dingyuntian
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bd70442e45
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style(fix-system): 补全 Cable 脚本文件末尾换行
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2026-07-02 19:16:28 +08:00 |
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dingyuntian
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fcd0955ae7
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fix(fix-system): 修正线缆连接点与火花 VFX 参数
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2026-07-02 14:52:44 +08:00 |
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dingyuntian
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3b96003c03
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Merge branch 'develop' into feature/UI更新
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2026-07-01 19:09:45 +08:00 |
|
 dingyuntianandCursor
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da436479db
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fix(scene-mgmt): 修复场景加载后立即开对话的时序问题
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-01 12:05:46 +08:00 |
|
 bottlefishandCursor
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cc069b1da3
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fix(fix-system): 调整视觉模块进入时 UI 时序
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-06-30 12:54:42 +08:00 |
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dingyuntian
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2d43af4827
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feat(fix-system): 支持 Fix 系统任务面板与身体模块状态读档恢复
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2026-06-29 15:58:35 +08:00 |
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dingyuntian
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b53a3f45b7
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refactor(fix-system): 移除 IFixSceneCue.SetArgs,改用 Director 与 Transition 传参
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2026-06-24 22:44:01 +08:00 |
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dingyuntian
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d780ff59ee
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refactor(fix-system): FixPanel 与 Cable 迁移为显式快照
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2026-06-24 22:43:39 +08:00 |
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dingyuntian
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57b03aeb08
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refactor(fix-system): BodyModule 持久化从 IData 改为显式快照
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2026-06-24 22:43:28 +08:00 |
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dingyuntian
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07850fcf1c
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feat: 添加 BubbleSlotKit 与 VirtualCamRegistry 集中管理气泡槽位和虚拟相机
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2026-06-22 19:02:52 +08:00 |
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dingyuntian
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0368374a98
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refactor(fix-system): 将 FixStateMachine 重构为 FixSceneDirector 导演模式
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2026-06-22 19:01:02 +08:00 |
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dingyuntian
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1fe4c44f0c
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refactor(FixSystemNew): 拆分状态类到 States 目录
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2026-06-22 14:47:43 +08:00 |
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dingyuntian
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4bb0215f3d
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feat(fix-system): 为读档添加状态机即时切换与快照支持
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2026-06-11 21:49:18 +08:00 |
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dingyuntian
|
8e5346da46
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feat(fix-system): 修复系统迁移到 DeepRepairDataRegistry
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2026-06-03 19:57:46 +08:00 |
|
dingyuntian
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a33d6a9fe1
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feat(dialog): 拆分 Yarn 变量存储为独立单例
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2026-06-03 19:57:12 +08:00 |
|
dingyuntian
|
39b9ed487c
|
fix: 修复对话中仍能与插头交互的问题
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2026-04-23 21:25:35 +08:00 |
|
dingyuntian
|
140b8584bc
|
fix(fix-system): 移除 GearFollower 调试日志
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2026-04-21 14:11:14 +08:00 |
|
dingyuntian
|
626c789384
|
style(fix-system): 修正属性命名规范
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2026-04-15 22:23:08 +08:00 |
|
dingyuntian
|
fb291e899a
|
fix: 修复切除部分没有声音的问题
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2026-04-10 19:44:25 +08:00 |
|
dingyuntian
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f0bf5e47a9
|
fix(fix-system): 修复屏幕面板启动状态未置位
在启动屏幕面板流程中补充 isSystemOn 置 true,避免系统状态与 UI 激活状态不一致。
