Commit Graph
100 Commits
Author SHA1 Message Date
bottlefishandCursor d6e7afe4b3 fix(memory): 增强记忆调谐清晰度与扭曲表现
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-01 21:12:51 +08:00
bottlefish df70089ecc 替换塔罗素材 2026-07-01 19:40:09 +08:00
bottlefishandCursor e6dfab3b51 scene(peipei): 同步视觉模块眨眼演出参数
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-01 18:28:42 +08:00
bottlefishandCursor 9124a4bd6b feat(eye): 移动结束后先眨眼再触发聚焦或想象效果
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-01 18:28:36 +08:00
bottlefishandCursor aaf248a0ef feat(eye): 添加聚焦/想象演出眨眼调参项
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-01 18:28:31 +08:00
bottlefishandCursor 7177039f71 feat(eye): 视口遮罩演出眨眼序列与自动眨眼冷却重置
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-01 18:28:24 +08:00
bottlefishandCursor 8f6616920c docs(agent): 添加 AgentBridge 自动化计划草案
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-01 17:44:37 +08:00
bottlefishandCursor 660f8e24ee fix(eye): 修复视口遮罩不可见并避免遮挡系统 UI
- 将 overlay Canvas 设到 UI 层以匹配 UI Camera culling mask
- sortingOrder 设为 0,位于 UI Canvas(1) 与 Dialog(3) 之下
- 修正 EnterModule 与 Start 时序,避免模块激活后被误关

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-01 17:39:24 +08:00
bottlefish 929e6f0086 清理佩佩场景 2026-07-01 17:04:24 +08:00
bottlefishandCursor 6d6184e2de scene(peipei): 同步 EyeViewportOverlay sortingOrder
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 21:21:00 +08:00
bottlefishandCursor 9867c84ccf fix(eye): 视觉模块 overlay 不遮挡系统 UI 与对话框
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 21:20:54 +08:00
bottlefishandCursor e4d7b03a89 scene(peipei): 同步 GameContent 资源迁入后的 PeipeiFixScene 引用
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 21:04:20 +08:00
bottlefishandCursor e5306f2b82 art(peipei): 佩佩维修关美术迁入 Scene_PeipeiFix/Art
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 20:55:35 +08:00
bottlefishandCursor 46cdbd3dd2 art(peipei): UFSearchMemory 材质迁入 Scene_PeipeiFix
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 20:55:26 +08:00
bottlefishandCursor 58488547ce refactor(peipei): Eye 材质迁入 Scene_PeipeiFix/Material/Eye
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 20:55:20 +08:00
bottlefishandCursor 6f8e306fb6 art(memory): maskTexture 迁入 Feature_Memory/Render
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 20:55:12 +08:00
bottlefishandCursor 4fa3aac335 art(memory): overlay 笔刷迁入 Feature_Memory/Art/Overlay
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 20:55:04 +08:00
bottlefishandCursor 568e6ff867 refactor(memory): 记忆材质迁入 Feature_Memory/Material
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 20:54:56 +08:00
bottlefishandCursor eefce92f58 scene(peipei): 配置记忆 overlay 与 MemoryProcess 引用
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 20:39:50 +08:00
bottlefishandCursor d33d4b9dc4 perf(memory): 调整记忆高斯模糊卷积核
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 20:39:44 +08:00
bottlefishandCursor c761e9afd7 refactor(memory): 精简 MemoryForFade 材质属性
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 20:39:36 +08:00
bottlefishandCursor e884f4fb42 art(memory): 新增 MemoryOverlay 材质
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 20:39:31 +08:00
bottlefishandCursor f35edeabe8 feat(memory): 搜索 overlay 遮罩与调频目标采样优化
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 20:39:26 +08:00
bottlefishandCursor d001c824a0 feat(memory): 暴露滑条起始值与最大值供目标采样
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 20:39:08 +08:00
bottlefishandCursor a97b00072a scene(peipei): 更新 PeipeiFixScene Eye/UF 引用
同步 EyeTarget 运行时材质命名与 UF/错色 overlay 场景配置。

