 dingyuntianandCursor
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4deb565882
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refactor(ui): 重构 SelectItem 与 SliderItem 适配 Terminal 设置页
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-01 19:02:49 +08:00 |
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dingyuntian
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603dc9dad3
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chore(plugin): 删除没有用到的UI插件
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2026-07-01 14:27:37 +08:00 |
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 dingyuntianandCursor
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a05d5d476c
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feat(ui): 添加 Terminal 风格主界面 UI 系统
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-01 12:06:11 +08:00 |
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 dingyuntianandCursor
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da436479db
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fix(scene-mgmt): 修复场景加载后立即开对话的时序问题
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-01 12:05:46 +08:00 |
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dingyuntian
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93a5076369
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feat(open): 气泡和相机设置迁移
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2026-07-01 12:01:56 +08:00 |
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dingyuntian
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e50e2f1cd5
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art(UI): 初始界面素材
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2026-07-01 12:00:48 +08:00 |
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dingyuntian
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cf016ecc93
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fix(font): 字体集缺字
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2026-07-01 11:56:23 +08:00 |
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dingyuntian
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7e21d33cdd
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fix(anima): 动画片段及生成器修正
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2026-06-29 20:09:39 +08:00 |
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dingyuntian
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6d262a8796
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Merge branch 'develop' into feature/存档
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2026-06-29 17:47:05 +08:00 |
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dingyuntian
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32d44b8119
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chore(peipei): 整理佩佩场景美术资源目录
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2026-06-29 17:45:55 +08:00 |
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dingyuntian
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7edda0bd6e
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art(peipei): 调整剪线像素化资源
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2026-06-29 17:45:42 +08:00 |
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dingyuntian
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2c9f609616
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feat(main-ui): 添加开始界面背景与启动流程调整
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2026-06-29 17:45:32 +08:00 |
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dingyuntian
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c0325b0a35
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Merge branch 'D1S流程加锁' into 'develop'
Lock Day1 sleep flow and allow early ring pickup
See merge request aibis-dream/aibis-dream!713
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2026-06-29 09:39:53 +00:00 |
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bottlefish
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228f91e8ab
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Lock Day1 sleep flow and allow early ring pickup
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2026-06-29 17:04:21 +08:00 |
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dingyuntian
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e75bd5e552
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Merge branch 'feature/存档' into 'develop'
refactor(save): 合并 SaveSystem 过度拆分的文件
See merge request aibis-dream/aibis-dream!712
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2026-06-29 08:03:26 +00:00 |
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dingyuntian
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05855e2a9f
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scene(demo): 调整 Day1_night 初始场景
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2026-06-29 16:00:24 +08:00 |
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dingyuntian
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f188f4c1fc
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yarn(dialog): 调整 FP 流程节点标签与存档边界
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2026-06-29 16:00:08 +08:00 |
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dingyuntian
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870bf96c0f
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docs(save): 更新存档系统 README 与设计方案
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2026-06-29 15:59:50 +08:00 |
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dingyuntian
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67f3abd825
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test(save): 更新验证窗口模拟 OnNodeStart 自动档判定
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2026-06-29 15:59:35 +08:00 |
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dingyuntian
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3775aed368
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feat(save): 支持无节点 anchor 恢复与延迟屏幕遮罩应用
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2026-06-29 15:59:21 +08:00 |
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dingyuntian
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08b8f34bde
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fix(timeline-kit): 避免未播放 Timeline 读档时被 Reset
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2026-06-29 15:59:05 +08:00 |
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dingyuntian
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e41756d0f0
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fix(camera): 修复立即切换相机时 CustomBlend 仍生效
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2026-06-29 15:58:51 +08:00 |
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dingyuntian
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2d43af4827
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feat(fix-system): 支持 Fix 系统任务面板与身体模块状态读档恢复
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2026-06-29 15:58:35 +08:00 |
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dingyuntian
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0f681b518e
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feat(save): 添加 Yarn 节点 InProgress 跟踪与 detour 续跑去重
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2026-06-29 15:58:15 +08:00 |
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dingyuntian
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382b784605
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feat(save): 扩展快照 DTO 支持任务面板与模块状态
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2026-06-29 15:57:59 +08:00 |
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dingyuntian
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a5aa37ffcc
