bottlefish
|
1d63bdbc4f
|
content(dream): 平静醒来 Timeline 与梦境素材及 Addressable 注册
Made-with: Cursor
|
2026-04-11 18:16:41 +08:00 |
|
bottlefish
|
2c7b831c03
|
refactor(scene-bridge): 天桥动画资源目录由 Animator 迁至 Animation
Made-with: Cursor
|
2026-04-11 18:15:51 +08:00 |
|
bottlefish
|
7ca283a7c6
|
fix(scene): ClinicOut 天桥佩佩挥手排序与位置
Made-with: Cursor
|
2026-04-11 15:18:34 +08:00 |
|
bottlefish
|
df71f7cf9b
|
chore(assets): 诊室外动画迁出至 GameContent/Scene_ClincOut
Made-with: Cursor
|
2026-04-11 15:18:21 +08:00 |
|
bottlefish
|
7b9a564f8d
|
chore(localization): 同步对话框本地化表与相关资源
|
2026-04-11 14:45:16 +08:00 |
|
bottlefish
|
c0b0ef9b22
|
scene(peipei-fix): 更新佩佩修复场景与持久化场景
|
2026-04-11 14:45:01 +08:00 |
|
bottlefish
|
ed5b06b9e8
|
fix(fix-system): 调整热力图温度插值与区间逻辑
|
2026-04-11 14:44:49 +08:00 |
|
bottlefish
|
4cdd7f0e78
|
chore(scene-mgmt): 添加 AnimatorYarnCommand 文档 meta
Made-with: Cursor
|
2026-04-10 20:22:08 +08:00 |
|
bottlefish
|
0b8eb52ab7
|
scene(huoshan): 更新 HuoShanFixScene 场景配置
Made-with: Cursor
|
2026-04-10 20:21:59 +08:00 |
|
bottlefish
|
2faffcadc9
|
scene(bridge): 更新天桥、诊所外与持久化场景
Made-with: Cursor
|
2026-04-10 20:21:49 +08:00 |
|
bottlefish
|
df754f6e68
|
feat(scene-mgmt): 重命名 Prologue 为 Day0 并更新 SceneSO 章节信息
Made-with: Cursor
|
2026-04-10 20:21:41 +08:00 |
|
bottlefish
|
0fc2214f11
|
dialog(localization): 更新 FP_Day2_night 与 FP_Peipei2 本地化表
Made-with: Cursor
|
2026-04-10 20:21:32 +08:00 |
|
bottlefish
|
3b62447ce0
|
yarn(story): 更新 FP 与 Fiction 多段对话剧本
Made-with: Cursor
|
2026-04-10 20:21:23 +08:00 |
|
bottlefish
|
3edff2e001
|
feat(content): 添加诊所外场景 GameContent 资源
Made-with: Cursor
|
2026-04-10 20:21:15 +08:00 |
|
bottlefish
|
3f51b39795
|
art(assets): 更新章节封面与梦境楼梯间美术资源
Made-with: Cursor
|
2026-04-10 20:21:03 +08:00 |
|
bottlefish
|
05a17ed0f6
|
art(bridge): 更新天桥 Timeline 与接树叶动画
Made-with: Cursor
|
2026-04-10 20:20:52 +08:00 |
|
bottlefish
|
3cbd668fc7
|
fix(fix-system): 调整火山热图温度映射区间
Made-with: Cursor
|
2026-04-10 20:19:04 +08:00 |
|
bottlefish
|
61690f85d7
|
Merge branch 'develop' into 4.4美术接入
|
2026-04-10 13:50:03 +08:00 |
|
bottlefish
|
fafc3aa460
|
chore(addressables): Bridge/HuoshanFix 资源组
Made-with: Cursor
|
2026-04-10 13:35:52 +08:00 |
|
bottlefish
|
60b0060239
|
feat(scene): 场景与 SceneSO 调整
Made-with: Cursor
|
2026-04-10 13:35:41 +08:00 |
|
bottlefish
|
cd8d2cb360
|
feat(art): 天桥/梦境/火山美术资源
Made-with: Cursor
|
2026-04-10 13:35:25 +08:00 |
|
bottlefish
|
713c2ea076
|
feat(anim): 火山头疼 Timeline 资源
Made-with: Cursor
|
2026-04-10 13:35:14 +08:00 |
|
bottlefish
|
35f3248381
|
feat(locale): 本地化与 Yarn 同步
Made-with: Cursor
|
2026-04-10 13:35:05 +08:00 |
