dingyuntian
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22a0d7377d
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feat: 音频参数保存功能
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2026-07-28 01:12:22 +08:00 |
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dingyuntian
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6591001416
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Merge branch 'develop' into '7.26春表现优化'
# Conflicts:
# Assets/Yarn/FP/FP_Peipei2/Stage6_分析.yarn
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2026-07-26 15:50:44 +00:00 |
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 bottlefishandCursor
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add9891934
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feat(peipei): 支持 Eye/UF 演出倍速与音效 pitch
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-26 23:44:00 +08:00 |
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 dingyuntianandCursor
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a9bc442bc8
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feat(save): 为存档锚点增加显式恢复标记并加固退出档
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-26 23:37:47 +08:00 |
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dingyuntian
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590c1576e2
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Merge branch 'develop' into feature/开发模式
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2026-07-24 13:50:49 +08:00 |
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dingyuntian
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15f5c34db5
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audio: 增加音频项
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2026-07-23 21:36:37 +08:00 |
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dingyuntian
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cd2c7f6406
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Merge branch 'develop' into feature/开发模式
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2026-07-23 13:47:17 +08:00 |
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 bottlefishandCursor
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dc0488f085
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fix(eventsystem): 修复锁定时松手未清理导致光标卡住
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-21 01:16:57 +08:00 |
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dingyuntian
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d10dfc1892
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feat: 开发模式
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2026-07-20 14:29:47 +08:00 |
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dingyuntian
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3ed84f79b1
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refactor(punchtape): 打孔带数据改为Catalog定义驱动并迁移脚本目录
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2026-07-20 02:10:24 +08:00 |
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dingyuntian
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947cfa2fb4
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Merge remote-tracking branch 'origin/feature/日志系统翻新' into feature/GameManager相关重构
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2026-07-18 17:33:31 +08:00 |
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dingyuntian
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21d51945c3
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feat: GameManager相关重构
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2026-07-17 14:24:02 +08:00 |
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dingyuntian
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56045b4bcd
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fix(fade-kit): 修复 FadeKit 空引用和零时长异常
- 增加 Image 空引用保护
- 处理 duration 小于等于 0 的边界情况
- 动画开始前调用 DOKill 避免冲突
- 使用 DOFade 替代 DOBlendableColor,行为更明确
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2026-07-16 17:56:59 +08:00 |
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dingyuntian
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91ffbeb130
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feat(ui): 添加录制工具面板
新增 RecordingToolPanel,按 Ctrl+R 唤出侧边栏,可独立控制光标、
版本号、Top Bar 与对话视觉的显隐。移除旧的
UIEventEnum.RecordingModeChanged 事件,改为各子系统提供显式
SetVisible API。在 Persistence 场景中配置面板层级与四个开关。
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2026-07-15 16:51:55 +08:00 |
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dingyuntian
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bd3988424f
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Merge branch 'feature/录制模式' into 'develop'
feat(record): 增加录制模式,按ctrl+R
See merge request aibis-dream/aibis-dream!737
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2026-07-11 07:29:43 +00:00 |
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dingyuntian
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ea6b75d73d
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feat(record): 增加录制模式,按ctrl+R
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2026-07-10 18:58:47 +08:00 |
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bottlefish
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233cedd528
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Merge branch 'develop' into 7.3春优化
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2026-07-09 14:19:28 +08:00 |
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dingyuntian
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11d88c146c
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feat(log-kit): 重构文件日志系统支持异步结构化日志
- 使用 ConcurrentQueue + 后台线程批量写入
- 新增 LogLevel、LogCategory、LogEntry、LogFormatter
- 新增 GameLog 业务日志入口
- 新增 LogSettingsProfiles 平台化配置
- 支持按 session 分文件、大小轮转与队列满时低优先级丢弃
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2026-07-08 15:20:53 +08:00 |
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 bottlefishandCursor
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d9c8e85f2b
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fix(save): 读档前恢复 timeScale 并用 unscaledTime 淡入
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-06 20:21:52 +08:00 |
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 bottlefishandCursor
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b612a0763d
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fix(camera): 场景卸载后重置机位枚举避免读档跳过切换
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-06 20:21:46 +08:00 |
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dingyuntian
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e015b756f6
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feat(audio-kit): 终端 UI 菜单音效与暂停菜单环境音
- 新增 TerminalUIAudio 事件通知与 TerminalUIAudioBehaviour 组件
- TerminalButton/TerminalMenuItemView/SelectItem/SliderItem 接入悬停与点击音效
- AudioManager 监听 TerminalUIEvent 播放 menu_hover/menu_click
- 新增 PauseMenu 环境音状态及恢复逻辑
- 新增 MainMenuStage FMOD 参数控制
- BaseButton 调用基类 DoStateTransition 保证状态事件正确触发
- 为 TerminalChapterPanel Prefab 添加 TerminalUIAudioBehaviour
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2026-07-04 23:12:47 +08:00 |
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dingyuntian
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440979264e
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Merge branch 'develop' into feature/UI更新&安卓适配
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2026-07-02 19:32:13 +08:00 |
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dingyuntian
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5305033016
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fix(log-kit): 禁用 Android 真机日志写入
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2026-07-02 19:16:35 +08:00 |
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dingyuntian
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b98681acab
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fix(audio-kit): 修复 OpenFixScene 环境音状态