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 16:14:38 +08:00
bottlefishandCursor 06be1d6eef fix(peipei): UF_spriteIn 从 Yarn 变量解析 EyeTarget
切换 UF 模式后 CurrentTarget 可能为空,回退读取 $currentEyeTarget。

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 16:14:33 +08:00
bottlefishandCursor 6dbd6917f9 refactor(peipei): UF 效果改由后处理 Volume 驱动
将 UF 想象/记忆/Ascii 状态从 unified shader weight 迁移至 Volume weight  tween。

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 16:14:22 +08:00
bottlefishandCursor 57e20d0dce fix(peipei): UF overlay fade 前激活 Sprite
fade in 时启用 overlay GameObject,fade out 完成后隐藏。

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 16:14:16 +08:00
bottlefishandCursor 29a1c7d7cb feat(peipei): 错色 Error overlay 淡入淡出驱动
自动绑定 sibling Error Sprite,并在 WrongColor 状态切换时同步 overlay alpha。

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 16:14:10 +08:00
bottlefishandCursor 04b441d977 feat(peipei-eye): 新增视口椭圆遮罩与眨眼效果
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 13:55:57 +08:00
bottlefishandCursor 488149e8d4 fix(peipei-eye): 编辑模式下改用 sharedMaterial 避免材质泄漏
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 13:55:51 +08:00
bottlefishandCursor 7a14cc52e9 scene(peipei): 配置 unified eye 与视觉调参
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 12:54:56 +08:00
bottlefishandCursor cc069b1da3 fix(fix-system): 调整视觉模块进入时 UI 时序
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 12:54:42 +08:00
bottlefishandCursor 2fcb998e6f refactor(peipei-eye): 视觉模块平移改用 Cinemachine 锚点
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 12:54:35 +08:00
bottlefishandCursor 140e05b4d1 feat(peipei-eye): UF 效果迁移到 unified sprite 权重
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 12:54:29 +08:00
bottlefishandCursor 07d330f6db refactor(peipei-eye): 重构 Eye 上色为 unified 驱动并集中调参
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 12:54:23 +08:00
bottlefishandCursor 4f6f5a1ae9 feat(peipei-eye): 新增 EyeUnifiedSprite 着色器与材质
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 12:54:08 +08:00
bottlefish db73b64980 Merge branch '佩佩记忆部分优化' of http://114.67.212.218:8011/aibis-dream/aibis-dream into 佩佩记忆部分优化 2026-06-29 22:58:45 +08:00
bottlefish ece0d4ed8e scene(peipei): 配置记忆画面UI显示 2026-06-29 22:58:01 +08:00
bottlefish 268bdd19d9 feat(fix-system): 支持记忆画面使用UI显示 2026-06-29 22:57:14 +08:00
bottlefish 40358dd8a1 feat(fix-system): 支持记忆画面使用UI显示 2026-06-29 22:56:28 +08:00
bottlefish f42ec20dc8 art(ui): 更新默认字体备用字形 2026-06-29 22:23:43 +08:00
bottlefish ca3d4cb3cb scene(peipei): 更新佩佩记忆场景配置 2026-06-29 22:23:26 +08:00
bottlefish 814b659c39 feat(fix-system): 迁移记忆调频到精灵材质 2026-06-29 22:23:10 +08:00
bottlefish c392c81d31 build: 切换 Unity MCP 依赖分支 2026-06-29 22:22:10 +08:00
bottlefish 228f91e8ab Lock Day1 sleep flow and allow early ring pickup 2026-06-29 17:04:21 +08:00
bottlefish a36dc7c003 Fix mobile render texture black screens 2026-06-29 16:34:26 +08:00
bottlefish 5efb2ff157 fix: guard eye module input initialization 2026-06-27 00:34:25 +08:00
bottlefish 43465e8f34 feat: add memory tuning sprite shader 2026-06-26 23:59:10 +08:00
bottlefish bf416f604b fix: handle Yarn initial variable storage fallback 2026-06-26 23:57:38 +08:00
bottlefish ebe18fd8e1 修复isPeipeiBE相关错漏 2026-04-25 20:56:52 +08:00
bottlefish 999095b27e 修改UF内的色觉晶圆层级 2026-04-23 16:36:26 +08:00
bottlefish da3fed3c07 fix(yarn,loc): Day1 涂画线文案与 ppStage3 分支
Made-with: Cursor
2026-04-23 16:32:02 +08:00
bottlefish bbc51283dc fix(yarn,loc): 佩佩 BE 外出迁至 Day2 夜并统一 global_isPeipeiBE
Made-with: Cursor
2026-04-23 16:31:49 +08:00
bottlefish 42d1f431b6 fix(storage): Yarn 全局变量前缀改为 $global_
Made-with: Cursor
2026-04-23 16:31:35 +08:00
bottlefish f48e733663 修复扩展模块层级错误 2026-04-23 14:31:43 +08:00
bottlefish b8f45e1466 Merge branch '后处理设置修改' into 'develop'
提交版本号

