dingyuntian
|
8c0d53c2a1
|
scene: 调整持久化场景相机与初始对话配置
Made-with: Cursor
|
2026-03-26 16:09:08 +08:00 |
|
dingyuntian
|
6a7f420ea1
|
scene(peipei): 调整佩佩修复场景界面锚点与对象参数
Made-with: Cursor
|
2026-03-26 16:08:53 +08:00 |
|
dingyuntian
|
0ebbc9c341
|
fix(resource-kit): 修复场景资源加载器生命周期与初始化时序
Made-with: Cursor
|
2026-03-26 16:08:41 +08:00 |
|
dingyuntian
|
7291dfb031
|
docs: 更新资源加载与提交规范文档说明
Made-with: Cursor
|
2026-03-26 14:12:41 +08:00 |
|
dingyuntian
|
45c36a514d
|
chore: 调整DOTween配置资源位置并同步编辑器资源
Made-with: Cursor
|
2026-03-26 14:12:35 +08:00 |
|
dingyuntian
|
29fed0d3c4
|
art: 更新诊所外相关原始美术资源
Made-with: Cursor
|
2026-03-26 14:12:27 +08:00 |
|
dingyuntian
|
5879aee7a3
|
scene(peipei): 调整修复场景布局与切割线交互配置
Made-with: Cursor
|
2026-03-26 14:12:21 +08:00 |
|
dingyuntian
|
d9cf179604
|
scene: 调整ClinicOut场景配置与对象布局
Made-with: Cursor
|
2026-03-26 14:11:53 +08:00 |
|
dingyuntian
|
39d28c1a29
|
refactor(scene-mgmt): 移除外景专用时间轴命令并统一调用
Made-with: Cursor
|
2026-03-26 14:11:47 +08:00 |
|
dingyuntian
|
f9803d2d1a
|
refactor(fix-system): 重构身体模块材质加载为Addressables异步流程
Made-with: Cursor
|
2026-03-26 14:11:33 +08:00 |
|
dingyuntian
|
577be5f0c0
|
refactor: Timeline资源迁移
|
2026-03-25 22:57:25 +08:00 |
|
dingyuntian
|
3f8e6beddb
|
art: 删除SpriteGroup相关资源
|
2026-03-25 22:56:30 +08:00 |
|
dingyuntian
|
491709dc19
|
art: 删除未使用的对话框测试图
|
2026-03-25 22:55:34 +08:00 |
|
dingyuntian
|
fcb2cef1d8
|
art(clini-out):诊室外美术资源更新
1. 删除旧的大尺寸资源,改为像素资源
2. 树叶动画更新
|
2026-03-25 22:47:04 +08:00 |
|
dingyuntian
|
f4aa93fb6f
|
refactor: 预制体整体从Resources下迁出
删除部分弃用预制体,其他迁出
|
2026-03-25 22:44:11 +08:00 |
|
dingyuntian
|
8751d63837
|
refactor: 资源从Resources整体迁出
1. Resources下的Materials和Shaders整体迁出到Assets/Materials下
2. 删除部分已经停止使用的Materials和Shaders
|
2026-03-25 22:41:33 +08:00 |
|
dingyuntian
|
df46071bbb
|
fix: "笺"字缺失后更新
|
2026-03-25 22:35:46 +08:00 |
|
dingyuntian
|
3018f134b3
|
chore(asset-refs): 添加AssetRefs目录的meta文件
|
2026-03-24 15:36:25 +08:00 |
|
dingyuntian
|
09108c1c19
|
scene(fix-system): 更新配配体和场景配置
|
2026-03-24 15:35:56 +08:00 |
|
dingyuntian
|
fddf6fb91d
|
art(fix-system): 更新插线维修美术资源并添加视觉模块盖子
|
2026-03-24 15:35:44 +08:00 |
|
dingyuntian
|
c8781ef939
|
yarn(dialog): 统一场景加载路径格式
|
2026-03-24 15:35:22 +08:00 |
|
dingyuntian
|
0a339efad9
|
fix(game-loop): 统一场景路径为Scene/前缀
|
2026-03-24 15:34:56 +08:00 |
|
dingyuntian
|
c69ce0c9ce
|
fix(audio-kit): 修复场景环境音匹配路径
|
2026-03-24 15:34:29 +08:00 |
|
dingyuntian
|
a561909134
|
feat(fix-system): 添加EyeModule并重构视觉模块控制
|
2026-03-24 15:34:08 +08:00 |
|
dingyuntian
|
89f8b52423
|
feat(asset-refs): 添加资源引用集中管理系统
|
2026-03-24 15:33:58 +08:00 |
|
dingyuntian
|
e026f0e510
|
chore(eye): 删除废弃的EyeTransitionManager和相关旧资源引用