Made-with: Cursor
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2026-03-30 16:33:56 +08:00 |
|
dingyuntian
|
57a9f9b6cb
|
Merge branch 'develop' into bugfix/打孔带重构
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2026-03-30 16:27:38 +08:00 |
|
dingyuntian
|
6ee319ab4f
|
feat(fix-system): 重构打孔带流程并接入新收藏与插槽系统
Made-with: Cursor
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2026-03-30 15:56:55 +08:00 |
|
bottlefish
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e15c7c5c19
|
Merge branch 'develop' into 3.28全流程拉通
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2026-03-30 14:28:45 +08:00 |
|
dingyuntian
|
fbfda00150
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fix: 维修面板初始灯光状态可配置
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2026-03-28 21:45:00 +08:00 |
|
bottlefish
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e1562b749f
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修复错误
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2026-03-28 21:33:11 +08:00 |
|
bottlefish
|
fc03cfdd4a
|
feat: 梦境门、热力图、身体模块与终端 UI 全流程逻辑
Made-with: Cursor
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2026-03-28 19:37:52 +08:00 |
|
bottlefish
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188397cd40
|
拉通
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2026-03-28 15:57:34 +08:00 |
|
dingyuntian
|
1d15f5daff
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fix: 合并后编译错误
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2026-03-27 22:43:38 +08:00 |
|
dingyuntian
|
bf3120fc1c
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Merge branch 'develop' into bugfix/内存问题
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2026-03-27 16:32:27 +08:00 |
|
dingyuntian
|
0ebbc9c341
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fix(resource-kit): 修复场景资源加载器生命周期与初始化时序
Made-with: Cursor
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2026-03-26 16:08:41 +08:00 |
|
dingyuntian
|
f9803d2d1a
|
refactor(fix-system): 重构身体模块材质加载为Addressables异步流程
Made-with: Cursor
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2026-03-26 14:11:33 +08:00 |
|
dingyuntian
|
a561909134
|
feat(fix-system): 添加EyeModule并重构视觉模块控制
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2026-03-24 15:34:08 +08:00 |
|
bottlefish
|
8264014ba4
|
scene(huoshan): 场景与火山表达 Timeline 配置
Made-with: Cursor
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2026-03-13 22:08:25 +08:00 |
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bottlefish
|
421fc9944c
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Merge branch 'develop' into 火山美术合入2.11
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2026-03-13 18:33:30 +08:00 |
|
dingyuntian
|
3afe9c074f
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chore: 删除废弃的 Screen System、FixLightSystem 和相关代码
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2026-03-12 17:50:00 +08:00 |
|
dingyuntian
|
1b43eeb6a7
|
fix(fix-system): 适配 ClinicSystem 到新资源系统
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2026-03-12 17:47:35 +08:00 |
|
bottlefish
|
faa14386f5
|
fix(fix): 调整对话气泡加载时机与销售态槽位优先级
Enter 中先 LoadBubbles 再 SwitchCamera,避免 me: 释放log 时找不到 Player 槽位。
SalesState 中优先使用 salesManager.bubbleSlotGroup,缺失时回退 ScreenSystem。
Made-with: Cursor
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2026-03-12 15:22:39 +08:00 |
|
bottlefish
|
1f8f3be86e
|
feat(fix): 表达流程中插入火山表达深入 Timeline
Made-with: Cursor
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2026-03-11 20:12:05 +08:00 |
|
dingyuntian
|
80f51677eb
|
fix(fix-system): 移除对废弃 TimelineManager 的引用
|
2026-03-09 20:55:15 +08:00 |
|
dingyuntian
|
efb2ed69e3
|
fix(blockpuzzle): 修复方块拼图回收逻辑和面板显示
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2026-03-09 16:00:11 +08:00 |
|
dingyuntian
|
4b9657126d
|
feat(fix-system): 重构维修系统适配管理器架构
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2026-03-08 22:12:05 +08:00 |
|
dingyuntian
|
3a9320e6f3
|
feat(fix-system): 添加维修系统管理器
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2026-03-08 22:11:52 +08:00 |
|
dingyuntian
|
b59bb651ea
|
fix(fix-system): 修复CablePanelLight枚举引用和命名空间问题
|
2026-03-06 18:31:54 +08:00 |
|
dingyuntian
|
b05e59f564
|
feat(fix-system): 重构BlockPuzzle系统,完善石头维修流程
|
2026-03-06 18:31:41 +08:00 |
|
dingyuntian
|
f7c29ed260
|
feat(fix-system): 添加维修面板系统启动协调与灯光同步
Made-with: Cursor
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2026-03-06 15:30:32 +08:00 |
|
dingyuntian
|
c6e9053da5
|
refactor(fix-system): 将 Cable 线缆系统迁移至 FixSystemNew
Made-with: Cursor
|
2026-03-06 15:27:03 +08:00 |
|
dingyuntian
|
bc369bd86e
|
feat(fix-system): 整合维修面板灯光系统并重构面板结构
Made-with: Cursor
|
2026-03-05 19:11:12 +08:00 |
|
dingyuntian
|
e20beb8207
|
fix: 修复 FixStateMachine、ShockSystem 和 PhysicCable
Made-with: Cursor
|
2026-03-03 21:45:54 +08:00 |
|
dingyuntian
|
d89bba279b
|
feat: 完善 Screen System 屏幕面板系统功能
Made-with: Cursor
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2026-03-03 21:45:21 +08:00 |
|
dingyuntian
|
fa0672445b
|
refactor: 优化 BodyModule 身体模块系统
Made-with: Cursor
|
2026-03-03 21:45:09 +08:00 |
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