 bottlefishandCursor
|
d091c47b5a
|
perf(day2sleep): 提高轱辘拉拽动画倍速
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-25 19:48:31 +08:00 |
|
dingyuntian
|
d0904efc20
|
fix: 部分存档问题修复
|
2026-07-24 16:40:20 +08:00 |
|
dingyuntian
|
03a71b4ba3
|
fix: show_large_sprite闪烁问题
|
2026-07-23 20:46:13 +08:00 |
|
dingyuntian
|
3b5d05260e
|
Merge branch 'bugfix/已知问题修复' into 'develop'
Bugfix/已知问题修复
See merge request aibis-dream/aibis-dream!764
|
2026-07-21 18:33:48 +00:00 |
|
bottlefish
|
aed9998d1a
|
refactor: 拆分D2 Sleep表现并接入快照
|
2026-07-22 00:50:16 +08:00 |
|
dingyuntian
|
3919ea9a75
|
fix: 气泡时序问题
|
2026-07-22 00:07:54 +08:00 |
|
 bottlefishandCursor
|
859d780b78
|
yarn(FP_Day2_sleep): 简化风筝放手与推门演出并更新梦境素材
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-21 22:16:46 +08:00 |
|
 bottlefishandCursor
|
96b309992c
|
refactor(save): 移除 Showcase 快照持久化
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-21 22:13:11 +08:00 |
|
 bottlefishandCursor
|
c0e58d56b4
|
feat(scene-mgmt): 调整轱辘拉锯为发力微颤
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-21 17:43:00 +08:00 |
|
 bottlefishandCursor
|
98dfb644c5
|
feat(scene-mgmt): 放缓轱辘拉锯幅度与节奏
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-21 01:20:13 +08:00 |
|
bottlefish
|
bd30cdabd0
|
Merge branch 'develop' into 7.19春优化
|
2026-07-20 03:50:37 +08:00 |
|
 bottlefishandCursor
|
cca5404f0c
|
feat(scene-mgmt): 支持无线轱辘分层与加速晃动
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-20 03:47:05 +08:00 |
|
 bottlefishandCursor
|
90c75d1f45
|
feat(scene-mgmt): 全屏图柔焦模糊与序列帧播放
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-20 01:20:52 +08:00 |
|
dingyuntian
|
f444978717
|
fix: 火山表情修复
|
2026-07-19 23:43:53 +08:00 |
|
bottlefish
|
14fd64e7bd
|
fix(dialog): 修复 Day2 梦境终端过渡异常
|
2026-07-19 22:39:19 +08:00 |
|
bottlefish
|
06d6127c69
|
chore(merge): 合并 develop 并整合 Day2 梦境剧情与演出
|
2026-07-19 21:25:30 +08:00 |
|
bottlefish
|
bfc61a0097
|
feat(scene-mgmt): 重构梦境门海浪切换演出
|
2026-07-19 20:40:20 +08:00 |
|
bottlefish
|
7034b82aa4
|
perf(scene-mgmt): 优化星空失焦模糊效果
|
2026-07-19 20:36:06 +08:00 |
|
bottlefish
|
ba19c2eff5
|
feat(scene-mgmt): 添加角色立绘持续振动指令
|
2026-07-19 20:31:16 +08:00 |
|
dingyuntian
|
a5e417eeae
|
feat(save): 新增梦境演出图与物品图的存档快照
新增 showcase(order 69) 与 playTool(order 70) 两个快照 section,
分别持久化 SpriteShowcase 小图/大图与 PlayToolPanel 物品图/全屏图
的终态,读档时直接还原静止画面。SpriteShowcase 与 PlayToolPanel
补充快照捕获/还原与立即清理逻辑,GameManager 在卸载场景前清理
演出效果。screen 还原顺序顺延至 80。
|
2026-07-18 23:59:52 +08:00 |
|
dingyuntian
|
7476263411
|
Merge branch 'develop' into feature/GameManager相关重构
|
2026-07-17 22:21:00 +08:00 |
|
dingyuntian
|
7646cb4db3
|
feat(scene-mgmt): 添加 FrameAnimation 角色类型与异步加载
|
2026-07-17 20:19:14 +08:00 |
|
dingyuntian
|
21d51945c3
|
feat: GameManager相关重构
|
2026-07-17 14:24:02 +08:00 |
|
bottlefish
|
ea95111f2a
|
feat(dream): 完善梦境门与星空聚焦演出
|
2026-07-16 17:52:34 +08:00 |
|
bottlefish
|
fa66dbc7c9
|
feat(kite): 优化风筝镜头追赶与双捕捉表现
|