|
2026-03-24 15:33:50 +08:00 |
|
dingyuntian
|
a59bf83dcf
|
chore: 更新场景 ScriptableObject 配置
|
2026-03-24 15:30:10 +08:00 |
|
dingyuntian
|
b41d1e1613
|
art: 清理废弃的旧美术资源文件
清理旧美术资源
|
2026-03-24 15:29:11 +08:00 |
|
dingyuntian
|
f9bf6a296e
|
chore(yarn): 删除 Test Yarn 对话文件
删除测试 Yarn 文件
|
2026-03-24 15:28:18 +08:00 |
|
dingyuntian
|
046c90d918
|
chore(localization): 更新本地化字符串表
|
2026-03-24 15:27:26 +08:00 |
|
dingyuntian
|
b903acd296
|
chore(addressable): 更新资源组配置
更新资源组配置
|
2026-03-24 15:26:39 +08:00 |
|
dingyuntian
|
4cf10e970d
|
chore(addressable): 更新场景资源组配置
|
2026-03-13 17:24:14 +08:00 |
|
dingyuntian
|
4cb39f6d2b
|
docs: 添加资源加载最佳实践文档
|
2026-03-13 17:24:06 +08:00 |
|
dingyuntian
|
2d7b7ae9b0
|
art: 清理废弃的旧美术资源
|
2026-03-12 17:50:45 +08:00 |
|
dingyuntian
|
3afe9c074f
|
chore: 删除废弃的 Screen System、FixLightSystem 和相关代码
|
2026-03-12 17:50:00 +08:00 |
|
dingyuntian
|
9d7929f5f5
|
chore: 迁移维修系统资源到新目录结构
|
2026-03-12 17:49:18 +08:00 |
|
dingyuntian
|
7e3b087790
|
scene: 更新 Persistence 场景和维修面板 Prefab
|
2026-03-12 17:48:40 +08:00 |
|
dingyuntian
|
ee1c9e03e4
|
chore: 重构 Addressable 资源分组为按场景划分模式
|
2026-03-12 17:48:22 +08:00 |
|
dingyuntian
|
1b43eeb6a7
|
fix(fix-system): 适配 ClinicSystem 到新资源系统
|
2026-03-12 17:47:35 +08:00 |
|
dingyuntian
|
ee6fcc7aff
|
fix: 修复条件编译和资源系统变更导致的代码问题
|
2026-03-12 17:46:51 +08:00 |
|
dingyuntian
|
d44452d3ce
|
feat(scene-mgmt): 集成 ResourceSystem 到场景加载流程
|
2026-03-12 17:46:40 +08:00 |
|
dingyuntian
|
8ad5135949
|
refactor(editor): 将 ResourceKit 的编辑器方法迁移至 EditorKit
|
2026-03-12 17:45:09 +08:00 |
|
dingyuntian
|
622b12aa04
|
feat(resource-kit): 添加 ResourceSystem 和 SceneResourceLoader 实现场景级资源管理
|
2026-03-12 17:44:56 +08:00 |
|
dingyuntian
|
49c71fa39d
|
Merge branch 'bugfix/石头流程完善' into 'develop'
Bugfix/石头流程完善
See merge request aibis-dream/aibis-dream!637
|
2026-03-09 13:00:09 +00:00 |
|
dingyuntian
|
51e121f399
|
scene: 更新维修场景和系统 Prefab 配置
|
2026-03-09 20:57:19 +08:00 |
|
dingyuntian
|
dcea7a5243
|
chore(localization): 更新对话本地化数据
|
2026-03-09 20:56:53 +08:00 |
|
dingyuntian
|
a18c172f1c
|
refactor: 将 ToBodyModule Timeline 移动到动画目录
|
2026-03-09 20:56:28 +08:00 |
|
dingyuntian
|
8f0be91a31
|
yarn(dialog): 将 play_clinic_cut 替换为 play_timeline 命令
|
2026-03-09 20:56:08 +08:00 |
|
dingyuntian
|
8cf9a72b57
|
feat(scene-mgmt): 添加 Timeline 播放时自动绑定 CinemachineBrain
|
2026-03-09 20:55:33 +08:00 |
|
dingyuntian
|
80f51677eb
|
fix(fix-system): 移除对废弃 TimelineManager 的引用
|
2026-03-09 20:55:15 +08:00 |
|
dingyuntian
|
d164e4db00
|
refactor: 移除废弃的 TimelineManager 和 MonoCenter
|
2026-03-09 20:54:59 +08:00 |
|
dingyuntian
|
f932390dc8
|
chore: 添加 MemoryProfiler 性能分析工具
|
