Commit Graph
267 Commits
Author SHA1 Message Date
bottlefish 96164e1887 feat(huoshan): 重构笑话发生器像素噪点表现 2026-07-16 17:51:01 +08:00
bottlefish 1f931e987f fix(huoshan): 优化语言粒子布局与状态重置 2026-07-15 19:37:37 +08:00
bottlefishandCursor 431401c52f fix(huoshan): 修复发条终点判定与越界拖拽
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-13 22:55:12 +08:00
bottlefishandCursor 0ed1253a40 feat(huoshan): 旋钮改为三态切图外观
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-13 22:54:58 +08:00
bottlefishandCursor 2c74ec2030 feat(tarot): 优化摊牌缩放与逆位动画节奏
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-13 20:56:33 +08:00
bottlefishandCursor c601dda9de fix(huoshan): 调整销售滑片角度并完善发条调试可视化
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-13 20:56:14 +08:00
bottlefishandCursor 1422161844 feat(huoshan): 增强表达模块干扰表现与完成释放效果
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-13 20:56:00 +08:00
bottlefishandCursor 52e0e9002f fix(huoshan): 优化发条完成判定并防止销售轮次重复触发
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-13 14:24:05 +08:00
bottlefishandCursor 4b3260dfcd feat(huoshan): 为聚焦文本添加 Glitch 平静场
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-13 14:23:41 +08:00
bottlefishandCursor 6689effb87 feat(ui): 为旋钮交互添加旋转光标状态
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-13 14:22:17 +08:00
bottlefishandCursor 6ac7fcf9da fix(eye): 视口遮罩改用屏幕坐标并复用 Canvas 层级
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-02 19:03:26 +08:00
bottlefishandCursor 7884812131 fix(eye): 运行时检测 EyeUnifiedSprite 平台支持
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-02 17:56:51 +08:00
bottlefishandCursor 0832e4cac1 fix(eye): 遮罩 shader 失败时跳过全屏黑屏
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-02 17:36:39 +08:00
dingyuntian 7c15663bf2 Merge branch 'develop' into feature/UI更新&安卓适配 2026-07-02 10:49:12 +08:00
bottlefishandCursor af3c39dcb3 fix(eye): 修正视觉聚焦上色流程与 indicator 色值
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-01 21:13:07 +08:00
dingyuntian 73e6b86579 fix(android): 安卓兼容 2026-07-01 19:48:33 +08:00
bottlefishandCursor 9124a4bd6b feat(eye): 移动结束后先眨眼再触发聚焦或想象效果
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-01 18:28:36 +08:00
bottlefishandCursor aaf248a0ef feat(eye): 添加聚焦/想象演出眨眼调参项
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-01 18:28:31 +08:00
bottlefishandCursor 7177039f71 feat(eye): 视口遮罩演出眨眼序列与自动眨眼冷却重置
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-01 18:28:24 +08:00
bottlefishandCursor 660f8e24ee fix(eye): 修复视口遮罩不可见并避免遮挡系统 UI
- 将 overlay Canvas 设到 UI 层以匹配 UI Camera culling mask
- sortingOrder 设为 0,位于 UI Canvas(1) 与 Dialog(3) 之下
- 修正 EnterModule 与 Start 时序,避免模块激活后被误关

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-01 17:39:24 +08:00
bottlefishandCursor 9867c84ccf fix(eye): 视觉模块 overlay 不遮挡系统 UI 与对话框
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 21:20:54 +08:00
bottlefishandCursor 06be1d6eef fix(peipei): UF_spriteIn 从 Yarn 变量解析 EyeTarget
切换 UF 模式后 CurrentTarget 可能为空,回退读取 $currentEyeTarget。

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 16:14:33 +08:00
bottlefishandCursor 6dbd6917f9 refactor(peipei): UF 效果改由后处理 Volume 驱动
将 UF 想象/记忆/Ascii 状态从 unified shader weight 迁移至 Volume weight  tween。

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 16:14:22 +08:00
bottlefishandCursor 57e20d0dce fix(peipei): UF overlay fade 前激活 Sprite
fade in 时启用 overlay GameObject,fade out 完成后隐藏。

