dingyuntian
|
b41d1e1613
|
art: 清理废弃的旧美术资源文件
清理旧美术资源
|
2026-03-24 15:29:11 +08:00 |
|
dingyuntian
|
f9bf6a296e
|
chore(yarn): 删除 Test Yarn 对话文件
删除测试 Yarn 文件
|
2026-03-24 15:28:18 +08:00 |
|
dingyuntian
|
046c90d918
|
chore(localization): 更新本地化字符串表
|
2026-03-24 15:27:26 +08:00 |
|
dingyuntian
|
b903acd296
|
chore(addressable): 更新资源组配置
更新资源组配置
|
2026-03-24 15:26:39 +08:00 |
|
dingyuntian
|
4cf10e970d
|
chore(addressable): 更新场景资源组配置
|
2026-03-13 17:24:14 +08:00 |
|
dingyuntian
|
4cb39f6d2b
|
docs: 添加资源加载最佳实践文档
|
2026-03-13 17:24:06 +08:00 |
|
dingyuntian
|
2d7b7ae9b0
|
art: 清理废弃的旧美术资源
|
2026-03-12 17:50:45 +08:00 |
|
dingyuntian
|
3afe9c074f
|
chore: 删除废弃的 Screen System、FixLightSystem 和相关代码
|
2026-03-12 17:50:00 +08:00 |
|
dingyuntian
|
9d7929f5f5
|
chore: 迁移维修系统资源到新目录结构
|
2026-03-12 17:49:18 +08:00 |
|
dingyuntian
|
7e3b087790
|
scene: 更新 Persistence 场景和维修面板 Prefab
|
2026-03-12 17:48:40 +08:00 |
|
dingyuntian
|
ee1c9e03e4
|
chore: 重构 Addressable 资源分组为按场景划分模式
|
2026-03-12 17:48:22 +08:00 |
|
dingyuntian
|
1b43eeb6a7
|
fix(fix-system): 适配 ClinicSystem 到新资源系统
|
2026-03-12 17:47:35 +08:00 |
|
dingyuntian
|
ee6fcc7aff
|
fix: 修复条件编译和资源系统变更导致的代码问题
|
2026-03-12 17:46:51 +08:00 |
|
dingyuntian
|
d44452d3ce
|
feat(scene-mgmt): 集成 ResourceSystem 到场景加载流程
|
2026-03-12 17:46:40 +08:00 |
|
dingyuntian
|
8ad5135949
|
refactor(editor): 将 ResourceKit 的编辑器方法迁移至 EditorKit
|
2026-03-12 17:45:09 +08:00 |
|
dingyuntian
|
622b12aa04
|
feat(resource-kit): 添加 ResourceSystem 和 SceneResourceLoader 实现场景级资源管理
|
2026-03-12 17:44:56 +08:00 |
|
dingyuntian
|
49c71fa39d
|
Merge branch 'bugfix/石头流程完善' into 'develop'
Bugfix/石头流程完善
See merge request aibis-dream/aibis-dream!637
|
2026-03-09 13:00:09 +00:00 |
|
dingyuntian
|
51e121f399
|
scene: 更新维修场景和系统 Prefab 配置
|
2026-03-09 20:57:19 +08:00 |
|
dingyuntian
|
dcea7a5243
|
chore(localization): 更新对话本地化数据
|
2026-03-09 20:56:53 +08:00 |
|
dingyuntian
|
a18c172f1c
|
refactor: 将 ToBodyModule Timeline 移动到动画目录
|
2026-03-09 20:56:28 +08:00 |
|
dingyuntian
|
8f0be91a31
|
yarn(dialog): 将 play_clinic_cut 替换为 play_timeline 命令
|
2026-03-09 20:56:08 +08:00 |
|
dingyuntian
|
8cf9a72b57
|
feat(scene-mgmt): 添加 Timeline 播放时自动绑定 CinemachineBrain
|
2026-03-09 20:55:33 +08:00 |
|
dingyuntian
|
80f51677eb
|
fix(fix-system): 移除对废弃 TimelineManager 的引用
|
2026-03-09 20:55:15 +08:00 |
|
dingyuntian
|
d164e4db00
|
refactor: 移除废弃的 TimelineManager 和 MonoCenter
|
2026-03-09 20:54:59 +08:00 |
|
dingyuntian
|
f932390dc8
|
chore: 添加 MemoryProfiler 性能分析工具