2026-03-09 20:54:47 +08:00 |
|
dingyuntian
|
26118265d9
|
chore: 更新 Addressable 资源配置和场景
|
2026-03-09 16:03:18 +08:00 |
|
dingyuntian
|
1881f82e0e
|
style: 清理未使用的 using 语句
|
2026-03-09 16:02:52 +08:00 |
|
dingyuntian
|
86fbaf775f
|
yarn(dialog): 更新石头剧情对话节点和过渡效果
|
2026-03-09 16:02:32 +08:00 |
|
dingyuntian
|
19138f624a
|
feat(dialog): 对话系统集成 SingleCastEventSystem
|
2026-03-09 16:01:53 +08:00 |
|
dingyuntian
|
efb2ed69e3
|
fix(blockpuzzle): 修复方块拼图回收逻辑和面板显示
|
2026-03-09 16:00:11 +08:00 |
|
dingyuntian
|
eaaf458de3
|
feat(event-kit): 添加 SingleCastEventSystem 单播事件系统
|
2026-03-09 15:59:23 +08:00 |
|
dingyuntian
|
30732b8f3f
|
Merge branch 'bugfix/音量调整' into 'develop'
Bugfix/音量调整
See merge request aibis-dream/aibis-dream!636
|
2026-03-09 05:07:43 +00:00 |
|
dingyuntian
|
18772bda93
|
style: 移除 OutsideCenter 中的调试日志
|
2026-03-09 13:06:05 +08:00 |
|
dingyuntian
|
3d02781487
|
scene: 配置 Persistence 场景音量参数
|
2026-03-09 13:05:58 +08:00 |
|
dingyuntian
|
8c48af685b
|
fix(audio-kit): 修复音量滑块使用对数曲线匹配人耳听觉
|
2026-03-09 13:05:50 +08:00 |
|
dingyuntian
|
a3dc4a8ba0
|
Merge branch 'feature/石头流程跑通' into 'develop'
refactor(fix-system): 移除 Gear 齿轮小游戏系统
See merge request aibis-dream/aibis-dream!635
|
2026-03-08 14:15:47 +00:00 |
|
dingyuntian
|
76cb0fd02b
|
docs: 更新 CLAUDE.md 移除 QFramework 引用
|
2026-03-08 22:14:42 +08:00 |
|
dingyuntian
|
589628456b
|
chore: 更新 Addressable 资源组配置
|
2026-03-08 22:14:34 +08:00 |
|
dingyuntian
|
4b879484cc
|
config: 添加石头测试场景 ScriptableObject
|
2026-03-08 22:14:19 +08:00 |
|
dingyuntian
|
bd517e2c6c
|
scene: 更新石头维修场景配置
|
2026-03-08 22:14:09 +08:00 |
|
dingyuntian
|
e07aca9545
|
scene(fix-system): 更新维修面板 Prefab 配置
|
2026-03-08 22:14:00 +08:00 |
|
dingyuntian
|
e27888457f
|
art: 更新维修面板开关动画
|
2026-03-08 22:13:50 +08:00 |
|
dingyuntian
|
2f358d2eaf
|
art: 添加插线模块动画资源
|
2026-03-08 22:13:41 +08:00 |
|
dingyuntian
|
0ccb3ff8dd
|
localization: 添加石头对话本地化资源
|
2026-03-08 22:13:34 +08:00 |
|
dingyuntian
|
674b5cb7bb
|
yarn(dialog): 调整佩佩开场对话
|
2026-03-08 22:13:24 +08:00 |
|
dingyuntian
|
aa4e27419c
|
yarn(dialog): 更新石头入场和对话节点配置
|
2026-03-08 22:13:11 +08:00 |
|
dingyuntian
|
51c8d7abc9
|
yarn(dialog): 添加石头维修各阶段对话剧本
|
2026-03-08 22:13:00 +08:00 |
|
dingyuntian
|
f3b30fbc28
|
fix(framework): 修复 ActionKit 和 TimelineKit 相关问题
|
2026-03-08 22:12:48 +08:00 |
|
dingyuntian
|
c8c2cdcf5d
|
feat(blockpuzzle): 重构方块拼图系统支持完整流程
|
2026-03-08 22:12:15 +08:00 |
|
dingyuntian
|
4b9657126d
|
feat(fix-system): 重构维修系统适配管理器架构
|
2026-03-08 22:12:05 +08:00 |
|
dingyuntian
|
3a9320e6f3
|
feat(fix-system): 添加维修系统管理器
|
2026-03-08 22:11:52 +08:00 |
|
dingyuntian
|
590023ce5d
|
chore: 添加 Claude 配置并忽略本地文件
|