See merge request aibis-dream/aibis-dream!696
2026-04-21 12:08:17 +00:00
bottlefish ebe0dd7c59 提交版本号 2026-04-21 20:07:38 +08:00
bottlefish f1e7e020f1 Merge branch '后处理设置修改' into 'develop'
修改相机后处理设置

See merge request aibis-dream/aibis-dream!695
2026-04-21 12:00:31 +00:00
bottlefish 922186cf42 修改相机后处理设置 2026-04-21 19:59:49 +08:00
bottlefish 47d05a9495 Merge branch 'timelinebug修复' into 'develop'
fix(yarn): Huoshan1 EventNode 增加 LEyePlugIn 桥接节点

See merge request aibis-dream/aibis-dream!687
2026-04-16 08:27:28 +00:00
bottlefish 4f76d956b4 fix(scene): Persistence 相机剔除与酒吧场景坐标
Made-with: Cursor
2026-04-16 16:26:43 +08:00
bottlefish 7be4edff84 fix(scene): PeipeiFix 场景布局与动画曲线
Made-with: Cursor
2026-04-16 16:26:34 +08:00
bottlefish bb3141b7d5 fix(render): Renderer2D 滤镜核参数调整
Made-with: Cursor
2026-04-16 16:26:26 +08:00
bottlefish ca592b3a01 fix(i18n): Day2 中段与睡眠本地化同步
Made-with: Cursor
2026-04-16 16:26:18 +08:00
bottlefish 6a0405a10c fix(i18n): Peipei2 对话本地化同步
Made-with: Cursor
2026-04-16 16:26:09 +08:00
bottlefish e1d0a6dfd4 fix(yarn): Peipei2 Stage10-12 术前手术与结局流程调整
Made-with: Cursor
2026-04-16 16:25:58 +08:00
bottlefish 334dc060a0 chore(addressables): 注册头痛 Timeline 与火山头痛 playable
Made-with: Cursor
2026-04-16 16:25:47 +08:00
bottlefish 023e7abc42 fix(yarn): Huoshan1 EventNode 增加 LEyePlugIn 桥接节点
Made-with: Cursor
2026-04-16 16:25:34 +08:00
bottlefish 03f9cf1ddb Merge branch '4.16Bug修复' into 'develop'
fix(yarn): Day2 中段移除重复诊室外火山 init_actor,并同步本地化

See merge request aibis-dream/aibis-dream!684
2026-04-16 07:29:04 +00:00
bottlefish fb763be06f brige修改 2026-04-16 15:28:29 +08:00
bottlefish 30c2107c88 fix(scene): Bridge 场景 Bloom 与后处理权重调整
Made-with: Cursor
2026-04-16 15:02:48 +08:00
bottlefish 920d137ed1 fix(art): 坠落序列 CG 资源与 meta 调整
Made-with: Cursor
2026-04-16 15:02:38 +08:00
bottlefish 5b833404da fix(yarn): Peipei2 Stage8 停止想象 渐入渐出与 UF 告警
Made-with: Cursor
2026-04-16 15:02:26 +08:00
bottlefish ac5dcc196e fix(yarn): Day2 睡眠段结尾衔接 NextYarn,并同步本地化
Made-with: Cursor
2026-04-16 15:02:15 +08:00
bottlefish 2461e75379 fix(yarn): Day2 中段移除重复诊室外火山 init_actor,并同步本地化
Made-with: Cursor
2026-04-16 15:02:07 +08:00
bottlefish 3364a57fb6 Merge branch '修改坠落素材' into 'develop'
替换素材

