bottlefish
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c46e3d8fb6
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feat(dream): 终端变形播放 Glitch Timeline 与噪声材质、Addressables
Made-with: Cursor
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2026-04-15 19:10:45 +08:00 |
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bottlefish
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c0b658fee0
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fix(tarot): 塔罗逆位用本地 Z 旋转避免镜像闪变
Made-with: Cursor
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2026-04-15 19:10:04 +08:00 |
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bottlefish
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8ad61459a5
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fix(fix-system): 移除切割流程中重复的 scene 全局参数设置
Made-with: Cursor
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2026-04-14 23:46:20 +08:00 |
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bottlefish
|
438a4f4ea9
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fix(peipei): 眼睛特效依赖材质的校验与错误提示
Made-with: Cursor
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2026-04-11 18:17:31 +08:00 |
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bottlefish
|
534475c0f7
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fix(huoshan): 销售旋钮与发条交互高亮及辉光曲线
Made-with: Cursor
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2026-04-11 18:17:14 +08:00 |
|
bottlefish
|
ed5b06b9e8
|
fix(fix-system): 调整热力图温度插值与区间逻辑
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2026-04-11 14:44:49 +08:00 |
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bottlefish
|
4cdd7f0e78
|
chore(scene-mgmt): 添加 AnimatorYarnCommand 文档 meta
Made-with: Cursor
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2026-04-10 20:22:08 +08:00 |
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bottlefish
|
3cbd668fc7
|
fix(fix-system): 调整火山热图温度映射区间
Made-with: Cursor
|
2026-04-10 20:19:04 +08:00 |
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bottlefish
|
61690f85d7
|
Merge branch 'develop' into 4.4美术接入
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2026-04-10 13:50:03 +08:00 |
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bottlefish
|
5da5c11058
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fix(gameplay): 热图降温目标与火山表情淡入强度
Made-with: Cursor
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2026-04-10 13:34:18 +08:00 |
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bottlefish
|
7b3cf9bf61
|
feat(heat): Test.mat 热图材质绑定新纹理
Made-with: Cursor
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2026-04-10 13:33:46 +08:00 |
|
dingyuntian
|
75c71b394d
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feat(scene-mgmt): 添加AnimatorKit动画管理器
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2026-04-10 13:24:04 +08:00 |
|
bottlefish
|
c2a9a44d42
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Merge branch 'develop' into 4.4美术接入
|
2026-04-08 18:29:37 +08:00 |
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bottlefish
|
7f2d12b5a5
|
美术合入
|
2026-04-08 18:28:27 +08:00 |
|
dingyuntian
|
2f6177cd33
|
feat: 单独控制环境中的物体
|
2026-04-08 13:57:46 +08:00 |
|
bottlefish
|
79997281c0
|
合入美术表现
|
2026-04-07 20:27:51 +08:00 |
|
bottlefish
|
6c4eacd9bb
|
串通
|
2026-04-03 16:36:36 +08:00 |
|
dingyuntian
|
f0bf5e47a9
|
