refactor(localization): 迁移本地化为 CSV 驱动并支持多语言角色名

This commit is contained in:
2026-04-23 19:49:00 +08:00
parent 15651facdc
commit 461fd18191
9 changed files with 181 additions and 133 deletions
-2
View File
@@ -36,8 +36,6 @@ namespace AibisDream.Utility
public const string UITextTable = "UIText";
public const string ActorNameTable = "ActorName";
#endregion
#region
+23 -4
View File
@@ -1,4 +1,4 @@
using AibisDream.Framework;
using AibisDream.Framework;
namespace AibisDream.Kit
{
@@ -6,6 +6,8 @@ namespace AibisDream.Kit
{
public string Key { get; set; }
public string Cn { get; set; }
public string En { get; set; }
public string Ja { get; set; }
public string NameColor { get; set; }
public string HeadPicPath { get; set; }
public string VoicePath { get; set; }
@@ -22,6 +24,8 @@ namespace AibisDream.Kit
CharacterVo vo;
vo.key = Key;
vo.cn = Cn;
vo.en = En;
vo.ja = Ja;
vo.nameColor = NameColor;
vo.headPicPath = HeadPicPath;
vo.voicePath = VoicePath;
@@ -37,6 +41,8 @@ namespace AibisDream.Kit
{
public string key;
public string cn;
public string en;
public string ja;
public string nameColor;
public string headPicPath;
public string voicePath;
@@ -58,14 +64,27 @@ namespace AibisDream.Kit
}
else
{
// 人名能找到
var entry = LocalizationKit.ActorTable[key];
rawName = entry == null ? key : entry.LocalizedValue;
rawName = GetLocalizedNameByKind(LocalizationKit.CurrentLocaleKind);
}
return string.IsNullOrEmpty(nameColor) ? rawName : $"<color={nameColor}>{rawName}</color>";
}
private string GetLocalizedNameByKind(LocaleKind kind)
{
switch (kind)
{
case LocaleKind.En:
return string.IsNullOrWhiteSpace(en) ? key : en;
case LocaleKind.Ja:
if (!string.IsNullOrWhiteSpace(ja)) return ja;
return string.IsNullOrWhiteSpace(cn) ? key : cn;
case LocaleKind.Cn:
default:
return string.IsNullOrWhiteSpace(cn) ? key : cn;
}
}
public string VoicePath
{
get
+25 -1
View File
@@ -13,8 +13,10 @@ namespace AibisDream.Kit
public class ConfigUtil : SingletonBase<ConfigUtil>
{
private const string CharacterConfigPath = "/Config/character.csv";
private const string ParamConfigPath = "/Config/params.csv";
private Dictionary<string, Character> _characters;
private Dictionary<string, Param> _params;
/// <summary>
/// 用于单例模式
@@ -39,12 +41,23 @@ namespace AibisDream.Kit
public override void OnSingletonInit()
{
InitCharacterConfig();
InitParamConfig();
}
private void InitCharacterConfig()
{
var characterList = CsvUtil.ReadAsBean<Character>(Application.streamingAssetsPath + CharacterConfigPath);
_characters = characterList.ToDictionary(item => item.Key, item => item);
_characters = characterList
.Where(item => !string.IsNullOrWhiteSpace(item.Key))
.ToDictionary(item => item.Key, item => item);
}
private void InitParamConfig()
{
var paramList = CsvUtil.ReadAsBean<Param>(Application.streamingAssetsPath + ParamConfigPath);
_params = paramList
.Where(item => !string.IsNullOrWhiteSpace(item.Key))
.ToDictionary(item => item.Key, item => item);
}
@@ -59,6 +72,17 @@ namespace AibisDream.Kit
return _characters.TryGetValue(key, out character);
}
/// <summary>
