feat(localization): 支持设置语言跟随系统语言

This commit is contained in:
2026-07-02 19:15:21 +08:00
parent 517a03bbc3
commit c5c90eb5a3
4 changed files with 29 additions and 30 deletions
@@ -38,6 +38,30 @@ namespace AibisDream.Framework
public static LocaleKind CurrentLocaleKind => GetLocaleKind(CurrentLanguageCode);
/// <summary>
/// 解析 setting.json 中的 Language:空值表示跟随系统语言,否则使用用户保存的 code。
/// </summary>
public static string ResolveLanguage(string savedLanguage)
{
if (!string.IsNullOrWhiteSpace(savedLanguage))
{
return savedLanguage.Trim();
}
return MapSystemLanguage(Application.systemLanguage);
}
/// <summary>
/// 将 Unity 系统语言映射到项目支持的 Locale code。
/// </summary>
public static string MapSystemLanguage(SystemLanguage lang) => lang switch
{
SystemLanguage.Chinese or SystemLanguage.ChineseSimplified or SystemLanguage.ChineseTraditional => "zh-Hans",
SystemLanguage.Japanese => "ja-JP",
SystemLanguage.English => "en",
_ => "en",
};
static LocalizationKit()
{
#if UNITY_EDITOR
+2 -28
View File
@@ -43,36 +43,11 @@ namespace AibisDream
return;
}
// 如果文件不存在,则复制默认设置并根据系统语言设置初始语言值
// 如果文件不存在,则复制默认设置(Language 为空表示跟随系统语言)
var defaultSetting = JsonUtil.ReadJObject(SettingDefaultPath);
// 根据当前系统语言设置初始语言值
string systemLanguage = GetLanguageBySystemLanguage();
defaultSetting["Language"] = systemLanguage;
// 保存设置文件
JsonUtil.SaveJObject(defaultSetting, SettingPath);
}
/// <summary>
/// 根据系统语言获取对应的语言代码
/// </summary>
/// <returns>语言代码:zh-Hans、en、ja-JP,默认返回 en</returns>
private string GetLanguageBySystemLanguage()
{
SystemLanguage systemLang = Application.systemLanguage;
return systemLang switch
{
SystemLanguage.Chinese => "zh-Hans",
SystemLanguage.ChineseSimplified => "zh-Hans",
SystemLanguage.ChineseTraditional => "zh-Hans",
SystemLanguage.Japanese => "ja-JP",
SystemLanguage.English => "en",
_ => "en",
};
}
private void LoadAllSetting()
{
var settingConfig = _container.ReadAll();
@@ -103,8 +78,7 @@ namespace AibisDream
#endif
break;
case "Language":
// 确保本地化系统已初始化
LocalizationKit.SwitchLanguage(value);
LocalizationKit.SwitchLanguage(LocalizationKit.ResolveLanguage(value));
break;
case "OpenTimer":
var isTimerOpen = bool.TryParse(value, out var result) ? result : false;
@@ -1,5 +1,6 @@
using System;
using AibisDream;
using AibisDream.Framework;
using UnityEngine;
namespace AibisDream.UI
@@ -145,7 +146,7 @@ namespace AibisDream.UI
if (settings.TryGetValue("Language", out var language))
{
languageOption?.SetValue(language);
languageOption?.SetValue(LocalizationKit.ResolveLanguage(language));
}
}
+1 -1
View File
@@ -1,6 +1,6 @@
{
"Volume": "0.20",
"Language": "zh-Hans",
"Language": "",
"WindowMode": "FullScreen",
"TextSpeed": "3.0",
"OpenTimer": false,