fix(fix-system): 修复屏幕面板启动状态未置位
在启动屏幕面板流程中补充 isSystemOn 置 true,避免系统状态与 UI 激活状态不一致。
Made-with: Cursor
|
2026-03-30 16:33:56 +08:00 |
|
dingyuntian
|
57a9f9b6cb
|
Merge branch 'develop' into bugfix/打孔带重构
|
2026-03-30 16:27:38 +08:00 |
|
dingyuntian
|
f8e813f12a
|
chore(fix-system): 补齐打孔带元数据
Made-with: Cursor
|
2026-03-30 15:59:22 +08:00 |
|
dingyuntian
|
21111aa1d9
|
refactor(clue): 移除废弃线索板与旧打孔带实现
Made-with: Cursor
|
2026-03-30 15:58:09 +08:00 |
|
dingyuntian
|
6ee319ab4f
|
feat(fix-system): 重构打孔带流程并接入新收藏与插槽系统
Made-with: Cursor
|
2026-03-30 15:56:55 +08:00 |
|
bottlefish
|
e15c7c5c19
|
Merge branch 'develop' into 3.28全流程拉通
|
2026-03-30 14:28:45 +08:00 |
|
dingyuntian
|
fbfda00150
|
fix: 维修面板初始灯光状态可配置
|
2026-03-28 21:45:00 +08:00 |
|
bottlefish
|
e1562b749f
|
修复错误
|
2026-03-28 21:33:11 +08:00 |
|
bottlefish
|
fc03cfdd4a
|
feat: 梦境门、热力图、身体模块与终端 UI 全流程逻辑
Made-with: Cursor
|
2026-03-28 19:37:52 +08:00 |
|
bottlefish
|
188397cd40
|
拉通
|
2026-03-28 15:57:34 +08:00 |
|
dingyuntian
|
1d15f5daff
|
fix: 合并后编译错误
|
2026-03-27 22:43:38 +08:00 |
|
dingyuntian
|
209a795141
|
Merge branch 'develop' into bugfix/内存问题
|
2026-03-27 18:55:12 +08:00 |
|
dingyuntian
|
bf3120fc1c
|
Merge branch 'develop' into bugfix/内存问题
|
2026-03-27 16:32:27 +08:00 |
|
dingyuntian
|
9a9645dfec
|
feat: 使用 ResourceSystem 异步加载精灵与关卡配置
Made-with: Cursor
|
2026-03-27 15:42:46 +08:00 |
|
dingyuntian
|
24d0536634
|
refactor: 性能分析工具,暂时无用
|
2026-03-27 15:18:06 +08:00 |
|
bottlefish
|
f67641407d
|
fix(huoshan): 修复多轮表达重叠并支持非目标粒子数配置
Made-with: Cursor
|
2026-03-27 14:26:42 +08:00 |
|
dingyuntian
|
0ebbc9c341
|
fix(resource-kit): 修复场景资源加载器生命周期与初始化时序
Made-with: Cursor
|
2026-03-26 16:08:41 +08:00 |
|
dingyuntian
|
5879aee7a3
|
scene(peipei): 调整修复场景布局与切割线交互配置
Made-with: Cursor
|
2026-03-26 14:12:21 +08:00 |
|
dingyuntian
|
39d28c1a29
|
refactor(scene-mgmt): 移除外景专用时间轴命令并统一调用
Made-with: Cursor
|
2026-03-26 14:11:47 +08:00 |
|
dingyuntian
|
f9803d2d1a
|
refactor(fix-system): 重构身体模块材质加载为Addressables异步流程
Made-with: Cursor
|
2026-03-26 14:11:33 +08:00 |
|
dingyuntian
|
7a40dcd165
|
fix(scene-mgmt): 修复 Timeline 播放结束后可选回到起点
Made-with: Cursor
|
2026-03-25 14:44:33 +08:00 |
|
dingyuntian
|
3018f134b3
|
chore(asset-refs): 添加AssetRefs目录的meta文件
|
2026-03-24 15:36:25 +08:00 |
|
dingyuntian
|
0a339efad9
|
fix(game-loop): 统一场景路径为Scene/前缀
|
2026-03-24 15:34:56 +08:00 |
|
dingyuntian
|
c69ce0c9ce
|
fix(audio-kit): 修复场景环境音匹配路径
|
2026-03-24 15:34:29 +08:00 |
|
dingyuntian
|
a561909134
|
feat(fix-system): 添加EyeModule并重构视觉模块控制
|
2026-03-24 15:34:08 +08:00 |
|
dingyuntian
|
89f8b52423
|
feat(asset-refs): 添加资源引用集中管理系统
|
2026-03-24 15:33:58 +08:00 |
|
dingyuntian
|
e026f0e510
|
chore(eye): 删除废弃的EyeTransitionManager和相关旧资源引用
|
2026-03-24 15:33:50 +08:00 |
|
bottlefish
|
09f5ffb02e
|
Merge branch 'develop' into 火山美术合入2.11
|
2026-03-13 22:10:00 +08:00 |
|
bottlefish
|
c20c8df566
|
chore(huoshan): 添加 Effects 文件夹 meta
Made-with: Cursor
|
2026-03-13 22:08:50 +08:00 |
|
bottlefish
|
8264014ba4
|
scene(huoshan): 场景与火山表达 Timeline 配置
Made-with: Cursor
|
2026-03-13 22:08:25 +08:00 |
|
bottlefish
|
e89f8dbe23
|
feat(huoshan): 扩展火山语言系统与表情管理
|
2026-03-13 22:07:52 +08:00 |
|
bottlefish
|
c2f4c0f83b
|
feat(huoshan): 添加 Sprite 噪波 Glitch 效果
Made-with: Cursor
|
2026-03-13 22:07:36 +08:00 |
|
dingyuntian
|
e218eeb3f6
|
fix(ui): 修复终端空行不显示的问题
|
2026-03-13 22:04:20 +08:00 |
|