feat(audio-kit): 添加主菜单环境音状态

This commit is contained in:
2026-07-02 14:52:49 +08:00
parent fcd0955ae7
commit bde1040c9d
2 changed files with 18 additions and 3 deletions
@@ -15,6 +15,7 @@
Engine,
GearBox,
Bar,
Dream
Dream,
MainMenu
}
}
@@ -19,6 +19,9 @@ namespace AibisDream.Kit
public EventReference ambEvent;
[Header("AMB Settings")]
[SerializeField] private AmbState menuAmbState = AmbState.Outside;
[Header("Volume Settings")]
[Tooltip("Minimum volume in dB when slider is at 0")]
[SerializeField] private float minDecibels = -60f;
@@ -42,9 +45,13 @@ namespace AibisDream.Kit
#endregion
private void Start()
public override void OnSingletonInit()
{
RegisterEvent();
}
private void Start()
{
InitAmb();
}
@@ -56,6 +63,8 @@ namespace AibisDream.Kit
// 场景切换相关
_removeTrigger.Add(EnumEventSystem.Global.Register<EventEnum, string>(EventEnum.SceneLoad, OnSceneLoad));
_removeTrigger.Add(EnumEventSystem.Global.Register<EventEnum, FixSceneMode>(EventEnum.FixSceneModeChanged, OnFixSceneModeChange));
// 主菜单 / 退出局内
_removeTrigger.Add(EnumEventSystem.Global.Register(GameLoopEnum.AppStart, OnAppStart));
_removeTrigger.Add(EnumEventSystem.Global.Register(GameLoopEnum.GameQuit, OnGameQuit));
}
@@ -177,6 +186,11 @@ namespace AibisDream.Kit
RuntimeManager.StudioSystem.setParameterByName(paramName, value);
}
private void OnAppStart()
{
ChangeAmb(menuAmbState);
}
private void OnSceneLoad(string loadingScene)
{
// 场景加载时切换AMB
@@ -207,7 +221,7 @@ namespace AibisDream.Kit
_musicDict.Clear();
_sfxDict.Clear();
_currentAmbState = AmbState.Main;
ChangeAmb(menuAmbState);
}
private void OnFixSceneModeChange(FixSceneMode nextState)