 bottlefishandCursor
|
84f5cf2346
|
feat(huoshan): 添加真话聚合与真假闪切演出命令
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-23 23:48:15 +08:00 |
|
 bottlefishandCursor
|
e3a69ea0f5
|
feat(huoshan): 实现Log释放演出控制器与场景挂接
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-23 18:54:29 +08:00 |
|
 bottlefishandCursor
|
0b848d8040
|
fix(peipei): 收紧 Eye 聚焦平移边界与视口计算
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-21 22:13:22 +08:00 |
|
 bottlefishandCursor
|
3d119dcd92
|
refactor(knob): 移除旋钮旋转光标交互逻辑
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-21 18:50:57 +08:00 |
|
 bottlefishandCursor
|
cffb99a52c
|
fix(cutline): 剪线后立即禁用避免重复触发
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-21 17:42:59 +08:00 |
|
 bottlefishandCursor
|
5f31cd5635
|
fix(peipei-uf): 重绑垂手脸图并加固faceIn
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-21 01:19:16 +08:00 |
|
 bottlefishandCursor
|
1e8ec2e64f
|
feat(eye): 眨眼仅用于想象上色并关闭自动眨眼
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-21 01:18:46 +08:00 |
|
 bottlefishandCursor
|
e7a0089a46
|
feat(cutline): Timeline黑场交接UI避免剪线露头
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-21 01:18:16 +08:00 |
|
 bottlefishandCursor
|
164e3dd50e
|
revert(huoshan): 将释放log表现回退至6月版本
保留 Stage6 当前台词,仅恢复粒子与完成表现及 start_expression 参数。
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-21 00:03:31 +08:00 |
|
bottlefish
|
94a817f5fa
|
feat(tarot): 添加塔罗展示背景压暗
|
2026-07-19 20:29:01 +08:00 |
|
bottlefish
|
96164e1887
|
feat(huoshan): 重构笑话发生器像素噪点表现
|
2026-07-16 17:51:01 +08:00 |
|
bottlefish
|
1f931e987f
|
fix(huoshan): 优化语言粒子布局与状态重置
|
2026-07-15 19:37:37 +08:00 |
|
 bottlefishandCursor
|
431401c52f
|
fix(huoshan): 修复发条终点判定与越界拖拽
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-13 22:55:12 +08:00 |
|
 bottlefishandCursor
|
0ed1253a40
|
feat(huoshan): 旋钮改为三态切图外观
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-13 22:54:58 +08:00 |
|
 bottlefishandCursor
|
2c74ec2030
|
feat(tarot): 优化摊牌缩放与逆位动画节奏
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-13 20:56:33 +08:00 |
|
 bottlefishandCursor
|
c601dda9de
|
fix(huoshan): 调整销售滑片角度并完善发条调试可视化
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-13 20:56:14 +08:00 |
|
 bottlefishandCursor
|
1422161844
|
feat(huoshan): 增强表达模块干扰表现与完成释放效果
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-13 20:56:00 +08:00 |
|
 bottlefishandCursor
|
52e0e9002f
|
fix(huoshan): 优化发条完成判定并防止销售轮次重复触发
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-13 14:24:05 +08:00 |
|
 bottlefishandCursor
|
4b3260dfcd
|
feat(huoshan): 为聚焦文本添加 Glitch 平静场
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-13 14:23:41 +08:00 |
|
 bottlefishandCursor
|
6689effb87
|
feat(ui): 为旋钮交互添加旋转光标状态
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-13 14:22:17 +08:00 |
|
 bottlefishandCursor
|
6ac7fcf9da
|
fix(eye): 视口遮罩改用屏幕坐标并复用 Canvas 层级
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-02 19:03:26 +08:00 |
|
 bottlefishandCursor
|
7884812131
|
fix(eye): 运行时检测 EyeUnifiedSprite 平台支持
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-02 17:56:51 +08:00 |
|
 bottlefishandCursor
|
0832e4cac1
|
fix(eye): 遮罩 shader 失败时跳过全屏黑屏
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-02 17:36:39 +08:00 |
|
dingyuntian
|
7c15663bf2
|
Merge branch 'develop' into feature/UI更新&安卓适配
|
2026-07-02 10:49:12 +08:00 |
|
 bottlefishandCursor
|
af3c39dcb3
|
fix(eye): 修正视觉聚焦上色流程与 indicator 色值
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-01 21:13:07 +08:00 |
|
dingyuntian
|
73e6b86579
|
