 bottlefishandCursor
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6159704116
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feat(cable): 线缆暖色配色与拉紧驱动线盘转动
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-21 22:16:41 +08:00 |
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 bottlefishandCursor
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c4ef30b151
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style(screen): 调整维修面板标题与日志文本配色
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-21 18:50:48 +08:00 |
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 bottlefishandCursor
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597e97c5d7
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fix(bodymodule): 切割入场同步全部模块CutText
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-21 17:42:58 +08:00 |
|
 bottlefishandCursor
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7a8f7dbbd7
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fix(cable): 强制收线改用运动学收拢避免甩鞭
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-21 17:42:50 +08:00 |
|
 bottlefishandCursor
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2ac0b4695d
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feat(fix-panel): Warning回落增加闪烁淡出并对齐等待
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-21 01:18:03 +08:00 |
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 bottlefishandCursor
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ecfefa5b87
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fix(bodymodule): 切割时按舱外状态同步CutText
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-21 01:17:52 +08:00 |
|
 bottlefishandCursor
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3164fd7d8c
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feat(shock): 拉杆接入EventTriggerEx并统一光标
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-21 01:17:41 +08:00 |
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bottlefish
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bd30cdabd0
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Merge branch 'develop' into 7.19春优化
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2026-07-20 03:50:37 +08:00 |
|
 bottlefishandCursor
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f8821b1b3e
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fix(fix-system): 切割进入时支持 Cut Text 闪烁
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-20 01:20:25 +08:00 |
|
dingyuntian
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a6d541383b
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Merge branch 'develop' into bugfix/小问题修复
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2026-07-19 23:04:53 +08:00 |
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bottlefish
|
06d6127c69
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chore(merge): 合并 develop 并整合 Day2 梦境剧情与演出
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2026-07-19 21:25:30 +08:00 |
|
bottlefish
|
bb6b3dd599
|
feat(fix-system): 区分维修终端错误提示颜色
|
2026-07-19 20:30:05 +08:00 |
|
dingyuntian
|
2999f753f7
|
fix: 进入记忆界面相关修改
|
2026-07-19 19:41:13 +08:00 |
|
dingyuntian
|
d316922b3a
|
fix(fix-system): 修复维修中心销毁时的依赖清理异常
FixSystemCenter.OnSingletonDestroy 在场景销毁阶段访问的 CameraKit、
BubbleSlotKit 可能已清理,且 Director.QuitCurrentMode 协程依赖的
对象可能已拆除。改为判空访问,并新增 Director.Reset 直接清理状态。
|
2026-07-18 23:59:19 +08:00 |
|
dingyuntian
|
0dc1001723
|
fix: BodyModule可能的注册失败问题
|
2026-07-18 17:28:06 +08:00 |
|
dingyuntian
|
1a113dbd25
|
fix: 冲突合并问题,修复线缆相关
|
2026-07-16 23:05:46 +08:00 |
|
bottlefish
|
509e0ae169
|
Merge branch 'develop' into '7.11春优化'
# Conflicts:
# Assets/Scripts/FixSystemNew/Screen System/FixPanel/CablePanel.cs
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2026-07-16 11:11:07 +00:00 |
|
bottlefish
|
fd79ff9d93
|
feat(fix-system): 优化线缆松手下坠与插头朝向