|
2026-03-09 20:54:47 +08:00 |
|
dingyuntian
|
26118265d9
|
chore: 更新 Addressable 资源配置和场景
|
2026-03-09 16:03:18 +08:00 |
|
dingyuntian
|
1881f82e0e
|
style: 清理未使用的 using 语句
|
2026-03-09 16:02:52 +08:00 |
|
dingyuntian
|
86fbaf775f
|
yarn(dialog): 更新石头剧情对话节点和过渡效果
|
2026-03-09 16:02:32 +08:00 |
|
dingyuntian
|
19138f624a
|
feat(dialog): 对话系统集成 SingleCastEventSystem
|
2026-03-09 16:01:53 +08:00 |
|
dingyuntian
|
efb2ed69e3
|
fix(blockpuzzle): 修复方块拼图回收逻辑和面板显示
|
2026-03-09 16:00:11 +08:00 |
|
dingyuntian
|
eaaf458de3
|
feat(event-kit): 添加 SingleCastEventSystem 单播事件系统
|
2026-03-09 15:59:23 +08:00 |
|
dingyuntian
|
30732b8f3f
|
Merge branch 'bugfix/音量调整' into 'develop'
Bugfix/音量调整
See merge request aibis-dream/aibis-dream!636
|
2026-03-09 05:07:43 +00:00 |
|
dingyuntian
|
18772bda93
|
style: 移除 OutsideCenter 中的调试日志
|
2026-03-09 13:06:05 +08:00 |
|
dingyuntian
|
3d02781487
|
scene: 配置 Persistence 场景音量参数
|
2026-03-09 13:05:58 +08:00 |
|
dingyuntian
|
8c48af685b
|
fix(audio-kit): 修复音量滑块使用对数曲线匹配人耳听觉
|
2026-03-09 13:05:50 +08:00 |
|
dingyuntian
|
a3dc4a8ba0
|
Merge branch 'feature/石头流程跑通' into 'develop'
refactor(fix-system): 移除 Gear 齿轮小游戏系统
See merge request aibis-dream/aibis-dream!635
|
2026-03-08 14:15:47 +00:00 |
|
dingyuntian
|
76cb0fd02b
|
docs: 更新 CLAUDE.md 移除 QFramework 引用
|
2026-03-08 22:14:42 +08:00 |
|
dingyuntian
|
589628456b
|
chore: 更新 Addressable 资源组配置
|
2026-03-08 22:14:34 +08:00 |
|
dingyuntian
|
4b879484cc
|
config: 添加石头测试场景 ScriptableObject
|
2026-03-08 22:14:19 +08:00 |
|
dingyuntian
|
bd517e2c6c
|
scene: 更新石头维修场景配置
|
2026-03-08 22:14:09 +08:00 |
|
dingyuntian
|
e07aca9545
|
scene(fix-system): 更新维修面板 Prefab 配置
|
2026-03-08 22:14:00 +08:00 |
|
dingyuntian
|
e27888457f
|
art: 更新维修面板开关动画
|
2026-03-08 22:13:50 +08:00 |
|
dingyuntian
|
2f358d2eaf
|
art: 添加插线模块动画资源
|
2026-03-08 22:13:41 +08:00 |
|
dingyuntian
|
0ccb3ff8dd
|
localization: 添加石头对话本地化资源
|
2026-03-08 22:13:34 +08:00 |
|
dingyuntian
|
674b5cb7bb
|
yarn(dialog): 调整佩佩开场对话
|
2026-03-08 22:13:24 +08:00 |
|
dingyuntian
|
aa4e27419c
|
yarn(dialog): 更新石头入场和对话节点配置
|
2026-03-08 22:13:11 +08:00 |
|
dingyuntian
|
51c8d7abc9
|
yarn(dialog): 添加石头维修各阶段对话剧本
|
2026-03-08 22:13:00 +08:00 |
|
dingyuntian
|
f3b30fbc28
|
fix(framework): 修复 ActionKit 和 TimelineKit 相关问题
|
2026-03-08 22:12:48 +08:00 |
|
dingyuntian
|
c8c2cdcf5d
|
feat(blockpuzzle): 重构方块拼图系统支持完整流程
|
2026-03-08 22:12:15 +08:00 |
|
dingyuntian
|
4b9657126d
|
feat(fix-system): 重构维修系统适配管理器架构
|
2026-03-08 22:12:05 +08:00 |
|