 bottlefishandCursor
|
66672f5188
|
docs: 补充风筝命令使用指南
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-11 12:32:17 +08:00 |
|
 bottlefishandCursor
|
0590e755ee
|
yarn(dialog): 调整 D2S 风筝乱度与高潮表现
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-11 12:31:55 +08:00 |
|
 bottlefishandCursor
|
467dbfdf84
|
feat(scene-mgmt): 优化风筝与轱辘交互动效
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-11 12:31:30 +08:00 |
|
bottlefish
|
bc14705fb3
|
yarn(dialog): 优化 D2S 风筝失控表现
|
2026-07-11 01:08:38 +08:00 |
|
bottlefish
|
6e939d2a72
|
feat(scene-mgmt): 添加风筝连续表现指令
|
2026-07-11 01:07:54 +08:00 |
|
 bottlefishandCursor
|
2792d8fafa
|
fix(ui): 修复单行对话框未激活时空引用
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-10 22:33:28 +08:00 |
|
 bottlefishandCursor
|
024eecb404
|
yarn: 风筝段落接入精灵动效命令
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-10 22:33:17 +08:00 |
|
 bottlefishandCursor
|
8d1f072d55
|
feat(dialog): 添加精灵动效 Yarn 命令
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-10 22:33:05 +08:00 |
|
 bottlefishandCursor
|
18d6d970f9
|
feat(scene-mgmt): 实现风筝精灵分层动效系统
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-10 22:32:52 +08:00 |
|
 bottlefishandCursor
|
a1bfa4c8b8
|
art: 添加风筝分层底图与风筝层素材
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-10 22:32:38 +08:00 |
|
bottlefish
|
4eb9aacc47
|
Merge branch 'develop' into 7.3春优化
|
2026-07-09 15:30:40 +08:00 |
|
bottlefish
|
233cedd528
|
Merge branch 'develop' into 7.3春优化
|
2026-07-09 14:19:28 +08:00 |
|
 bottlefishandCursor
|
b0ece3e0f1
|
docs(fixsystem): 补充 PhysicCable 实现说明与渲染方案对比
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-09 14:18:47 +08:00 |
|
 bottlefishandCursor
|
8a7b2d0ed2
|
feat(cable): 优化插线手感与线缆表现
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-09 14:04:48 +08:00 |
|
 bottlefishandCursor
|
c905eb4625
|
scene(peipei): 同步佩佩维修场景线缆参数
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-09 12:54:54 +08:00 |
|
 bottlefishandCursor
|
4a66ba766e
|
fix(cable): 固定插头与线缆排序并移除拖拽切层
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-09 12:54:45 +08:00 |
|
 bottlefishandCursor
|
4ded2b8eab
|
feat(cable): 线缆改用 Mesh 渲染并优化插接物理
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-09 12:54:36 +08:00 |
|
 bottlefishandCursor
|
f6997e8816
|
feat(cable): 新增单 Mesh 线缆渲染器
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-09 12:54:28 +08:00 |
|
 bottlefishandCursor
|
6a5e8eecc9
|
docs(fix-system): 添加线缆物理移植分析文档
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-09 12:54:16 +08:00 |
|
bottlefish
|
d0f4a1cf09
|
art(prototype): 添加线缆原型截图素材
|
2026-07-09 00:52:01 +08:00 |
|
bottlefish
|
e1f5484e02
|
feat(prototype): 更新线缆物理交互原型
|
2026-07-09 00:51:45 +08:00 |
|
bottlefish
|
2e7c87c886
|
fix(fix-system): 优化线缆物理拖拽和像素风渲染
|
2026-07-09 00:51:34 +08:00 |
|
bottlefish
|
f273569e7c
|
feat(cable): 线缆优化
|
2026-07-08 22:31:21 +08:00 |
|
 bottlefishandCursor
|
68837581af
|
chore(prototype): 添加线缆切线锁定 HTML 原型
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-08 20:46:14 +08:00 |
|
 bottlefishandCursor
|
d8056155c1
|
chore(prototype): 添加 2D 线缆物理交互 HTML 原型
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-08 20:45:58 +08:00 |
|
 bottlefishandCursor
|
b5aab4edc1
|
scene(peipei): 同步佩佩维修场景线缆布局
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-07 22:21:56 +08:00 |
|
 bottlefishandCursor
|
3092c3554b
|
feat(fix-system): 优化线缆渲染与拖拽排序
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-07 22:21:29 +08:00 |
|
 bottlefishandCursor
|
7d16bfe7bc
|
test(fix-system): 扩展佩佩开发档读档跳转菜单
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-06 20:22:22 +08:00 |
|
 bottlefishandCursor
|
d9c8e85f2b
|
fix(save): 读档前恢复 timeScale 并用 unscaledTime 淡入
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-06 20:21:52 +08:00 |
|
 bottlefishandCursor
|
b612a0763d
|
fix(camera): 场景卸载后重置机位枚举避免读档跳过切换
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-06 20:21:46 +08:00 |
|
bottlefish
|
c7c1571feb
|
