Commit Graph
100 Commits
Author SHA1 Message Date
bottlefishandCursor 66672f5188 docs: 补充风筝命令使用指南
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-11 12:32:17 +08:00
bottlefishandCursor 0590e755ee yarn(dialog): 调整 D2S 风筝乱度与高潮表现
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-11 12:31:55 +08:00
bottlefishandCursor 467dbfdf84 feat(scene-mgmt): 优化风筝与轱辘交互动效
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-11 12:31:30 +08:00
bottlefish bc14705fb3 yarn(dialog): 优化 D2S 风筝失控表现 2026-07-11 01:08:38 +08:00
bottlefish 6e939d2a72 feat(scene-mgmt): 添加风筝连续表现指令 2026-07-11 01:07:54 +08:00
bottlefishandCursor 2792d8fafa fix(ui): 修复单行对话框未激活时空引用
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-10 22:33:28 +08:00
bottlefishandCursor 024eecb404 yarn: 风筝段落接入精灵动效命令
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-10 22:33:17 +08:00
bottlefishandCursor 8d1f072d55 feat(dialog): 添加精灵动效 Yarn 命令
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-10 22:33:05 +08:00
bottlefishandCursor 18d6d970f9 feat(scene-mgmt): 实现风筝精灵分层动效系统
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-10 22:32:52 +08:00
bottlefishandCursor a1bfa4c8b8 art: 添加风筝分层底图与风筝层素材
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-10 22:32:38 +08:00
bottlefish 4eb9aacc47 Merge branch 'develop' into 7.3春优化 2026-07-09 15:30:40 +08:00
bottlefish 233cedd528 Merge branch 'develop' into 7.3春优化 2026-07-09 14:19:28 +08:00
bottlefishandCursor b0ece3e0f1 docs(fixsystem): 补充 PhysicCable 实现说明与渲染方案对比
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-09 14:18:47 +08:00
bottlefishandCursor 8a7b2d0ed2 feat(cable): 优化插线手感与线缆表现
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-09 14:04:48 +08:00
bottlefishandCursor c905eb4625 scene(peipei): 同步佩佩维修场景线缆参数
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-09 12:54:54 +08:00
bottlefishandCursor 4a66ba766e fix(cable): 固定插头与线缆排序并移除拖拽切层
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-09 12:54:45 +08:00
bottlefishandCursor 4ded2b8eab feat(cable): 线缆改用 Mesh 渲染并优化插接物理
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-09 12:54:36 +08:00
bottlefishandCursor f6997e8816 feat(cable): 新增单 Mesh 线缆渲染器
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-09 12:54:28 +08:00
bottlefishandCursor 6a5e8eecc9 docs(fix-system): 添加线缆物理移植分析文档
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-09 12:54:16 +08:00
bottlefish d0f4a1cf09 art(prototype): 添加线缆原型截图素材 2026-07-09 00:52:01 +08:00
bottlefish e1f5484e02 feat(prototype): 更新线缆物理交互原型 2026-07-09 00:51:45 +08:00
bottlefish 2e7c87c886 fix(fix-system): 优化线缆物理拖拽和像素风渲染 2026-07-09 00:51:34 +08:00
bottlefish f273569e7c feat(cable): 线缆优化 2026-07-08 22:31:21 +08:00
bottlefishandCursor 68837581af chore(prototype): 添加线缆切线锁定 HTML 原型
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-08 20:46:14 +08:00
bottlefishandCursor d8056155c1 chore(prototype): 添加 2D 线缆物理交互 HTML 原型
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-08 20:45:58 +08:00
bottlefishandCursor b5aab4edc1 scene(peipei): 同步佩佩维修场景线缆布局
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-07 22:21:56 +08:00
bottlefishandCursor 3092c3554b feat(fix-system): 优化线缆渲染与拖拽排序
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-07 22:21:29 +08:00
bottlefishandCursor 7d16bfe7bc test(fix-system): 扩展佩佩开发档读档跳转菜单
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-06 20:22:22 +08:00
bottlefishandCursor d9c8e85f2b fix(save): 读档前恢复 timeScale 并用 unscaledTime 淡入
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-06 20:21:52 +08:00
bottlefishandCursor b612a0763d fix(camera): 场景卸载后重置机位枚举避免读档跳过切换
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-06 20:21:46 +08:00
bottlefish c7c1571feb test(fix-system): 添加佩佩记忆跳转测试菜单 2026-07-06 14:50:03 +08:00
bottlefish 6469a6b746 fix(fix-system): 优化记忆调节接近目标视觉反馈 2026-07-06 14:49:42 +08:00
bottlefishandCursor 478f431dd3 chore(ui): 移除移动端强制显示快进按钮
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-02 19:09:16 +08:00
bottlefishandCursor a1d972c074 fix(memory): 放宽调频成功判定阈值
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-02 19:09:12 +08:00
bottlefishandCursor a5352ed250 chore(ui): 持久化场景启用并复位快进按钮布局
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-02 19:03:50 +08:00
bottlefishandCursor 18ab68f841 scene(peipei): 调整剪线特写 PPU 与场景路径坐标
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-02 19:03:45 +08:00
bottlefishandCursor 870f914950 fix(memory-shader): 补齐 UI Stencil 并修复 aspect 计算
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-02 19:03:37 +08:00
bottlefishandCursor c08021a2c8 fix(eye-shader): 采样 UV 饱和并统一 half 精度
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-02 19:03:32 +08:00
bottlefishandCursor 6ac7fcf9da fix(eye): 视口遮罩改用屏幕坐标并复用 Canvas 层级
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-02 19:03:26 +08:00
bottlefishandCursor d054a57e26 build(shader): Memory 与 Eye shader 加入 Always Included
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-02 17:56:57 +08:00
bottlefishandCursor 7884812131 fix(eye): 运行时检测 EyeUnifiedSprite 平台支持
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-02 17:56:51 +08:00
bottlefishandCursor 33be87215e fix(eye-shader): 模糊仅混 RGB 保留 alpha 并减移动端采样
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-02 17:56:50 +08:00
bottlefishandCursor f3c3994f5c fix(memory): 调频 shader 不可用回退 Volume 并绑定场景引用
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-02 17:56:41 +08:00
bottlefishandCursor bd94302714 fix(memory-shader): 修复调频模糊导致 alpha 变透明并优化移动端采样
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-02 17:56:33 +08:00
bottlefishandCursor 3c7662679c chore(ui): 移动端临时显示快进按钮
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-02 17:36:45 +08:00
bottlefishandCursor 0832e4cac1 fix(eye): 遮罩 shader 失败时跳过全屏黑屏
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-02 17:36:39 +08:00
bottlefishandCursor b26f7d0222 yarn(fp): 移除 Peipei1 模块高亮指令
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-02 16:38:11 +08:00
bottlefishandCursor 80d32a73d8 fix(ui): 主界面加载前黑屏遮罩,就绪后再淡出
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-02 16:38:06 +08:00
bottlefish fa3954bbbb 去除测试文本 2026-07-02 16:23:44 +08:00
bottlefishandCursor 58068d1a28 art(peipei): 更新佩佩视角屋子导出资源
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-01 21:13:53 +08:00
bottlefishandCursor 2f1bd5707e yarn(eye): 移除重复聚焦与上色命令
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-01 21:13:42 +08:00
bottlefishandCursor af3c39dcb3 fix(eye): 修正视觉聚焦上色流程与 indicator 色值
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-01 21:13:07 +08:00
bottlefishandCursor d6e7afe4b3 fix(memory): 增强记忆调谐清晰度与扭曲表现
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-01 21:12:51 +08:00
bottlefish df70089ecc 替换塔罗素材 2026-07-01 19:40:09 +08:00
bottlefishandCursor e6dfab3b51 scene(peipei): 同步视觉模块眨眼演出参数
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-01 18:28:42 +08:00
bottlefishandCursor 9124a4bd6b feat(eye): 移动结束后先眨眼再触发聚焦或想象效果
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-01 18:28:36 +08:00
bottlefishandCursor aaf248a0ef feat(eye): 添加聚焦/想象演出眨眼调参项
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-01 18:28:31 +08:00
bottlefishandCursor 7177039f71 feat(eye): 视口遮罩演出眨眼序列与自动眨眼冷却重置
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-01 18:28:24 +08:00
bottlefishandCursor 8f6616920c docs(agent): 添加 AgentBridge 自动化计划草案
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-01 17:44:37 +08:00
bottlefishandCursor 660f8e24ee fix(eye): 修复视口遮罩不可见并避免遮挡系统 UI
- 将 overlay Canvas 设到 UI 层以匹配 UI Camera culling mask
- sortingOrder 设为 0,位于 UI Canvas(1) 与 Dialog(3) 之下
- 修正 EnterModule 与 Start 时序,避免模块激活后被误关