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2026-07-02 19:15:52 +08:00 |
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dingyuntian
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c5c90eb5a3
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feat(localization): 支持设置语言跟随系统语言
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2026-07-02 19:15:21 +08:00 |
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 bottlefishandCursor
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80d32a73d8
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fix(ui): 主界面加载前黑屏遮罩,就绪后再淡出
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-02 16:38:06 +08:00 |
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dingyuntian
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bde1040c9d
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feat(audio-kit): 添加主菜单环境音状态
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2026-07-02 14:52:49 +08:00 |
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dingyuntian
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e41756d0f0
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fix(camera): 修复立即切换相机时 CustomBlend 仍生效
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2026-06-29 15:58:51 +08:00 |
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dingyuntian
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2a0c34fd7a
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refactor(actor-kit): Actor 体系迁移为 DTO 快照与异步恢复
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2026-06-24 22:43:08 +08:00 |
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dingyuntian
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5cae227fec
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feat(framework): 状态机与 AnimatorKit 支持读档即时恢复
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2026-06-24 22:34:57 +08:00 |
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dingyuntian
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d88f794759
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refactor(save-system): 移除旧存档基础设施 DeepRepair、IData 与 LoadIndex
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2026-06-24 22:34:47 +08:00 |
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dingyuntian
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07850fcf1c
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feat: 添加 BubbleSlotKit 与 VirtualCamRegistry 集中管理气泡槽位和虚拟相机
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2026-06-22 19:02:52 +08:00 |
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dingyuntian
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0368374a98
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refactor(fix-system): 将 FixStateMachine 重构为 FixSceneDirector 导演模式
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2026-06-22 19:01:02 +08:00 |
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dingyuntian
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e2bdd8e0fa
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refactor: 同步化 Actor/Environment/Audio 快照还原接口
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2026-06-22 14:48:14 +08:00 |
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dingyuntian
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4bb0215f3d
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feat(fix-system): 为读档添加状态机即时切换与快照支持
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2026-06-11 21:49:18 +08:00 |
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dingyuntian
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1065e2b8b9
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feat(scene-mgmt): 为场景管理与音频系统添加快照支持
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2026-06-03 19:58:02 +08:00 |
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dingyuntian
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4ef236274d
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Merge branch 'feature/升级Yarn3.2' into feature/Yarn3.0升级合入
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2026-04-30 16:15:49 +08:00 |
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dingyuntian
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2a83fc5afe
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fix: 屏幕适应重构,现在宽屏窄屏均可正常处理
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2026-04-29 15:30:44 +08:00 |
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dingyuntian
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030124a0c7
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fix(dialog): 重构对话推进模式为响应式状态绑定
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2026-04-27 21:22:10 +08:00 |
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dingyuntian
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461fd18191
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refactor(localization): 迁移本地化为 CSV 驱动并支持多语言角色名
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2026-04-23 19:49:00 +08:00 |
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dingyuntian
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0137d54271
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fix(scene-mgmt): 修复相机切换 blend 时间计算
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2026-04-21 14:11:08 +08:00 |
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dingyuntian
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83acdeaecc
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fix(camera-kit): 修复相机震动叠加导致无法回归原点
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2026-04-19 14:58:54 +08:00 |
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dingyuntian
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ed3a394049
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refactor(camera-kit): 清理废弃透视相机代码并增强健壮性
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2026-04-15 22:22:53 +08:00 |
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dingyuntian
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0fdf9faad4
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Merge branch 'develop' into feature/存档重构
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2026-04-14 20:17:57 +08:00 |
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dingyuntian
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fb291e899a
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fix: 修复切除部分没有声音的问题
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2026-04-10 19:44:25 +08:00 |
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bottlefish
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7f2d12b5a5
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美术合入
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2026-04-08 18:28:27 +08:00 |
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dingyuntian
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bf3120fc1c
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Merge branch 'develop' into bugfix/内存问题
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2026-03-27 16:32:27 +08:00 |
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dingyuntian
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0ebbc9c341
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fix(resource-kit): 修复场景资源加载器生命周期与初始化时序
Made-with: Cursor
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2026-03-26 16:08:41 +08:00 |
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dingyuntian
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c69ce0c9ce
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fix(audio-kit): 修复场景环境音匹配路径
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2026-03-24 15:34:29 +08:00 |
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bottlefish
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421fc9944c
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Merge branch 'develop' into 火山美术合入2.11
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2026-03-13 18:33:30 +08:00 |
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