test(fix-system): 添加佩佩记忆跳转测试菜单
|
2026-07-06 14:50:03 +08:00 |
|
bottlefish
|
6469a6b746
|
fix(fix-system): 优化记忆调节接近目标视觉反馈
|
2026-07-06 14:49:42 +08:00 |
|
 bottlefishandCursor
|
478f431dd3
|
chore(ui): 移除移动端强制显示快进按钮
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-02 19:09:16 +08:00 |
|
 bottlefishandCursor
|
a1d972c074
|
fix(memory): 放宽调频成功判定阈值
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-02 19:09:12 +08:00 |
|
 bottlefishandCursor
|
a5352ed250
|
chore(ui): 持久化场景启用并复位快进按钮布局
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-02 19:03:50 +08:00 |
|
 bottlefishandCursor
|
18ab68f841
|
scene(peipei): 调整剪线特写 PPU 与场景路径坐标
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-02 19:03:45 +08:00 |
|
 bottlefishandCursor
|
870f914950
|
fix(memory-shader): 补齐 UI Stencil 并修复 aspect 计算
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-02 19:03:37 +08:00 |
|
 bottlefishandCursor
|
c08021a2c8
|
fix(eye-shader): 采样 UV 饱和并统一 half 精度
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-02 19:03:32 +08:00 |
|
 bottlefishandCursor
|
6ac7fcf9da
|
fix(eye): 视口遮罩改用屏幕坐标并复用 Canvas 层级
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-02 19:03:26 +08:00 |
|
 bottlefishandCursor
|
d054a57e26
|
build(shader): Memory 与 Eye shader 加入 Always Included
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-02 17:56:57 +08:00 |
|
 bottlefishandCursor
|
7884812131
|
fix(eye): 运行时检测 EyeUnifiedSprite 平台支持
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-02 17:56:51 +08:00 |
|
 bottlefishandCursor
|
33be87215e
|
fix(eye-shader): 模糊仅混 RGB 保留 alpha 并减移动端采样
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-02 17:56:50 +08:00 |
|
 bottlefishandCursor
|
f3c3994f5c
|
fix(memory): 调频 shader 不可用回退 Volume 并绑定场景引用
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-02 17:56:41 +08:00 |
|
 bottlefishandCursor
|
bd94302714
|
fix(memory-shader): 修复调频模糊导致 alpha 变透明并优化移动端采样
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-02 17:56:33 +08:00 |
|
 bottlefishandCursor
|
3c7662679c
|
chore(ui): 移动端临时显示快进按钮
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-02 17:36:45 +08:00 |
|
 bottlefishandCursor
|
0832e4cac1
|
fix(eye): 遮罩 shader 失败时跳过全屏黑屏
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-02 17:36:39 +08:00 |
|
 bottlefishandCursor
|
b26f7d0222
|
yarn(fp): 移除 Peipei1 模块高亮指令
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-02 16:38:11 +08:00 |
|
 bottlefishandCursor
|
80d32a73d8
|
fix(ui): 主界面加载前黑屏遮罩,就绪后再淡出
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-02 16:38:06 +08:00 |
|
bottlefish
|
fa3954bbbb
|
去除测试文本
|
2026-07-02 16:23:44 +08:00 |
|
 bottlefishandCursor
|
58068d1a28
|
art(peipei): 更新佩佩视角屋子导出资源
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-01 21:13:53 +08:00 |
|
 bottlefishandCursor
|
2f1bd5707e
|
yarn(eye): 移除重复聚焦与上色命令
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-01 21:13:42 +08:00 |
|
 bottlefishandCursor
|
af3c39dcb3
|
fix(eye): 修正视觉聚焦上色流程与 indicator 色值
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-01 21:13:07 +08:00 |
|
 bottlefishandCursor
|
d6e7afe4b3
|
fix(memory): 增强记忆调谐清晰度与扭曲表现
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-01 21:12:51 +08:00 |
|
bottlefish
|
df70089ecc
|
替换塔罗素材
|
2026-07-01 19:40:09 +08:00 |
|
 bottlefishandCursor
|
e6dfab3b51
|
scene(peipei): 同步视觉模块眨眼演出参数
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-01 18:28:42 +08:00 |
|
 bottlefishandCursor
|
9124a4bd6b
|
feat(eye): 移动结束后先眨眼再触发聚焦或想象效果
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-01 18:28:36 +08:00 |
|
 bottlefishandCursor
|
aaf248a0ef
|
feat(eye): 添加聚焦/想象演出眨眼调参项
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-01 18:28:31 +08:00 |
|
 bottlefishandCursor
|
7177039f71
|
feat(eye): 视口遮罩演出眨眼序列与自动眨眼冷却重置
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-01 18:28:24 +08:00 |
|
 bottlefishandCursor
|
8f6616920c
|
docs(agent): 添加 AgentBridge 自动化计划草案
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-01 17:44:37 +08:00 |