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-01 17:39:24 +08:00
bottlefish 929e6f0086 清理佩佩场景 2026-07-01 17:04:24 +08:00
bottlefishandCursor 6d6184e2de scene(peipei): 同步 EyeViewportOverlay sortingOrder
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 21:21:00 +08:00
bottlefishandCursor 9867c84ccf fix(eye): 视觉模块 overlay 不遮挡系统 UI 与对话框
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 21:20:54 +08:00
bottlefishandCursor e4d7b03a89 scene(peipei): 同步 GameContent 资源迁入后的 PeipeiFixScene 引用
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 21:04:20 +08:00
bottlefishandCursor e5306f2b82 art(peipei): 佩佩维修关美术迁入 Scene_PeipeiFix/Art
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 20:55:35 +08:00
bottlefishandCursor 46cdbd3dd2 art(peipei): UFSearchMemory 材质迁入 Scene_PeipeiFix
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 20:55:26 +08:00
bottlefishandCursor 58488547ce refactor(peipei): Eye 材质迁入 Scene_PeipeiFix/Material/Eye
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 20:55:20 +08:00
bottlefishandCursor 6f8e306fb6 art(memory): maskTexture 迁入 Feature_Memory/Render
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 20:55:12 +08:00
bottlefishandCursor 4fa3aac335 art(memory): overlay 笔刷迁入 Feature_Memory/Art/Overlay
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 20:55:04 +08:00
bottlefishandCursor 568e6ff867 refactor(memory): 记忆材质迁入 Feature_Memory/Material
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 20:54:56 +08:00
bottlefishandCursor eefce92f58 scene(peipei): 配置记忆 overlay 与 MemoryProcess 引用
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 20:39:50 +08:00
bottlefishandCursor d33d4b9dc4 perf(memory): 调整记忆高斯模糊卷积核
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 20:39:44 +08:00
bottlefishandCursor c761e9afd7 refactor(memory): 精简 MemoryForFade 材质属性
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 20:39:36 +08:00
bottlefishandCursor e884f4fb42 art(memory): 新增 MemoryOverlay 材质
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 20:39:31 +08:00
bottlefishandCursor f35edeabe8 feat(memory): 搜索 overlay 遮罩与调频目标采样优化
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 20:39:26 +08:00
bottlefishandCursor d001c824a0 feat(memory): 暴露滑条起始值与最大值供目标采样
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 20:39:08 +08:00
bottlefishandCursor a97b00072a scene(peipei): 更新 PeipeiFixScene Eye/UF 引用
同步 EyeTarget 运行时材质命名与 UF/错色 overlay 场景配置。