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refactor(prefab): 移除 ActorAnimaEx 废弃 actorData 字段
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2026-06-24 22:45:42 +08:00 |
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dingyuntian
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009776eb32
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docs(save): 更新存档规范与 Yarn 节点类型文档
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2026-06-24 22:45:32 +08:00 |
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dingyuntian
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b1fdec64e1
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yarn(fp-day1): 调整节点标签与场景切换结构,适配存档边界
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2026-06-24 22:45:21 +08:00 |
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dingyuntian
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43c3f8531d
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feat(editor): 新增 SaveSystem 测试窗口并更新验证工具读档入口
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2026-06-24 22:45:11 +08:00 |
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dingyuntian
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5a0b7a047b
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feat(save-system): 新增 Yarn <<save>> 显式存档与测试归档模式
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2026-06-24 22:45:00 +08:00 |
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dingyuntian
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e90da7bab7
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fix(save-system): 修复读档时 UI 与游戏状态未对齐
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2026-06-24 22:44:43 +08:00 |
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dingyuntian
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b53a3f45b7
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refactor(fix-system): 移除 IFixSceneCue.SetArgs,改用 Director 与 Transition 传参
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2026-06-24 22:44:01 +08:00 |
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dingyuntian
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e4ec8fce57
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refactor(save-system): EyeSystem 与 PunchTape 迁移为显式 DTO 快照
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2026-06-24 22:43:49 +08:00 |
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dingyuntian
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d780ff59ee
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refactor(fix-system): FixPanel 与 Cable 迁移为显式快照
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2026-06-24 22:43:39 +08:00 |
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dingyuntian
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57b03aeb08
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refactor(fix-system): BodyModule 持久化从 IData 改为显式快照
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2026-06-24 22:43:28 +08:00 |
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dingyuntian
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b7bfa28fd7
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refactor(actor-kit): SubwayCenter 迁移为显式快照
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2026-06-24 22:43:17 +08:00 |
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dingyuntian
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2a0c34fd7a
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refactor(actor-kit): Actor 体系迁移为 DTO 快照与异步恢复
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2026-06-24 22:43:08 +08:00 |
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dingyuntian
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3746f4aeb6
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feat(save-system): 新增维修与场景子模块快照 DTO 与 Provider
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2026-06-24 22:42:56 +08:00 |
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dingyuntian
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5cae227fec
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feat(framework): 状态机与 AnimatorKit 支持读档即时恢复
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2026-06-24 22:34:57 +08:00 |
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dingyuntian
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d88f794759
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refactor(save-system): 移除旧存档基础设施 DeepRepair、IData 与 LoadIndex
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2026-06-24 22:34:47 +08:00 |
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dingyuntian
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67968b0102
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scene: 同步场景与 Prefab 的导演、气泡和相机配置
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2026-06-22 19:03:12 +08:00 |
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dingyuntian
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d2c7837a74
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refactor(timeline-kit): 清理 DirectorHandler 自动绑定冗余日志
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2026-06-22 19:02:58 +08:00 |
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dingyuntian
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07850fcf1c
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feat: 添加 BubbleSlotKit 与 VirtualCamRegistry 集中管理气泡槽位和虚拟相机
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2026-06-22 19:02:52 +08:00 |
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dingyuntian
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0368374a98
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refactor(fix-system): 将 FixStateMachine 重构为 FixSceneDirector 导演模式
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2026-06-22 19:01:02 +08:00 |
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dingyuntian
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749b9974c0
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chore(meta): 添加项目 AI 助手元数据与技能定义
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2026-06-22 14:49:23 +08:00 |
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dingyuntian
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a434ffd7e0
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docs(SaveSystem): 更新 P4 读档编排文档
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2026-06-22 14:49:09 +08:00 |
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dingyuntian
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a080f507d1
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yarn(FP_Peipei1): 删除 Stage5 分析废弃节点
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2026-06-22 14:48:55 +08:00 |
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dingyuntian
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50566a1d42
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fix(timeline-kit): Addressable Timeline 恢复改为可等待协程
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2026-06-22 14:48:43 +08:00 |
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dingyuntian
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67668f18e0
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feat(SaveSystem): 读档编排 Phase+Barrier 与自动存档抑制
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2026-06-22 14:48:30 +08:00 |
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dingyuntian
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e2bdd8e0fa
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refactor: 同步化 Actor/Environment/Audio 快照还原接口
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2026-06-22 14:48:14 +08:00 |
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