dingyuntian
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57a9f9b6cb
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Merge branch 'develop' into bugfix/打孔带重构
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2026-03-30 16:27:38 +08:00 |
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dingyuntian
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a442eefc3b
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yarn(dialog): 更新打孔带命令调用并同步本地化资源映射
Made-with: Cursor
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2026-03-30 15:59:00 +08:00 |
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bottlefish
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38f92d9a36
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content(yarn): 更新 Day2 睡眠、Day3 中段与佩佩2 开场对话脚本
Made-with: Cursor
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2026-03-28 19:38:05 +08:00 |
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bottlefish
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215725d2a0
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Merge remote-tracking branch 'origin/feature/FP_D2S' into 3.28全流程拉通
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2026-03-28 15:58:35 +08:00 |
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bottlefish
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188397cd40
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拉通
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2026-03-28 15:57:34 +08:00 |
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Ovid
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12ff6b1fd4
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创建 FP_D2S
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2026-03-28 15:54:18 +08:00 |
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dingyuntian
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3a8bba261e
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Merge branch 'feature/全流程拉通' into feature/全流程拉通合入
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2026-03-28 10:22:28 +08:00 |
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bottlefish
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26d0c03efa
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拉通
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2026-03-28 10:17:18 +08:00 |
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dingyuntian
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209a795141
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Merge branch 'develop' into bugfix/内存问题
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2026-03-27 18:55:12 +08:00 |
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bottlefish
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dcd47d26eb
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Merge branch '3.24火山BUG修复和查漏补缺' into 'develop'
fix(huoshan): 修复多轮表达重叠并支持非目标粒子数配置
See merge request aibis-dream/aibis-dream!654
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2026-03-27 09:01:14 +00:00 |
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bottlefish
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84b3874036
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尝试下新的highlight
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2026-03-27 16:56:54 +08:00 |
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Ovid
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7440dd3ed2
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D1B本地化问题
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2026-03-27 16:56:39 +08:00 |
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dingyuntian
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bf3120fc1c
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Merge branch 'develop' into bugfix/内存问题
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2026-03-27 16:32:27 +08:00 |
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Ovid
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e17ec6d799
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Merge branch 'develop' into feature/全流程拉通
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2026-03-27 16:00:14 +08:00 |
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Ovid
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28e03c409d
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PP2解决actor代码失效问题(暂时注释掉)
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2026-03-27 16:00:05 +08:00 |
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dingyuntian
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28418edd44
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refactor: 零碎资源迁移
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2026-03-27 15:38:27 +08:00 |
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dingyuntian
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8a105d8b8b
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refactor: show_obj相关资源迁移并清理失效资源
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2026-03-27 15:36:08 +08:00 |
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dingyuntian
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7a5649efde
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refactor: 部分维修零碎图片迁移
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2026-03-27 15:29:34 +08:00 |
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dingyuntian
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dfcaa4f362
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refactor: 记忆相关资产迁移
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2026-03-27 15:25:57 +08:00 |
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dingyuntian
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fa328b4730
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refactor(dream): 梦境相关资产重定位
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2026-03-27 15:23:47 +08:00 |
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dingyuntian
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a579ff48ad
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refactor(VFX): 粒子效果迁移
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2026-03-27 15:19:34 +08:00 |
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bottlefish
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32c3635268
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yarn(dialog): 更新 Test_Huoshan 剧本与表达指令参数
Made-with: Cursor
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2026-03-27 14:28:53 +08:00 |
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bottlefish
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618a9fc0df
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Merge branch 'develop' into 3.24火山BUG修复和查漏补缺
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2026-03-27 11:36:39 +08:00 |
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bottlefish
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1d88a9dadf
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修复高亮指令错误
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2026-03-27 11:26:10 +08:00 |
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dingyuntian
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5fc2ff9324
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fix: 失效command(task相关)清理
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2026-03-26 20:54:17 +08:00 |
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dingyuntian