/// 按key获取参数本地化配置
/// </summary>
/// <param name="key">key</param>
/// <param name="param">参数配置</param>
/// <returns>是否能获取</returns>
public bool TryGetParam(string key, out Param param)
{
return _params.TryGetValue(key, out param);
}
/// <summary>
/// 按类型读取Json配置
/// </summary>
+27
View File
@@ -0,0 +1,27 @@
using AibisDream.Framework;
namespace AibisDream.Kit
{
public class Param
{
public string Key { get; set; }
public string Cn { get; set; }
public string En { get; set; }
public string Ja { get; set; }
public string LocalizeByKind(LocaleKind kind)
{
switch (kind)
{
case LocaleKind.En:
return string.IsNullOrWhiteSpace(En) ? Key : En;
case LocaleKind.Ja:
if (!string.IsNullOrWhiteSpace(Ja)) return Ja;
return string.IsNullOrWhiteSpace(Cn) ? Key : Cn;
case LocaleKind.Cn:
default:
return string.IsNullOrWhiteSpace(Cn) ? Key : Cn;
}
}
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: c12e0d2c486f4ea6a5d4f70878b6e7c1
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -1,59 +1,83 @@
using UnityEngine;
using AibisDream.Kit;
using UnityEngine;
using UnityEngine.Localization;
using UnityEngine.Localization.Settings;
using UnityEngine.Localization.Tables;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace AibisDream.Framework
{
/// <summary>
/// csv 本地化列类别。集中声明"哪些 Locale 归到哪一列",csv 数据类按此枚举取字段。
/// </summary>
public enum LocaleKind
{
Cn,
En,
Ja
}
public static class LocalizationKit
{
private const string LocalizationPrefix = "l10n.";
private const string ActorTableName = "ActorName";
private const string ParamTableName = "Params";
private static LocalizationTable _paramTable;
public static LocalizationTable ActorTable { get; private set; }
public static string CurrentLanguageCode { get; private set; } = "zh-Hans";
public static Locale CurrentLocale => LocalizationSettings.SelectedLocale;
/// <summary>
/// 把 LocaleCode 映射到 csv 列类别。集中在此一处,便于扩展(加新语言时修改这里 + LocaleKind 枚举 + 数据类字段)。
/// </summary>
public static LocaleKind GetLocaleKind(string localeCode)
{
if (string.IsNullOrEmpty(localeCode)) return LocaleKind.Cn;
if (localeCode.StartsWith("en")) return LocaleKind.En;
if (localeCode.StartsWith("ja")) return LocaleKind.Ja;
return LocaleKind.Cn;
}
public static LocaleKind CurrentLocaleKind => GetLocaleKind(CurrentLanguageCode);
static LocalizationKit()
{
#if UNITY_EDITOR
EditorApplication.playModeStateChanged += OnPlayModeChanged;
#else
_paramTable = new LocalizationTable(ParamTableName);
ActorTable = new LocalizationTable(ActorTableName);
LocalizationSettings.SelectedLocaleChanged += OnLocaleChanged;
RefreshCurrentLanguageCodeAsync();
#endif
}
private static void OnLocaleChanged(Locale locale)
{
UpdateCurrentLanguageCode(locale);
EnumEventSystem.Global.Send(SettingChangeEvent.LocaleChanged, locale);
}
private static void UpdateCurrentLanguageCode(Locale locale)
{
if (locale != null)
{
CurrentLanguageCode = locale.Identifier.Code;
}
}
private static async void RefreshCurrentLanguageCodeAsync()
{
await LocalizationSettings.InitializationOperation.Task;
UpdateCurrentLanguageCode(LocalizationSettings.SelectedLocale);