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 16:14:38 +08:00
bottlefishandCursor 06be1d6eef fix(peipei): UF_spriteIn 从 Yarn 变量解析 EyeTarget
切换 UF 模式后 CurrentTarget 可能为空,回退读取 $currentEyeTarget。

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 16:14:33 +08:00
bottlefishandCursor 6dbd6917f9 refactor(peipei): UF 效果改由后处理 Volume 驱动
将 UF 想象/记忆/Ascii 状态从 unified shader weight 迁移至 Volume weight  tween。

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 16:14:22 +08:00
bottlefishandCursor 57e20d0dce fix(peipei): UF overlay fade 前激活 Sprite
fade in 时启用 overlay GameObject,fade out 完成后隐藏。

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 16:14:16 +08:00
bottlefishandCursor 29a1c7d7cb feat(peipei): 错色 Error overlay 淡入淡出驱动
自动绑定 sibling Error Sprite,并在 WrongColor 状态切换时同步 overlay alpha。

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 16:14:10 +08:00
bottlefishandCursor 04b441d977 feat(peipei-eye): 新增视口椭圆遮罩与眨眼效果
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 13:55:57 +08:00
bottlefishandCursor 488149e8d4 fix(peipei-eye): 编辑模式下改用 sharedMaterial 避免材质泄漏
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 13:55:51 +08:00
bottlefishandCursor 7a14cc52e9 scene(peipei): 配置 unified eye 与视觉调参
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 12:54:56 +08:00
bottlefishandCursor cc069b1da3 fix(fix-system): 调整视觉模块进入时 UI 时序
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 12:54:42 +08:00
bottlefishandCursor 2fcb998e6f refactor(peipei-eye): 视觉模块平移改用 Cinemachine 锚点
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 12:54:35 +08:00
bottlefishandCursor 140e05b4d1 feat(peipei-eye): UF 效果迁移到 unified sprite 权重
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 12:54:29 +08:00
bottlefishandCursor 07d330f6db refactor(peipei-eye): 重构 Eye 上色为 unified 驱动并集中调参
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 12:54:23 +08:00
bottlefishandCursor 4f6f5a1ae9 feat(peipei-eye): 新增 EyeUnifiedSprite 着色器与材质
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 12:54:08 +08:00
bottlefish db73b64980 Merge branch '佩佩记忆部分优化' of http://114.67.212.218:8011/aibis-dream/aibis-dream into 佩佩记忆部分优化 2026-06-29 22:58:45 +08:00
bottlefish ece0d4ed8e scene(peipei): 配置记忆画面UI显示 2026-06-29 22:58:01 +08:00
bottlefish 268bdd19d9 feat(fix-system): 支持记忆画面使用UI显示 2026-06-29 22:57:14 +08:00
bottlefish 40358dd8a1 feat(fix-system): 支持记忆画面使用UI显示 2026-06-29 22:56:28 +08:00
bottlefish f42ec20dc8 art(ui): 更新默认字体备用字形 2026-06-29 22:23:43 +08:00
bottlefish ca3d4cb3cb scene(peipei): 更新佩佩记忆场景配置 2026-06-29 22:23:26 +08:00
bottlefish 814b659c39 feat(fix-system): 迁移记忆调频到精灵材质 2026-06-29 22:23:10 +08:00
bottlefish c392c81d31 build: 切换 Unity MCP 依赖分支 2026-06-29 22:22:10 +08:00
bottlefish 228f91e8ab Lock Day1 sleep flow and allow early ring pickup 2026-06-29 17:04:21 +08:00
bottlefish a36dc7c003 Fix mobile render texture black screens 2026-06-29 16:34:26 +08:00
bottlefish 5efb2ff157 fix: guard eye module input initialization 2026-06-27 00:34:25 +08:00