See merge request aibis-dream/aibis-dream!682
2026-04-16 06:11:06 +00:00
bottlefish c4156a3ee5 替换素材 2026-04-16 14:09:59 +08:00
bottlefish 7c770c4ea3 Merge branch '诊室外医生动画补充' into 'develop'
feat(诊室外): 火山角色动画与原始资源

See merge request aibis-dream/aibis-dream!679
2026-04-15 16:27:03 +00:00
bottlefish aee7143511 Merge branch 'develop' into 诊室外医生动画补充 2026-04-16 00:26:18 +08:00
bottlefish 64361405cb 补提交 2026-04-16 00:25:39 +08:00
bottlefish 3f47aff03f chore(i18n): Test_Huoshan 对白表元数据 rid 刷新
Made-with: Cursor
2026-04-16 00:24:58 +08:00
bottlefish dde81fb38a feat(i18n): 对白 Shared Data 与 Yarn 对齐
Made-with: Cursor
2026-04-16 00:24:45 +08:00
bottlefish deb38e665b fix(yarn): Stage3 ModuleHightLight 参数大小写
Made-with: Cursor
2026-04-16 00:24:36 +08:00
bottlefish 7de23d9157 feat(yarn): Day2 中段诊室外火山演出
Made-with: Cursor
2026-04-16 00:24:27 +08:00
bottlefish 469a85887d feat(scene): Bridge 场景与天桥 Bloom 子资源
Made-with: Cursor
2026-04-16 00:24:17 +08:00
bottlefish 8eeabc594b chore(addressables): Core 组注册诊室外火山动画
Made-with: Cursor
2026-04-16 00:24:09 +08:00
bottlefish 828fca2ea5 chore(诊室外): 调整佩佩 Animator 状态机布局
Made-with: Cursor
2026-04-16 00:24:00 +08:00
bottlefish 9bbc189ef3 feat(诊室外): 火山角色动画与原始资源
新增背影 IDLE 动画、外出火山图集与 Animator 控制器。

Made-with: Cursor
2026-04-16 00:23:51 +08:00
bottlefish fe642b0a5b Merge branch '4.15优化修复' into 'develop'
fix(tarot): 塔罗逆位用本地 Z 旋转避免镜像闪变

See merge request aibis-dream/aibis-dream!675
2026-04-15 15:29:34 +00:00
bottlefish d97be8d7a2 fix(scene): Persistence 相机位置、UI 透明度与 Rect 子节点顺序
Made-with: Cursor
2026-04-15 23:25:27 +08:00
bottlefish a3fda5a5e1 fix(huoshan): Center 初始 gameStage 与 Test_Huoshan 本地化表同步
Made-with: Cursor
2026-04-15 23:25:21 +08:00
bottlefish e6c2472a3b feat(day2-night): 天桥全屏图资源与 Yarn 演出、FP_Day2_night 本地化同步
Made-with: Cursor
2026-04-15 23:25:13 +08:00
bottlefish be126ff0f1 chore: 调整 glitch 资源配置
Made-with: Cursor
2026-04-15 22:57:25 +08:00
bottlefish 7e20edf4f4 scene: 更新桥接、诊所外、持久化与酒吧场景
Made-with: Cursor
2026-04-15 22:57:16 +08:00
bottlefish 28b9316cdc scene(huoshan): 更新火山修复场景 HuoShanFixScene
Made-with: Cursor
2026-04-15 22:57:04 +08:00
bottlefish a27b29c046 chore(timeline): 诊室外旋转叶柄 Playable 微调
Made-with: Cursor
2026-04-15 22:56:55 +08:00
bottlefish 5a9d2c0ed3 build(addressables): 更新 Core 资源组条目
Made-with: Cursor
2026-04-15 22:56:46 +08:00
bottlefish bb7c2eb52b refactor(anim): 迁移火山与酒吧医生 Animator 至 GameContent
Made-with: Cursor
2026-04-15 22:56:33 +08:00
bottlefish d78848abc5 chore(i18n): 同步 Day1/Day2 与测试火山本地化表
Made-with: Cursor
2026-04-15 22:56:19 +08:00