}
#if UNITY_EDITOR
private static void OnPlayModeChanged(PlayModeStateChange playMode)
{
if (playMode == PlayModeStateChange.EnteredPlayMode)
{
// 进入游戏模式的时候
_paramTable?.Dispose();
ActorTable?.Dispose();
_paramTable = new LocalizationTable(ParamTableName);
ActorTable = new LocalizationTable(ActorTableName);
LocalizationSettings.SelectedLocaleChanged += OnLocaleChanged;
RefreshCurrentLanguageCodeAsync();
}
else if (playMode == PlayModeStateChange.ExitingPlayMode)
{
_paramTable?.Dispose();
ActorTable?.Dispose();
_paramTable = null;
ActorTable = null;
LocalizationSettings.SelectedLocaleChanged -= OnLocaleChanged;
}
}
@@ -81,33 +105,22 @@ namespace AibisDream.Framework
/// 本地化参数
/// </summary>
/// <param name="param">参数名</param>
/// <param name="table">本地化表</param>
/// <returns></returns>
public static string LocalizeParam(string param, LocalizationTable table)
{
// 非本地化参数直接返回
if (!param.StartsWith(LocalizationPrefix)) return param;
var localizationKey = param[LocalizationPrefix.Length..];
// 获取本地化值
if (table.TryGetValue(localizationKey, out var value))
{
return value.LocalizedValue;
}
// 如果找不到,则使用原始值
Debug.LogWarning($"Variable Key '{localizationKey}' not found in localization table.");
return localizationKey;
}
/// <summary>
/// 本地化参数
/// </summary>
/// <param name="param"></param>
/// <returns></returns>
public static string LocalizeParam(string param)
{
return LocalizeParam(param, _paramTable);
// 非本地化参数直接返回
if (string.IsNullOrEmpty(param)) return param;
if (!param.StartsWith(LocalizationPrefix)) return param;
var localizationKey = param[LocalizationPrefix.Length..];
if (ConfigUtil.Instance.TryGetParam(localizationKey, out var value))
{
return value.LocalizeByKind(CurrentLocaleKind);
}
// 如果找不到,则使用原始值
Debug.LogWarning($"Variable Key '{localizationKey}' not found in params csv.");
return localizationKey;
}
public static string GetL10NParamKey(string key)
@@ -125,64 +138,4 @@ namespace AibisDream.Framework
await LocalizationSettings.InitializationOperation.Task;
}
}
public class LocalizationTable
{
public string TableName { get; }
private StringTable _stringTable;
private bool _isInitialized;
public LocalizationTable(string tableName)
{
TableName = tableName;
Debug.Log($"开始初始化表格{tableName}");
InitializeAsync();
}
private async void InitializeAsync()
{
// 等待本地化系统初始化完成
await LocalizationSettings.InitializationOperation.Task;
_stringTable = LocalizationSettings.StringDatabase.GetTable(TableName);
LocalizationSettings.SelectedLocaleChanged += OnLocaleChanged;
_isInitialized = true;
Debug.Log($"表格{TableName}已成功加载");
}
public void Dispose()
{
if (_isInitialized)
{
LocalizationSettings.SelectedLocaleChanged -= OnLocaleChanged;
}
_stringTable = null;
_isInitialized = false;
}
private void OnLocaleChanged(Locale locale)
{
if (_isInitialized)
{
_stringTable = LocalizationSettings.StringDatabase.GetTable(TableName);
}
}
public StringTableEntry this[string key] => _isInitialized ? _stringTable?[key] : null;
public bool TryGetValue(string key, out StringTableEntry value)
{