|
 bottlefishandCursor
|
660f8e24ee
|
fix(eye): 修复视口遮罩不可见并避免遮挡系统 UI
- 将 overlay Canvas 设到 UI 层以匹配 UI Camera culling mask
- sortingOrder 设为 0,位于 UI Canvas(1) 与 Dialog(3) 之下
- 修正 EnterModule 与 Start 时序,避免模块激活后被误关
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-01 17:39:24 +08:00 |
|
bottlefish
|
929e6f0086
|
清理佩佩场景
|
2026-07-01 17:04:24 +08:00 |
|
 bottlefishandCursor
|
6d6184e2de
|
scene(peipei): 同步 EyeViewportOverlay sortingOrder
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 21:21:00 +08:00 |
|
 bottlefishandCursor
|
9867c84ccf
|
fix(eye): 视觉模块 overlay 不遮挡系统 UI 与对话框
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 21:20:54 +08:00 |
|
 bottlefishandCursor
|
e4d7b03a89
|
scene(peipei): 同步 GameContent 资源迁入后的 PeipeiFixScene 引用
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 21:04:20 +08:00 |
|
 bottlefishandCursor
|
e5306f2b82
|
art(peipei): 佩佩维修关美术迁入 Scene_PeipeiFix/Art
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 20:55:35 +08:00 |
|
 bottlefishandCursor
|
46cdbd3dd2
|
art(peipei): UFSearchMemory 材质迁入 Scene_PeipeiFix
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 20:55:26 +08:00 |
|
 bottlefishandCursor
|
58488547ce
|
refactor(peipei): Eye 材质迁入 Scene_PeipeiFix/Material/Eye
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 20:55:20 +08:00 |
|
 bottlefishandCursor
|
6f8e306fb6
|
art(memory): maskTexture 迁入 Feature_Memory/Render
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 20:55:12 +08:00 |
|
 bottlefishandCursor
|
4fa3aac335
|
art(memory): overlay 笔刷迁入 Feature_Memory/Art/Overlay
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 20:55:04 +08:00 |
|
 bottlefishandCursor
|
568e6ff867
|
refactor(memory): 记忆材质迁入 Feature_Memory/Material
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 20:54:56 +08:00 |
|
 bottlefishandCursor
|
eefce92f58
|
scene(peipei): 配置记忆 overlay 与 MemoryProcess 引用
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 20:39:50 +08:00 |
|
 bottlefishandCursor
|
d33d4b9dc4
|
perf(memory): 调整记忆高斯模糊卷积核
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 20:39:44 +08:00 |
|
 bottlefishandCursor
|
c761e9afd7
|
refactor(memory): 精简 MemoryForFade 材质属性
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 20:39:36 +08:00 |
|
 bottlefishandCursor
|
e884f4fb42
|
art(memory): 新增 MemoryOverlay 材质
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 20:39:31 +08:00 |
|
 bottlefishandCursor
|
f35edeabe8
|
feat(memory): 搜索 overlay 遮罩与调频目标采样优化
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 20:39:26 +08:00 |
|
 bottlefishandCursor
|
d001c824a0
|
feat(memory): 暴露滑条起始值与最大值供目标采样
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 20:39:08 +08:00 |
|
 bottlefishandCursor
|
a97b00072a
|
scene(peipei): 更新 PeipeiFixScene Eye/UF 引用
同步 EyeTarget 运行时材质命名与 UF/错色 overlay 场景配置。
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 16:14:38 +08:00 |
|
 bottlefishandCursor
|
06be1d6eef
|
fix(peipei): UF_spriteIn 从 Yarn 变量解析 EyeTarget
切换 UF 模式后 CurrentTarget 可能为空,回退读取 $currentEyeTarget。
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 16:14:33 +08:00 |
|
 bottlefishandCursor
|
6dbd6917f9
|
refactor(peipei): UF 效果改由后处理 Volume 驱动
将 UF 想象/记忆/Ascii 状态从 unified shader weight 迁移至 Volume weight tween。
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 16:14:22 +08:00 |
|
 bottlefishandCursor
|
57e20d0dce
|
fix(peipei): UF overlay fade 前激活 Sprite
fade in 时启用 overlay GameObject,fade out 完成后隐藏。
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 16:14:16 +08:00 |
|
 bottlefishandCursor
|
29a1c7d7cb
|
feat(peipei): 错色 Error overlay 淡入淡出驱动
自动绑定 sibling Error Sprite,并在 WrongColor 状态切换时同步 overlay alpha。
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 16:14:10 +08:00 |
|
 bottlefishandCursor
|
04b441d977
|
feat(peipei-eye): 新增视口椭圆遮罩与眨眼效果
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 13:55:57 +08:00 |
|
 bottlefishandCursor
|