|
bottlefish
|
73d32404da
|
feat(dialog): 多剧本 Yarn 更新
Made-with: Cursor
|
2026-04-10 13:34:54 +08:00 |
|
bottlefish
|
164edcb9cf
|
chore(render): glitch 后处理权重微调
Made-with: Cursor
|
2026-04-10 13:34:37 +08:00 |
|
bottlefish
|
5da5c11058
|
fix(gameplay): 热图降温目标与火山表情淡入强度
Made-with: Cursor
|
2026-04-10 13:34:18 +08:00 |
|
bottlefish
|
7b3cf9bf61
|
feat(heat): Test.mat 热图材质绑定新纹理
Made-with: Cursor
|
2026-04-10 13:33:46 +08:00 |
|
bottlefish
|
1543a151a7
|
feat(assets): 热图模块渐变纹理与 UF 资源
Made-with: Cursor
|
2026-04-10 13:31:03 +08:00 |
|
dingyuntian
|
a0720e72b5
|
test: 添加AnimatorKit测试资源
|
2026-04-10 13:24:16 +08:00 |
|
dingyuntian
|
75c71b394d
|
feat(scene-mgmt): 添加AnimatorKit动画管理器
|
2026-04-10 13:24:04 +08:00 |
|
dingyuntian
|
bc8bf2c183
|
feat(editor): 添加HandlerNameCollector工具
|
2026-04-10 13:22:43 +08:00 |
|
dingyuntian
|
bcb5e90938
|
chore: 删除TimelineNameCollector旧工具
|
2026-04-10 13:22:01 +08:00 |
|
bottlefish
|
a1643efb32
|
Merge branch 'develop' into 4.4美术接入
|
2026-04-09 12:04:36 +08:00 |
|
dingyuntian
|
6317ebd167
|
fix: 找回删除的图片
|
2026-04-09 12:00:54 +08:00 |
|
bottlefish
|
4c54061e87
|
演出接入
|
2026-04-08 22:16:16 +08:00 |
|
bottlefish
|
c2a9a44d42
|
Merge branch 'develop' into 4.4美术接入
|
2026-04-08 18:29:37 +08:00 |
|
bottlefish
|
7f2d12b5a5
|
美术合入
|
2026-04-08 18:28:27 +08:00 |
|
dingyuntian
|
2f6177cd33
|
feat: 单独控制环境中的物体
|
2026-04-08 13:57:46 +08:00 |
|
dingyuntian
|
04fae6c47c
|
Merge branch 'bugfix/打孔带重构' into 'develop'
fix: 托盘和黑边显示问题
See merge request aibis-dream/aibis-dream!664
|
2026-04-08 03:54:46 +00:00 |
|
bottlefish
|
79997281c0
|
合入美术表现
|
2026-04-07 20:27:51 +08:00 |
|
bottlefish
|
3665f617f4
|
动画接入
|
2026-04-04 21:48:59 +08:00 |
|
bottlefish
|
6c4eacd9bb
|
串通
|
2026-04-03 16:36:36 +08:00 |
|
dingyuntian
|
357ee4898e
|
fix: 托盘和黑边显示问题
|
2026-04-02 16:09:47 +08:00 |
|
bottlefish
|
948b9a335b
|
完善梦境脚本
|
2026-04-02 11:52:27 +08:00 |
|
dingyuntian
|
11c6bd5232
|
Merge branch 'develop' into bugfix/打孔带重构
|
2026-03-30 19:16:39 +08:00 |
|
bottlefish
|
7cf804b4ca
|
修复佩佩视觉索引丢失
|
2026-03-30 19:15:37 +08:00 |
|
dingyuntian
|
f851016a28
|
fix: 开头托盘索引丢失
|
2026-03-30 19:10:27 +08:00 |
|
dingyuntian
|
a2590be82f
|
scene(fix-system): 同步打孔带重构后的维修场景配置
更新 PeipeiFixScene 与 Persistence 的对象引用与组件配置,使场景资源与新打孔带流程保持一致。
Made-with: Cursor
|
2026-03-30 16:34:02 +08:00 |
|
dingyuntian
|
f0bf5e47a9
|
fix(fix-system): 修复屏幕面板启动状态未置位
在启动屏幕面板流程中补充 isSystemOn 置 true,避免系统状态与 UI 激活状态不一致。
Made-with: Cursor
|
2026-03-30 16:33:56 +08:00 |
|
dingyuntian
|
57a9f9b6cb
|
Merge branch 'develop' into bugfix/打孔带重构
|
2026-03-30 16:27:38 +08:00 |
|