if (_isInitialized && _stringTable != null)
{
value = _stringTable.GetEntry(key);
return value != null;
}
value = null;
return false;
}
public LocaleIdentifier? LocaleIdentifier => _isInitialized ? _stringTable?.LocaleIdentifier : null;
}
}
+23 -23
View File
@@ -1,5 +1,5 @@
通过key索引配置,中文名,,"显示位置,Default使用默认,Screen插线屏幕,OldBox基本对话框",人物角色(Player/MainActor/Aside,名称显示时的颜色,头像Pic路径,语音资源路径,气泡序号(默认0
Key,Cn,,DialogViewType,Role,NameColor,HeadPicPath,VoicePath,BubbleIdx
通过key索引配置,中文名,英文名,"显示位置,Default使用默认,Screen插线屏幕,OldBox基本对话框",人物角色(Player/MainActor/Aside,名称显示时的颜色,头像Pic路径,语音资源路径,气泡序号(默认0
Key,Cn,En,DialogViewType,Role,NameColor,HeadPicPath,VoicePath,BubbleIdx
jg,警告,Warning,Default,MainActor,#7ae622,,,
,,Door,Default,MainActor,#7ae622,,,
矩形,黑暗,Darkness,Default,MainActor,#7ae622,,,
@@ -10,45 +10,45 @@ peipei,佩佩,Peipei,Default,MainActor,#00FFFF,peipei_head,VO/voice_PP,
女孩,女孩,Girl,Default,MainActor,,,VO/voice_JJ,
pp,佩佩,Peipei,Default,MainActor,#00FFFF,peipei_head,VO/voice_PP,
ppm,佩佩,Peipei,Default,Aside,#00FFFF,peipei_head,VO/voice_PP,
me,路斯,Me,Default,Player,,me_head,VO/voice_ME,
bb,BB机,beeper,Default,Player,,me_head,,
me,路斯,Luth,Default,Player,,me_head,VO/voice_ME,
bb,BB机,Beeper,Default,Player,,me_head,,
jj,姐姐,Sister,Default,MainActor,,me_head,VO/voice_JJ,
jj?,柔和女声,???,Default,MainActor,,me_head,VO/voice_JJ,
hs,火山,Huoshan,Default,MainActor,#FFA800,peipei_head,VO/voice_HS,
hs,火山,Cal,Default,MainActor,#FFA800,peipei_head,VO/voice_HS,
hs?,沙哑男声,???,Default,MainActor,#FFA800,peipei_head,VO/voice_HS,
yl,英理,Yingli,Default,MainActor,#4000FF,peipei_head,VO/voice_YL,
yl,英理,Ingrid,Default,MainActor,#4000FF,peipei_head,VO/voice_YL,
ql?,02号调酒机体,Bartender,Default,MainActor,#00FFFF,peipei_head,VO/voice_YL,
ql,,Kirin,Default,MainActor,#00FFFF,peipei_head,VO/voice_YL,
ql,,Kilin,Default,MainActor,#00FFFF,peipei_head,VO/voice_YL,
peipei_novoice,胆怯女声,Timid female voice,Default,Aside,#00FFFF,,VO/voice_PP,2
yingli_novoice,英里,Stern female voice,Default,Aside,#FFCC00,,VO/voice_YL,1
tutorial,教学,Teaching,Default,Aside,,,,
yingli_novoice,严厉女声,Stern female voice,Default,Aside,#FFCC00,,VO/voice_YL,1
tutorial,教学,Tutorial,Default,Aside,,,,
docter,儿科医生,Pediatrician,Default,Aside,#FFCC00,,,
peipei_child,童年佩佩,Childhood Peipei,Default,Aside,#00FFFF,,VO/voice_PP,
unknown,???,???,Default,Aside,#FFCC00,,,
shitou,石头,Stone,Default,MainActor,,,VO/voice_shitou,
Descent,Descent,Descent,Default,Aside,#FFCC00,,VO/voice_me,
e-assistant,电子助手,Electronic assistant,Default,Aside,#FFCC00,,VO/voice_me,
e-assistant,电子助手,Electronic Assistant,Default,Aside,#FFCC00,,VO/voice_me,
Gotashi_unknow,戴纯金雕塑头的男人,Man with a pure gold sculpture head,Default,Aside,#FFCC00,,,
Linking,连接中……,Connecting...,Screen,Aside,#E6A23C,,,
Analysing,分析中,Analyzing...,Screen,Aside,#E6A23C,,,
Error,错误警告,Error warning,Screen,Aside,#E6A23C,,,
UfModule,UnstableFusion<br>图像生成模块,UnstableFusion image generation module,Screen,Aside,#F56C6C,,,
EyeModule,HS9型<br>视觉模块,HS9 type visual module,Screen,Aside,#F56C6C,,,
EmoModule,通用型<br>情绪发生模块,Universal emotion generation module,Screen,Aside,#F56C6C,,,