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2026-07-16 19:09:25 +08:00 |
|
bottlefish
|
8b1fe28edb
|
fix(fix-system): 移除线缆拖拽的插孔自动吸附
|
2026-07-16 19:08:31 +08:00 |
|
dingyuntian
|
b4f0cebc1d
|
fix: 插孔打开时机
|
2026-07-16 18:50:00 +08:00 |
|
bottlefish
|
cb1ddc1f93
|
Merge branch 'develop' into 7.11春优化
|
2026-07-16 18:42:23 +08:00 |
|
dingyuntian
|
f51a670239
|
refactor: 将淡入淡出迁移到 ScreenTransitionPanel
- 将 BaseYarnCommand、FixSystemNew 各状态、GameManager、
SaveSystem、PlayToolPanel 中的 PlayToolPanel 遮罩调用
统一迁移到 ScreenTransitionPanel
- 从 PlayToolPanel 移除 _fadeImage 及相关 fade 方法
- 从 Play Tool Panel Prefab 移除 Fade Image 子对象
|
2026-07-16 17:56:51 +08:00 |
|
bottlefish
|
754d03b47d
|
feat(fix-system): 优化损坏模块火花表现
|
2026-07-16 17:50:48 +08:00 |
|
bottlefish
|
3be0bf8201
|
feat(fix-system): 重构序章维修流程与面板启动表现
|
2026-07-16 17:50:35 +08:00 |
|
bottlefish
|
89850c75f3
|
feat(fix-system): 优化线缆与警报灯表现
|
2026-07-15 19:35:47 +08:00 |
|
bottlefish
|
d075d1e0f8
|
feat(fix-system): 添加维修模块运行状态表现
|
2026-07-15 19:34:50 +08:00 |
|
 bottlefishandCursor
|
cd00a524bb
|
fix(heatmap): 优化温度过渡并修复热点尺寸
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-11 19:40:10 +08:00 |
|
bottlefish
|
233cedd528
|
Merge branch 'develop' into 7.3春优化
|
2026-07-09 14:19:28 +08:00 |
|
 bottlefishandCursor
|
8a7b2d0ed2
|
feat(cable): 优化插线手感与线缆表现
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-09 14:04:48 +08:00 |
|
 bottlefishandCursor
|
4a66ba766e
|
fix(cable): 固定插头与线缆排序并移除拖拽切层
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-09 12:54:45 +08:00 |
|
 bottlefishandCursor
|
4ded2b8eab
|
feat(cable): 线缆改用 Mesh 渲染并优化插接物理
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-09 12:54:36 +08:00 |
|
 bottlefishandCursor
|
f6997e8816
|
feat(cable): 新增单 Mesh 线缆渲染器
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-09 12:54:28 +08:00 |
|
bottlefish
|
2e7c87c886
|
fix(fix-system): 优化线缆物理拖拽和像素风渲染
|
2026-07-09 00:51:34 +08:00 |
|
bottlefish
|
f273569e7c
|
feat(cable): 线缆优化
|
2026-07-08 22:31:21 +08:00 |
|
 bottlefishandCursor
|
3092c3554b
|
feat(fix-system): 优化线缆渲染与拖拽排序
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-07 22:21:29 +08:00 |
|
dingyuntian
|
c5c8729704
|
fix(fix-system): 修复修复系统气泡加载前相机切换问题
|
2026-07-05 00:11:46 +08:00 |
|
dingyuntian
|
bd70442e45
|
style(fix-system): 补全 Cable 脚本文件末尾换行
|
2026-07-02 19:16:28 +08:00 |
|
dingyuntian
|
fcd0955ae7
|
fix(fix-system): 修正线缆连接点与火花 VFX 参数
|
2026-07-02 14:52:44 +08:00 |
|
dingyuntian
|
3b96003c03
|
Merge branch 'develop' into feature/UI更新
|
2026-07-01 19:09:45 +08:00 |
|
 dingyuntianandCursor
|
da436479db
|
fix(scene-mgmt): 修复场景加载后立即开对话的时序问题
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-01 12:05:46 +08:00 |
|
 bottlefishandCursor
|
cc069b1da3
|
fix(fix-system): 调整视觉模块进入时 UI 时序
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 12:54:42 +08:00 |
|
dingyuntian
|
2d43af4827
|
feat(fix-system): 支持 Fix 系统任务面板与身体模块状态读档恢复
|
2026-06-29 15:58:35 +08:00 |
|
dingyuntian
|
b53a3f45b7
|
refactor(fix-system): 移除 IFixSceneCue.SetArgs,改用 Director 与 Transition 传参
|
2026-06-24 22:44:01 +08:00 |
|
dingyuntian
|
d780ff59ee
|
refactor(fix-system): FixPanel 与 Cable 迁移为显式快照
|
2026-06-24 22:43:39 +08:00 |
|
dingyuntian
|
57b03aeb08
|
refactor(fix-system): BodyModule 持久化从 IData 改为显式快照
|
2026-06-24 22:43:28 +08:00 |
|
dingyuntian
|
07850fcf1c
|
feat: 添加 BubbleSlotKit 与 VirtualCamRegistry 集中管理气泡槽位和虚拟相机
|
2026-06-22 19:02:52 +08:00 |
|
dingyuntian
|
0368374a98
|
refactor(fix-system): 将 FixStateMachine 重构为 FixSceneDirector 导演模式
|
2026-06-22 19:01:02 +08:00 |
|
dingyuntian
|
1fe4c44f0c
|
refactor(FixSystemNew): 拆分状态类到 States 目录
|
2026-06-22 14:47:43 +08:00 |
|
dingyuntian
|
4bb0215f3d
|
feat(fix-system): 为读档添加状态机即时切换与快照支持
|
2026-06-11 21:49:18 +08:00 |
|
dingyuntian
|
8e5346da46
|
feat(fix-system): 修复系统迁移到 DeepRepairDataRegistry
|
2026-06-03 19:57:46 +08:00 |
|