488149e8d4
|
fix(peipei-eye): 编辑模式下改用 sharedMaterial 避免材质泄漏
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 13:55:51 +08:00 |
|
 bottlefishandCursor
|
7a14cc52e9
|
scene(peipei): 配置 unified eye 与视觉调参
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 12:54:56 +08:00 |
|
 bottlefishandCursor
|
cc069b1da3
|
fix(fix-system): 调整视觉模块进入时 UI 时序
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 12:54:42 +08:00 |
|
 bottlefishandCursor
|
2fcb998e6f
|
refactor(peipei-eye): 视觉模块平移改用 Cinemachine 锚点
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 12:54:35 +08:00 |
|
 bottlefishandCursor
|
140e05b4d1
|
feat(peipei-eye): UF 效果迁移到 unified sprite 权重
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 12:54:29 +08:00 |
|
 bottlefishandCursor
|
07d330f6db
|
refactor(peipei-eye): 重构 Eye 上色为 unified 驱动并集中调参
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 12:54:23 +08:00 |
|
 bottlefishandCursor
|
4f6f5a1ae9
|
feat(peipei-eye): 新增 EyeUnifiedSprite 着色器与材质
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 12:54:08 +08:00 |
|
bottlefish
|
db73b64980
|
Merge branch '佩佩记忆部分优化' of http://114.67.212.218:8011/aibis-dream/aibis-dream into 佩佩记忆部分优化
|
2026-06-29 22:58:45 +08:00 |
|
bottlefish
|
ece0d4ed8e
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scene(peipei): 配置记忆画面UI显示
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2026-06-29 22:58:01 +08:00 |
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bottlefish
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268bdd19d9
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feat(fix-system): 支持记忆画面使用UI显示
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2026-06-29 22:57:14 +08:00 |
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bottlefish
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40358dd8a1
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feat(fix-system): 支持记忆画面使用UI显示
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2026-06-29 22:56:28 +08:00 |
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bottlefish
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f42ec20dc8
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art(ui): 更新默认字体备用字形
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2026-06-29 22:23:43 +08:00 |
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bottlefish
|
ca3d4cb3cb
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scene(peipei): 更新佩佩记忆场景配置
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2026-06-29 22:23:26 +08:00 |
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bottlefish
|
814b659c39
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feat(fix-system): 迁移记忆调频到精灵材质
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2026-06-29 22:23:10 +08:00 |
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bottlefish
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c392c81d31
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build: 切换 Unity MCP 依赖分支
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2026-06-29 22:22:10 +08:00 |
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bottlefish
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228f91e8ab
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Lock Day1 sleep flow and allow early ring pickup
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2026-06-29 17:04:21 +08:00 |
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bottlefish
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a36dc7c003
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Fix mobile render texture black screens
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2026-06-29 16:34:26 +08:00 |
|
bottlefish
|
5efb2ff157
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fix: guard eye module input initialization
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2026-06-27 00:34:25 +08:00 |
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