fix(android): 安卓兼容
|
2026-07-01 19:48:33 +08:00 |
|
 bottlefishandCursor
|
9124a4bd6b
|
feat(eye): 移动结束后先眨眼再触发聚焦或想象效果
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-01 18:28:36 +08:00 |
|
 bottlefishandCursor
|
aaf248a0ef
|
feat(eye): 添加聚焦/想象演出眨眼调参项
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-01 18:28:31 +08:00 |
|
 bottlefishandCursor
|
7177039f71
|
feat(eye): 视口遮罩演出眨眼序列与自动眨眼冷却重置
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-01 18:28:24 +08:00 |
|
 bottlefishandCursor
|
660f8e24ee
|
fix(eye): 修复视口遮罩不可见并避免遮挡系统 UI
- 将 overlay Canvas 设到 UI 层以匹配 UI Camera culling mask
- sortingOrder 设为 0,位于 UI Canvas(1) 与 Dialog(3) 之下
- 修正 EnterModule 与 Start 时序,避免模块激活后被误关
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-01 17:39:24 +08:00 |
|
 bottlefishandCursor
|
9867c84ccf
|
fix(eye): 视觉模块 overlay 不遮挡系统 UI 与对话框
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 21:20:54 +08:00 |
|
 bottlefishandCursor
|
06be1d6eef
|
fix(peipei): UF_spriteIn 从 Yarn 变量解析 EyeTarget
切换 UF 模式后 CurrentTarget 可能为空,回退读取 $currentEyeTarget。
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 16:14:33 +08:00 |
|
 bottlefishandCursor
|
6dbd6917f9
|
refactor(peipei): UF 效果改由后处理 Volume 驱动
将 UF 想象/记忆/Ascii 状态从 unified shader weight 迁移至 Volume weight tween。
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 16:14:22 +08:00 |
|
 bottlefishandCursor
|
57e20d0dce
|
fix(peipei): UF overlay fade 前激活 Sprite
fade in 时启用 overlay GameObject,fade out 完成后隐藏。
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 16:14:16 +08:00 |
|
 bottlefishandCursor
|
29a1c7d7cb
|
feat(peipei): 错色 Error overlay 淡入淡出驱动
自动绑定 sibling Error Sprite,并在 WrongColor 状态切换时同步 overlay alpha。
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 16:14:10 +08:00 |
|
 bottlefishandCursor
|
04b441d977
|
feat(peipei-eye): 新增视口椭圆遮罩与眨眼效果
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 13:55:57 +08:00 |
|
 bottlefishandCursor
|
488149e8d4
|
fix(peipei-eye): 编辑模式下改用 sharedMaterial 避免材质泄漏
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 13:55:51 +08:00 |
|
 bottlefishandCursor
|
140e05b4d1
|
feat(peipei-eye): UF 效果迁移到 unified sprite 权重
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 12:54:29 +08:00 |
|
 bottlefishandCursor
|
07d330f6db
|
refactor(peipei-eye): 重构 Eye 上色为 unified 驱动并集中调参
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 12:54:23 +08:00 |
|
dingyuntian
|
1e60b0005e
|
Merge branch 'develop' into 记忆检查shader优化
|
2026-06-29 17:52:47 +08:00 |
|
bottlefish
|
a36dc7c003
|
Fix mobile render texture black screens
|
2026-06-29 16:34:26 +08:00 |
|
bottlefish
|
5efb2ff157
|
fix: guard eye module input initialization
|
2026-06-27 00:34:25 +08:00 |
|
dingyuntian
|
e4ec8fce57
|
refactor(save-system): EyeSystem 与 PunchTape 迁移为显式 DTO 快照
|
2026-06-24 22:43:49 +08:00 |
|
dingyuntian
|
07850fcf1c
|
feat: 添加 BubbleSlotKit 与 VirtualCamRegistry 集中管理气泡槽位和虚拟相机
|
2026-06-22 19:02:52 +08:00 |
|
dingyuntian
|
fc4b1c8805
|
fix(peipei): 切割线完成后跳转到新事件节点
|
2026-06-17 12:51:02 +08:00 |
|
dingyuntian
|
4bb0215f3d
|
feat(fix-system): 为读档添加状态机即时切换与快照支持
|
2026-06-11 21:49:18 +08:00 |
|
dingyuntian
|
8e5346da46
|
feat(fix-system): 修复系统迁移到 DeepRepairDataRegistry
|
2026-06-03 19:57:46 +08:00 |
|
dingyuntian
|
a33d6a9fe1
|
feat(dialog): 拆分 Yarn 变量存储为独立单例
|
2026-06-03 19:57:12 +08:00 |
|
dingyuntian
|
70e820195e
|
style(peipei): 移除UFSystem未使用引用
|
2026-04-23 11:56:22 +08:00 |
|
dingyuntian
|
fcf5b94472
|
fix(yarn): 修正 Yarn 对话中 Timeline 调用路径并更新指令
|
2026-04-19 14:59:58 +08:00 |
|