MemModule,通用型<br>记忆模块,Universal memory module,Screen,Aside,#F56C6C,,,
LogicModule,MK1型<br>逻辑处理模块,MK1 type logic processing module,Screen,Aside,#F56C6C,,,
SpeakerModule,MK1型<br>表达模块,MK1 type expression module,Screen,Aside,#F56C6C,,,
UfModule,Unstable Fusion图像生成模块,Unstable Fusion Module,Screen,Aside,#F56C6C,,,
EyeModule,HS9型视觉模块,HS9 Visual Module,Screen,Aside,#F56C6C,,,
EmoModule,通用型情绪发生模块,Universal Emotion Generation Module,Screen,Aside,#F56C6C,,,
MemModule,通用型记忆模块,Universal Memory Module,Screen,Aside,#F56C6C,,,
LogicModule,MK1型逻辑处理模块,MK1 logic Processing Module,Screen,Aside,#F56C6C,,,
SpeakerModule,MK1型表达模块,MK1 Expression Module,Screen,Aside,#F56C6C,,,
SaleModule,销售型<br>销售语言处理模块,Sales type sales language processing module,Screen,Aside,#F56C6C,,,
ChipModule,4R7型<br>色觉晶圆训练槽,4R7 type color perception wafer training slot,Screen,Aside,#F56C6C,,,
ChipModule,4R7型色觉晶圆训练槽,4R7 Color Perception Wafer Training Slot,Screen,Aside,#F56C6C,,,
HivemindModule,未知型号<br>Hivemind通讯终端,Unknown type Hivemind communication terminal,Screen,Aside,#F56C6C,,,
HeartModule,C03UR型特配<br>涡轮增压动力模块,C03UR special turbocharged power module,Screen,Aside,#E6A23C,,,
LungModule,MK1型<br>气体处理模块,MK1 type gas processing module,Screen,Aside,#E6A23C,,,
LiverModule,MK1型<br>冷却液循环模块,MK1 type coolant circulation module,Screen,Aside,#E6A23C,,,
DigestModule,MK1型<br>物料处理模块,MK1 type material processing module,Screen,Aside,#E6A23C,,,
HeartModule,C03UR型特配涡轮增压动力模块,C03UR Special Turbocharged Power Module,Screen,Aside,#E6A23C,,,
LungModule,MK1型气体处理模块,MK1 Gas Processing Module,Screen,Aside,#E6A23C,,,
LiverModule,MK1型冷却液循环模块,MK1 Coolant Circulation Module,Screen,Aside,#E6A23C,,,
DigestModule,MK1型物料处理模块,MK1 Material Processing Module,Screen,Aside,#E6A23C,,,
CenterText,,,CenterText,Aside,,,,
CenterOption,,,CenterOption,Aside,,,,
Task,,,Task,Aside,,,,
TempText,,,Default,Aside,,,,
gotash?,,,Default,MainActor,,,VO/voice_GTS_broken,
classmate,,,Default,Aside,,,,
gotash?,???,???,Default,MainActor,,,VO/voice_GTS_broken,
classmate,同学,Classmate,Default,Aside,,,,
jb,酒保,Bartender,Default,MainActor,,,,
1 通过key索引配置 中文名 英文名 显示位置,Default使用默认,Screen插线屏幕,OldBox基本对话框 人物角色(Player/MainActor/Aside) 名称显示时的颜色 头像Pic路径 语音资源路径 气泡序号(默认0)
2 Key Cn En DialogViewType Role NameColor HeadPicPath VoicePath BubbleIdx
3 jg 警告 Warning Default MainActor #7ae622
4 Door Default MainActor #7ae622
5 矩形 黑暗 Darkness Default MainActor #7ae622
10 女孩 女孩 Girl Default MainActor VO/voice_JJ
11 pp 佩佩 Peipei Default MainActor #00FFFF peipei_head VO/voice_PP
12 ppm 佩佩 Peipei Default Aside #00FFFF peipei_head VO/voice_PP
13 me 路斯 Me Luth Default Player me_head VO/voice_ME
14 bb BB机 beeper Beeper Default Player me_head
15 jj 姐姐 Sister Default MainActor me_head VO/voice_JJ
16 jj? 柔和女声 ??? Default MainActor me_head VO/voice_JJ
17 hs 火山 Huoshan Cal Default MainActor #FFA800 peipei_head VO/voice_HS
18 hs? 沙哑男声 ??? Default MainActor #FFA800 peipei_head VO/voice_HS
19 yl 英理 Yingli Ingrid Default MainActor #4000FF peipei_head VO/voice_YL
20 ql? 02号调酒机体 Bartender Default MainActor #00FFFF peipei_head VO/voice_YL