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 16:14:16 +08:00
bottlefishandCursor 29a1c7d7cb feat(peipei): 错色 Error overlay 淡入淡出驱动
自动绑定 sibling Error Sprite,并在 WrongColor 状态切换时同步 overlay alpha。

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 16:14:10 +08:00
bottlefishandCursor 04b441d977 feat(peipei-eye): 新增视口椭圆遮罩与眨眼效果
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 13:55:57 +08:00
bottlefishandCursor 488149e8d4 fix(peipei-eye): 编辑模式下改用 sharedMaterial 避免材质泄漏
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 13:55:51 +08:00
bottlefishandCursor 140e05b4d1 feat(peipei-eye): UF 效果迁移到 unified sprite 权重
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 12:54:29 +08:00
bottlefishandCursor 07d330f6db refactor(peipei-eye): 重构 Eye 上色为 unified 驱动并集中调参
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 12:54:23 +08:00
dingyuntian 1e60b0005e Merge branch 'develop' into 记忆检查shader优化 2026-06-29 17:52:47 +08:00
bottlefish a36dc7c003 Fix mobile render texture black screens 2026-06-29 16:34:26 +08:00
bottlefish 5efb2ff157 fix: guard eye module input initialization 2026-06-27 00:34:25 +08:00
dingyuntian e4ec8fce57 refactor(save-system): EyeSystem 与 PunchTape 迁移为显式 DTO 快照 2026-06-24 22:43:49 +08:00
dingyuntian 07850fcf1c feat: 添加 BubbleSlotKit 与 VirtualCamRegistry 集中管理气泡槽位和虚拟相机 2026-06-22 19:02:52 +08:00
dingyuntian fc4b1c8805 fix(peipei): 切割线完成后跳转到新事件节点 2026-06-17 12:51:02 +08:00
dingyuntian 4bb0215f3d feat(fix-system): 为读档添加状态机即时切换与快照支持 2026-06-11 21:49:18 +08:00
dingyuntian 8e5346da46 feat(fix-system): 修复系统迁移到 DeepRepairDataRegistry 2026-06-03 19:57:46 +08:00
dingyuntian a33d6a9fe1 feat(dialog): 拆分 Yarn 变量存储为独立单例 2026-06-03 19:57:12 +08:00
dingyuntian 70e820195e style(peipei): 移除UFSystem未使用引用 2026-04-23 11:56:22 +08:00
dingyuntian fcf5b94472 fix(yarn): 修正 Yarn 对话中 Timeline 调用路径并更新指令 2026-04-19 14:59:58 +08:00
bottlefish c0b658fee0 fix(tarot): 塔罗逆位用本地 Z 旋转避免镜像闪变
Made-with: Cursor
2026-04-15 19:10:04 +08:00
bottlefish 438a4f4ea9 fix(peipei): 眼睛特效依赖材质的校验与错误提示
Made-with: Cursor
2026-04-11 18:17:31 +08:00
bottlefish 534475c0f7 fix(huoshan): 销售旋钮与发条交互高亮及辉光曲线
Made-with: Cursor
2026-04-11 18:17:14 +08:00
bottlefish 5da5c11058 fix(gameplay): 热图降温目标与火山表情淡入强度
Made-with: Cursor
2026-04-10 13:34:18 +08:00
bottlefish 7f2d12b5a5 美术合入 2026-04-08 18:28:27 +08:00
dingyuntian 209a795141 Merge branch 'develop' into bugfix/内存问题 2026-03-27 18:55:12 +08:00
dingyuntian bf3120fc1c Merge branch 'develop' into bugfix/内存问题 2026-03-27 16:32:27 +08:00
dingyuntian 9a9645dfec feat: 使用 ResourceSystem 异步加载精灵与关卡配置
Made-with: Cursor
2026-03-27 15:42:46 +08:00
bottlefish f67641407d fix(huoshan): 修复多轮表达重叠并支持非目标粒子数配置
Made-with: Cursor
2026-03-27 14:26:42 +08:00
dingyuntian 5879aee7a3 scene(peipei): 调整修复场景布局与切割线交互配置
Made-with: Cursor
2026-03-26 14:12:21 +08:00