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45c36a514d
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chore: 调整DOTween配置资源位置并同步编辑器资源
Made-with: Cursor
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2026-03-26 14:12:35 +08:00 |
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dingyuntian
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39d28c1a29
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refactor(scene-mgmt): 移除外景专用时间轴命令并统一调用
Made-with: Cursor
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2026-03-26 14:11:47 +08:00 |
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dingyuntian
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577be5f0c0
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refactor: Timeline资源迁移
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2026-03-25 22:57:25 +08:00 |
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dingyuntian
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3f8e6beddb
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art: 删除SpriteGroup相关资源
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2026-03-25 22:56:30 +08:00 |
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dingyuntian
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f4aa93fb6f
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refactor: 预制体整体从Resources下迁出
删除部分弃用预制体,其他迁出
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2026-03-25 22:44:11 +08:00 |
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dingyuntian
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8751d63837
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refactor: 资源从Resources整体迁出
1. Resources下的Materials和Shaders整体迁出到Assets/Materials下
2. 删除部分已经停止使用的Materials和Shaders
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2026-03-25 22:41:33 +08:00 |
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Ovid
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e73a07fcc0
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拉通,现在能到PP2(PP2表情指令有问题),跳过PP2的话能到fic_day2_s(似乎还有工作残余需要解决)
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2026-03-25 17:12:56 +08:00 |
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dingyuntian
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6aa7413dff
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scene(fix-system): 配置诊所进入维修 Timeline 结束行为
Made-with: Cursor
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2026-03-25 14:44:39 +08:00 |
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Ovid
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ff3fcd49c3
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重刷本地化(TODO: day2night还在诊室门口,要改到天桥,以及后面的还没有接上)
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2026-03-24 16:11:27 +08:00 |
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dingyuntian
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09108c1c19
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scene(fix-system): 更新配配体和场景配置
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2026-03-24 15:35:56 +08:00 |
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dingyuntian
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c8781ef939
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yarn(dialog): 统一场景加载路径格式
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2026-03-24 15:35:22 +08:00 |
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dingyuntian
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b41d1e1613
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art: 清理废弃的旧美术资源文件
清理旧美术资源
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2026-03-24 15:29:11 +08:00 |
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dingyuntian
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f9bf6a296e
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chore(yarn): 删除 Test Yarn 对话文件
删除测试 Yarn 文件
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2026-03-24 15:28:18 +08:00 |
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dingyuntian
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5b2f9b2264
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fix(yarn): 修复 Fiction_Day2_begin 变量名错误并补全 declare 声明
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2026-03-23 13:13:25 +08:00 |
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Ovid
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293462e866
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debug(注:D1S目前仍报错)
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2026-03-16 23:45:51 +08:00 |
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Ovid
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cd56e05d32
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add linetags
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2026-03-15 00:30:19 +08:00 |
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Ovid
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f30f6ed4d1
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拉通所有YARN(有占位内容)
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2026-03-15 00:23:45 +08:00 |
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bottlefish
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3d4d40ca5c
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修复索引丢失
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2026-03-13 22:30:15 +08:00 |
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bottlefish
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820d6be722
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yarn(huoshan): 更新 Test_Huoshan 对话剧本
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2026-03-13 22:07:59 +08:00 |
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bottlefish
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c2f4c0f83b
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feat(huoshan): 添加 Sprite 噪波 Glitch 效果
Made-with: Cursor
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2026-03-13 22:07:36 +08:00 |
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bottlefish
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421fc9944c
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Merge branch 'develop' into 火山美术合入2.11
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2026-03-13 18:33:30 +08:00 |
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bottlefish
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b88e48c1aa
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提交
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2026-03-13 17:56:58 +08:00 |
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bottlefish
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eea12c1728
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把释放log的序列拆成两部分
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2026-03-13 13:02:40 +08:00 |
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Ovid
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a68c8795d5
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D1N更新
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2026-03-12 18:25:20 +08:00 |
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dingyuntian
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2d7b7ae9b0
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art: 清理废弃的旧美术资源
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2026-03-12 17:50:45 +08:00 |
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