2026-03-06 18:45:24 +08:00 |
|
dingyuntian
|
43a1d1a303
|
scene(fix-system): 更新石头维修场景和面板Prefab配置
|
2026-03-06 18:32:15 +08:00 |
|
dingyuntian
|
a1b2426033
|
fix(dialog): 修复auto_next标记未正确自动推进对话的问题
|
2026-03-06 18:32:02 +08:00 |
|
dingyuntian
|
b59bb651ea
|
fix(fix-system): 修复CablePanelLight枚举引用和命名空间问题
|
2026-03-06 18:31:54 +08:00 |
|
dingyuntian
|
b05e59f564
|
feat(fix-system): 重构BlockPuzzle系统,完善石头维修流程
|
2026-03-06 18:31:41 +08:00 |
|
dingyuntian
|
9745c8d054
|
feat(timeline-kit): 添加Timeline资源引用常量类
|
2026-03-06 18:31:29 +08:00 |
|
dingyuntian
|
c04ddb7cad
|
chore: 删除废弃的身体维修界面PSB和BlockPuzzleValidator配置
|
2026-03-06 18:31:15 +08:00 |
|
dingyuntian
|
5d6b543f2f
|
chore: 配置通用资源Addressable组和石头维修资源映射
|
2026-03-06 18:31:05 +08:00 |
|
dingyuntian
|
22b63da69b
|
docs: 完善 split-commit 命令使用说明
|
2026-03-06 18:30:46 +08:00 |
|
dingyuntian
|
b2b959fe24
|
Merge branch 'develop' into feature/石头流程跑通
|
2026-03-06 16:56:44 +08:00 |
|
dingyuntian
|
f7e0e9ccf8
|
Merge branch 'feature/全屏梦境图片' into 'develop'
feat(scene-mgmt): 添加全屏图片展示功能
See merge request aibis-dream/aibis-dream!634
|
2026-03-06 08:54:37 +00:00 |
|
dingyuntian
|
91bb97b8c8
|
chore(editor): 清理 TimelineNameCache 未使用变量和冗余 meta 文件
- 删除未使用的 CacheFolderRelativePath 字段
- 删除 timeline_name_cache.json.meta 文件(对应 json 已不存在)
Made-with: Cursor
|
2026-03-06 16:49:58 +08:00 |
|
dingyuntian
|
23d363463c
|
feat(scene-mgmt): 添加全屏图片展示功能
新增全屏/大图展示功能,支持 Yarn 命令控制:
- ShowLargeObj: 显示大图并淡入
- HideLargeObj: 隐藏大图并淡出
- HideAll: 同时隐藏大小图
- 实现大小图互斥切换逻辑
- 重构 HideObj 方法支持可选强制隐藏参数
在梦境场景中配置了大图渲染器和游戏对象,
添加相关 Yarn 命令绑定到 Dialog System。
Made-with: Cursor
|
2026-03-06 16:49:23 +08:00 |
|
dingyuntian
|
159fa7f48a
|
yarn(dialog): 添加石头 Fiction_Shitou1 剧本
Made-with: Cursor
|
2026-03-06 15:35:06 +08:00 |
|
dingyuntian
|
57fae471db
|
yarn(dialog): 更新佩佩开场对话
Made-with: Cursor
|
2026-03-06 15:34:21 +08:00 |
|
dingyuntian
|
ef6b61c657
|
chore: 删除 Yarn 目录下的 VSCode 配置
Made-with: Cursor
|
2026-03-06 15:33:55 +08:00 |
|
dingyuntian
|
806561ff72
|
style(editor): 简化 TimelineNameCache 代码格式
Made-with: Cursor
|
2026-03-06 15:32:42 +08:00 |
|
dingyuntian
|
f7c29ed260
|
feat(fix-system): 添加维修面板系统启动协调与灯光同步
Made-with: Cursor
|
2026-03-06 15:30:32 +08:00 |
|
dingyuntian
|
36fc4bf577
|
scene: 更新维修场景与预制体以支持石头流程
Made-with: Cursor
|
2026-03-06 15:30:24 +08:00 |
|
dingyuntian
|
589e29dcc0
|
art: 替换石头部维修为插线维修美术资源
Made-with: Cursor
|
2026-03-06 15:30:03 +08:00 |
|
dingyuntian
|
a5cbbc3dc3
|
refactor(fix-system): 移除 Engine 拉绳小游戏系统
Made-with: Cursor
|
2026-03-06 15:27:35 +08:00 |
|
dingyuntian
|
c6e9053da5
|
refactor(fix-system): 将 Cable 线缆系统迁移至 FixSystemNew
Made-with: Cursor
|
2026-03-06 15:27:03 +08:00 |
|