Commit Graph
946 Commits
Author SHA1 Message Date
bottlefish 438a4f4ea9 fix(peipei): 眼睛特效依赖材质的校验与错误提示
Made-with: Cursor
2026-04-11 18:17:31 +08:00
bottlefish 534475c0f7 fix(huoshan): 销售旋钮与发条交互高亮及辉光曲线
Made-with: Cursor
2026-04-11 18:17:14 +08:00
bottlefish ed5b06b9e8 fix(fix-system): 调整热力图温度插值与区间逻辑 2026-04-11 14:44:49 +08:00
bottlefish 4cdd7f0e78 chore(scene-mgmt): 添加 AnimatorYarnCommand 文档 meta
Made-with: Cursor
2026-04-10 20:22:08 +08:00
bottlefish 3cbd668fc7 fix(fix-system): 调整火山热图温度映射区间
Made-with: Cursor
2026-04-10 20:19:04 +08:00
bottlefish 61690f85d7 Merge branch 'develop' into 4.4美术接入 2026-04-10 13:50:03 +08:00
bottlefish 5da5c11058 fix(gameplay): 热图降温目标与火山表情淡入强度
Made-with: Cursor
2026-04-10 13:34:18 +08:00
bottlefish 7b3cf9bf61 feat(heat): Test.mat 热图材质绑定新纹理
Made-with: Cursor
2026-04-10 13:33:46 +08:00
dingyuntian 75c71b394d feat(scene-mgmt): 添加AnimatorKit动画管理器 2026-04-10 13:24:04 +08:00
bottlefish c2a9a44d42 Merge branch 'develop' into 4.4美术接入 2026-04-08 18:29:37 +08:00
bottlefish 7f2d12b5a5 美术合入 2026-04-08 18:28:27 +08:00
dingyuntian 2f6177cd33 feat: 单独控制环境中的物体 2026-04-08 13:57:46 +08:00
bottlefish 79997281c0 合入美术表现 2026-04-07 20:27:51 +08:00
bottlefish 6c4eacd9bb 串通 2026-04-03 16:36:36 +08:00
dingyuntian f0bf5e47a9 fix(fix-system): 修复屏幕面板启动状态未置位
在启动屏幕面板流程中补充 isSystemOn 置 true,避免系统状态与 UI 激活状态不一致。

Made-with: Cursor
2026-03-30 16:33:56 +08:00
dingyuntian 57a9f9b6cb Merge branch 'develop' into bugfix/打孔带重构 2026-03-30 16:27:38 +08:00
dingyuntian f8e813f12a chore(fix-system): 补齐打孔带元数据
Made-with: Cursor
2026-03-30 15:59:22 +08:00
dingyuntian 21111aa1d9 refactor(clue): 移除废弃线索板与旧打孔带实现
Made-with: Cursor
2026-03-30 15:58:09 +08:00
dingyuntian 6ee319ab4f feat(fix-system): 重构打孔带流程并接入新收藏与插槽系统
Made-with: Cursor
2026-03-30 15:56:55 +08:00
bottlefish e15c7c5c19 Merge branch 'develop' into 3.28全流程拉通 2026-03-30 14:28:45 +08:00
dingyuntian fbfda00150 fix: 维修面板初始灯光状态可配置 2026-03-28 21:45:00 +08:00
bottlefish e1562b749f 修复错误 2026-03-28 21:33:11 +08:00
bottlefish fc03cfdd4a feat: 梦境门、热力图、身体模块与终端 UI 全流程逻辑
Made-with: Cursor
2026-03-28 19:37:52 +08:00
bottlefish 188397cd40 拉通 2026-03-28 15:57:34 +08:00
dingyuntian 1d15f5daff fix: 合并后编译错误 2026-03-27 22:43:38 +08:00
dingyuntian 209a795141 Merge branch 'develop' into bugfix/内存问题 2026-03-27 18:55:12 +08:00
dingyuntian bf3120fc1c Merge branch 'develop' into bugfix/内存问题 2026-03-27 16:32:27 +08:00
dingyuntian 9a9645dfec feat: 使用 ResourceSystem 异步加载精灵与关卡配置
Made-with: Cursor
2026-03-27 15:42:46 +08:00
dingyuntian 24d0536634 refactor: 性能分析工具,暂时无用 2026-03-27 15:18:06 +08:00
bottlefish f67641407d fix(huoshan): 修复多轮表达重叠并支持非目标粒子数配置
Made-with: Cursor
2026-03-27 14:26:42 +08:00
dingyuntian 0ebbc9c341 fix(resource-kit): 修复场景资源加载器生命周期与初始化时序
Made-with: Cursor
2026-03-26 16:08:41 +08:00
dingyuntian 5879aee7a3 scene(peipei): 调整修复场景布局与切割线交互配置
Made-with: Cursor
2026-03-26 14:12:21 +08:00
dingyuntian 39d28c1a29 refactor(scene-mgmt): 移除外景专用时间轴命令并统一调用
Made-with: Cursor
2026-03-26 14:11:47 +08:00
dingyuntian f9803d2d1a refactor(fix-system): 重构身体模块材质加载为Addressables异步流程
Made-with: Cursor
2026-03-26 14:11:33 +08:00
dingyuntian 7a40dcd165 fix(scene-mgmt): 修复 Timeline 播放结束后可选回到起点
Made-with: Cursor
2026-03-25 14:44:33 +08:00
dingyuntian 3018f134b3 chore(asset-refs): 添加AssetRefs目录的meta文件 2026-03-24 15:36:25 +08:00
dingyuntian 0a339efad9 fix(game-loop): 统一场景路径为Scene/前缀 2026-03-24 15:34:56 +08:00
dingyuntian c69ce0c9ce fix(audio-kit): 修复场景环境音匹配路径 2026-03-24 15:34:29 +08:00
dingyuntian a561909134 feat(fix-system): 添加EyeModule并重构视觉模块控制 2026-03-24 15:34:08 +08:00
dingyuntian 89f8b52423 feat(asset-refs): 添加资源引用集中管理系统 2026-03-24 15:33:58 +08:00
dingyuntian e026f0e510 chore(eye): 删除废弃的EyeTransitionManager和相关旧资源引用 2026-03-24 15:33:50 +08:00
bottlefish 09f5ffb02e Merge branch 'develop' into 火山美术合入2.11 2026-03-13 22:10:00 +08:00
bottlefish c20c8df566 chore(huoshan): 添加 Effects 文件夹 meta
Made-with: Cursor
2026-03-13 22:08:50 +08:00
bottlefish 8264014ba4 scene(huoshan): 场景与火山表达 Timeline 配置
Made-with: Cursor
2026-03-13 22:08:25 +08:00
bottlefish e89f8dbe23 feat(huoshan): 扩展火山语言系统与表情管理 2026-03-13 22:07:52 +08:00
bottlefish c2f4c0f83b feat(huoshan): 添加 Sprite 噪波 Glitch 效果
Made-with: Cursor
2026-03-13 22:07:36 +08:00
dingyuntian e218eeb3f6 fix(ui): 修复终端空行不显示的问题 2026-03-13 22:04:20 +08:00
dingyuntian e639d83c2d refactor(ui): 重构文字宽度计算和对话框布局逻辑 2026-03-13 21:04:13 +08:00
bottlefish 421fc9944c Merge branch 'develop' into 火山美术合入2.11 2026-03-13 18:33:30 +08:00
bottlefish eea12c1728 把释放log的序列拆成两部分 2026-03-13 13:02:40 +08:00