2026-07-15 19:39:12 +08:00 |
|
bottlefish
|
92087b81ef
|
feat(dream): 添加梦境数据溢出与虚焦表现
|
2026-07-15 19:38:42 +08:00 |
|
 bottlefishandCursor
|
4f59e41b03
|
feat(subway): 添加车厢加速度驱动与扶手摆动
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-13 22:54:43 +08:00 |
|
 bottlefishandCursor
|
c4dbdc098b
|
feat(timeline): 添加 wait_timeline 以支持黑屏起播
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-13 22:52:54 +08:00 |
|
 bottlefishandCursor
|
b98214632e
|
feat(dream): 实现风筝镜头补偿与虚焦驱动
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-13 20:56:51 +08:00 |
|
 bottlefishandCursor
|
467dbfdf84
|
feat(scene-mgmt): 优化风筝与轱辘交互动效
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-11 12:31:30 +08:00 |
|
bottlefish
|
6e939d2a72
|
feat(scene-mgmt): 添加风筝连续表现指令
|
2026-07-11 01:07:54 +08:00 |
|
 bottlefishandCursor
|
18d6d970f9
|
feat(scene-mgmt): 实现风筝精灵分层动效系统
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-10 22:32:52 +08:00 |
|
 dingyuntianandCursor
|
da436479db
|
fix(scene-mgmt): 修复场景加载后立即开对话的时序问题
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-01 12:05:46 +08:00 |
|
dingyuntian
|
08b8f34bde
|
fix(timeline-kit): 避免未播放 Timeline 读档时被 Reset
|
2026-06-29 15:59:05 +08:00 |
|
dingyuntian
|
b7bfa28fd7
|
refactor(actor-kit): SubwayCenter 迁移为显式快照
|
2026-06-24 22:43:17 +08:00 |
|
dingyuntian
|
2a0c34fd7a
|
refactor(actor-kit): Actor 体系迁移为 DTO 快照与异步恢复
|
2026-06-24 22:43:08 +08:00 |
|
dingyuntian
|
d2c7837a74
|
refactor(timeline-kit): 清理 DirectorHandler 自动绑定冗余日志
|
2026-06-22 19:02:58 +08:00 |
|
dingyuntian
|
07850fcf1c
|
feat: 添加 BubbleSlotKit 与 VirtualCamRegistry 集中管理气泡槽位和虚拟相机
|
2026-06-22 19:02:52 +08:00 |
|
dingyuntian
|
50566a1d42
|
fix(timeline-kit): Addressable Timeline 恢复改为可等待协程
|
2026-06-22 14:48:43 +08:00 |
|
dingyuntian
|
e2bdd8e0fa
|
refactor: 同步化 Actor/Environment/Audio 快照还原接口
|
2026-06-22 14:48:14 +08:00 |
|
dingyuntian
|
1065e2b8b9
|
feat(scene-mgmt): 为场景管理与音频系统添加快照支持
|
2026-06-03 19:58:02 +08:00 |
|
dingyuntian
|
0137d54271
|
fix(scene-mgmt): 修复相机切换 blend 时间计算
|
2026-04-21 14:11:08 +08:00 |
|
dingyuntian
|
487ee0a991
|
feat(scene-mgmt): 添加随机动画播放系统和 Yarn 指令
|
2026-04-21 14:10:44 +08:00 |
|
dingyuntian
|
83acdeaecc
|
fix(camera-kit): 修复相机震动叠加导致无法回归原点
|
2026-04-19 14:58:54 +08:00 |
|
dingyuntian
|
d324ec3aa1
|
fix(timeline-kit): 修复 Timeline 重复播放无法从头开始
|
2026-04-19 14:58:35 +08:00 |
|
dingyuntian
|
f9b38aaba8
|
feat(scene-mgmt): 添加地铁场景新闻图片切换功能
Made-with: Cursor
|
2026-04-16 14:14:49 +08:00 |
|
bottlefish
|
c46e3d8fb6
|
feat(dream): 终端变形播放 Glitch Timeline 与噪声材质、Addressables
Made-with: Cursor
|
2026-04-15 19:10:45 +08:00 |
|
bottlefish
|
4cdd7f0e78
|
chore(scene-mgmt): 添加 AnimatorYarnCommand 文档 meta
Made-with: Cursor
|
2026-04-10 20:22:08 +08:00 |
|
bottlefish
|
61690f85d7
|
Merge branch 'develop' into 4.4美术接入
|
2026-04-10 13:50:03 +08:00 |
|
dingyuntian
|
75c71b394d
|
feat(scene-mgmt): 添加AnimatorKit动画管理器
|
2026-04-10 13:24:04 +08:00 |
|