21 ql 奇琳 琪琳 Kirin Kilin Default MainActor #00FFFF peipei_head VO/voice_YL
22 peipei_novoice 胆怯女声 Timid female voice Default Aside #00FFFF VO/voice_PP 2
23 yingli_novoice 英里 严厉女声 Stern female voice Default Aside #FFCC00 VO/voice_YL 1
24 tutorial 教学 Teaching Tutorial Default Aside
25 docter 儿科医生 Pediatrician Default Aside #FFCC00
26 peipei_child 童年佩佩 Childhood Peipei Default Aside #00FFFF VO/voice_PP
27 unknown ??? ??? Default Aside #FFCC00
28 shitou 石头 Stone Default MainActor VO/voice_shitou
29 Descent Descent Descent Default Aside #FFCC00 VO/voice_me
30 e-assistant 电子助手 Electronic assistant Electronic Assistant Default Aside #FFCC00 VO/voice_me
31 Gotashi_unknow 戴纯金雕塑头的男人 Man with a pure gold sculpture head Default Aside #FFCC00
32 Linking 连接中…… Connecting... Screen Aside #E6A23C
33 Analysing 分析中 Analyzing... Screen Aside #E6A23C
34 Error 错误警告 Error warning Screen Aside #E6A23C
35 UfModule UnstableFusion<br>图像生成模块 Unstable Fusion图像生成模块 UnstableFusion image generation module Unstable Fusion Module Screen Aside #F56C6C
36 EyeModule HS9型<br>视觉模块 HS9型视觉模块 HS9 type visual module HS9 Visual Module Screen Aside #F56C6C
37 EmoModule 通用型<br>情绪发生模块 通用型情绪发生模块 Universal emotion generation module Universal Emotion Generation Module Screen Aside #F56C6C
38 MemModule 通用型<br>记忆模块 通用型记忆模块 Universal memory module Universal Memory Module Screen Aside #F56C6C
39 LogicModule MK1型<br>逻辑处理模块 MK1型逻辑处理模块 MK1 type logic processing module MK1 logic Processing Module Screen Aside #F56C6C
40 SpeakerModule MK1型<br>表达模块 MK1型表达模块 MK1 type expression module MK1 Expression Module Screen Aside #F56C6C
41 SaleModule 销售型<br>销售语言处理模块 Sales type sales language processing module Screen Aside #F56C6C
42 ChipModule 4R7型<br>色觉晶圆训练槽 4R7型色觉晶圆训练槽 4R7 type color perception wafer training slot 4R7 Color Perception Wafer Training Slot Screen Aside #F56C6C
43 HivemindModule 未知型号<br>Hivemind通讯终端 Unknown type Hivemind communication terminal Screen Aside #F56C6C
44 HeartModule C03UR型特配<br>涡轮增压动力模块 C03UR型特配涡轮增压动力模块 C03UR special turbocharged power module C03UR Special Turbocharged Power Module Screen Aside #E6A23C
45 LungModule MK1型<br>气体处理模块 MK1型气体处理模块 MK1 type gas processing module MK1 Gas Processing Module Screen Aside #E6A23C
46 LiverModule MK1型<br>冷却液循环模块 MK1型冷却液循环模块 MK1 type coolant circulation module MK1 Coolant Circulation Module Screen Aside #E6A23C
47 DigestModule MK1型<br>物料处理模块 MK1型物料处理模块 MK1 type material processing module MK1 Material Processing Module Screen Aside #E6A23C
48 CenterText CenterText Aside
49 CenterOption CenterOption Aside
50 Task Task Aside
51 TempText Default Aside
52 gotash? ??? ??? Default MainActor VO/voice_GTS_broken
53 classmate 同学 Classmate Default Aside
54 jb 酒保 Bartender Default MainActor
+9
View File
@@ -0,0 +1,9 @@
,中文,英文,日文
Key,Cn,En,Ja
天空,天空,Sky,
海报,海报,Poster,
植物,植物,Plant,
朋友,朋友,Friend,
情绪,情绪,Emo,
记忆,记忆,Memory,
逻辑,逻辑,Logic,
1 中文 英文 日文
2 Key Cn En Ja
3 天空 天空 Sky
4 海报 海报 Poster
5 植物 植物 Plant
6 朋友 朋友 Friend
7 情绪 情绪 Emo
8 记忆 记忆 Memory
9 逻辑 逻辑 Logic
@@ -0,0 +1,7 @@
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