 bottlefishandCursor
|
478f431dd3
|
chore(ui): 移除移动端强制显示快进按钮
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-02 19:09:16 +08:00 |
|
 bottlefishandCursor
|
a1d972c074
|
fix(memory): 放宽调频成功判定阈值
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-02 19:09:12 +08:00 |
|
 bottlefishandCursor
|
a5352ed250
|
chore(ui): 持久化场景启用并复位快进按钮布局
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-02 19:03:50 +08:00 |
|
 bottlefishandCursor
|
18ab68f841
|
scene(peipei): 调整剪线特写 PPU 与场景路径坐标
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-02 19:03:45 +08:00 |
|
 bottlefishandCursor
|
870f914950
|
fix(memory-shader): 补齐 UI Stencil 并修复 aspect 计算
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-02 19:03:37 +08:00 |
|
 bottlefishandCursor
|
c08021a2c8
|
fix(eye-shader): 采样 UV 饱和并统一 half 精度
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-02 19:03:32 +08:00 |
|
 bottlefishandCursor
|
6ac7fcf9da
|
fix(eye): 视口遮罩改用屏幕坐标并复用 Canvas 层级
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-02 19:03:26 +08:00 |
|
 bottlefishandCursor
|
d054a57e26
|
build(shader): Memory 与 Eye shader 加入 Always Included
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-02 17:56:57 +08:00 |
|
 bottlefishandCursor
|
7884812131
|
fix(eye): 运行时检测 EyeUnifiedSprite 平台支持
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-02 17:56:51 +08:00 |
|
 bottlefishandCursor
|
33be87215e
|
fix(eye-shader): 模糊仅混 RGB 保留 alpha 并减移动端采样
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-02 17:56:50 +08:00 |
|
 bottlefishandCursor
|
f3c3994f5c
|
fix(memory): 调频 shader 不可用回退 Volume 并绑定场景引用
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-02 17:56:41 +08:00 |
|
 bottlefishandCursor
|
bd94302714
|
fix(memory-shader): 修复调频模糊导致 alpha 变透明并优化移动端采样
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-02 17:56:33 +08:00 |
|
 bottlefishandCursor
|
3c7662679c
|
chore(ui): 移动端临时显示快进按钮
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-02 17:36:45 +08:00 |
|
 bottlefishandCursor
|
0832e4cac1
|
fix(eye): 遮罩 shader 失败时跳过全屏黑屏
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-02 17:36:39 +08:00 |
|
 bottlefishandCursor
|
b26f7d0222
|
yarn(fp): 移除 Peipei1 模块高亮指令
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-02 16:38:11 +08:00 |
|
 bottlefishandCursor
|
80d32a73d8
|
fix(ui): 主界面加载前黑屏遮罩,就绪后再淡出
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-02 16:38:06 +08:00 |
|
bottlefish
|
fa3954bbbb
|
去除测试文本
|
2026-07-02 16:23:44 +08:00 |
|
 bottlefishandCursor
|
58068d1a28
|
art(peipei): 更新佩佩视角屋子导出资源
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-01 21:13:53 +08:00 |
|
 bottlefishandCursor
|
2f1bd5707e
|
yarn(eye): 移除重复聚焦与上色命令
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-01 21:13:42 +08:00 |
|
 bottlefishandCursor
|
af3c39dcb3
|
fix(eye): 修正视觉聚焦上色流程与 indicator 色值
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-01 21:13:07 +08:00 |
|
 bottlefishandCursor
|
d6e7afe4b3
|
fix(memory): 增强记忆调谐清晰度与扭曲表现
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-01 21:12:51 +08:00 |
|
bottlefish
|
df70089ecc
|
替换塔罗素材
|
2026-07-01 19:40:09 +08:00 |
|
 bottlefishandCursor
|
e6dfab3b51
|
scene(peipei): 同步视觉模块眨眼演出参数
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-01 18:28:42 +08:00 |
|
 bottlefishandCursor
|
9124a4bd6b
|
feat(eye): 移动结束后先眨眼再触发聚焦或想象效果
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-01 18:28:36 +08:00 |
|
 bottlefishandCursor
|
aaf248a0ef
|
feat(eye): 添加聚焦/想象演出眨眼调参项
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-01 18:28:31 +08:00 |
|
 bottlefishandCursor
|
7177039f71
|
feat(eye): 视口遮罩演出眨眼序列与自动眨眼冷却重置
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-01 18:28:24 +08:00 |
|
 bottlefishandCursor
|
8f6616920c
|
docs(agent): 添加 AgentBridge 自动化计划草案
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-01 17:44:37 +08:00 |
|
 bottlefishandCursor
|
660f8e24ee
|
fix(eye): 修复视口遮罩不可见并避免遮挡系统 UI
- 将 overlay Canvas 设到 UI 层以匹配 UI Camera culling mask
- sortingOrder 设为 0,位于 UI Canvas(1) 与 Dialog(3) 之下
- 修正 EnterModule 与 Start 时序,避免模块激活后被误关
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-01 17:39:24 +08:00 |
|
bottlefish
|
929e6f0086
|
清理佩佩场景
|
2026-07-01 17:04:24 +08:00 |
|
 bottlefishandCursor
|
6d6184e2de
|
scene(peipei): 同步 EyeViewportOverlay sortingOrder
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 21:21:00 +08:00 |
|
 bottlefishandCursor
|
9867c84ccf
|
fix(eye): 视觉模块 overlay 不遮挡系统 UI 与对话框
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 21:20:54 +08:00 |
|
 bottlefishandCursor
|
e4d7b03a89
|
scene(peipei): 同步 GameContent 资源迁入后的 PeipeiFixScene 引用
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 21:04:20 +08:00 |
|
 bottlefishandCursor
|
e5306f2b82
|
art(peipei): 佩佩维修关美术迁入 Scene_PeipeiFix/Art
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 20:55:35 +08:00 |
|
 bottlefishandCursor
|
46cdbd3dd2
|
art(peipei): UFSearchMemory 材质迁入 Scene_PeipeiFix
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 20:55:26 +08:00 |
|
 bottlefishandCursor
|
58488547ce
|
refactor(peipei): Eye 材质迁入 Scene_PeipeiFix/Material/Eye
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 20:55:20 +08:00 |
|
 bottlefishandCursor
|
6f8e306fb6
|
art(memory): maskTexture 迁入 Feature_Memory/Render
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 20:55:12 +08:00 |
|
 bottlefishandCursor
|
4fa3aac335
|
art(memory): overlay 笔刷迁入 Feature_Memory/Art/Overlay
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 20:55:04 +08:00 |
|
 bottlefishandCursor
|
568e6ff867
|
refactor(memory): 记忆材质迁入 Feature_Memory/Material
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 20:54:56 +08:00 |
|
 bottlefishandCursor
|
eefce92f58
|
scene(peipei): 配置记忆 overlay 与 MemoryProcess 引用
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 20:39:50 +08:00 |
|
 bottlefishandCursor
|
d33d4b9dc4
|
perf(memory): 调整记忆高斯模糊卷积核
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 20:39:44 +08:00 |
|
 bottlefishandCursor
|
c761e9afd7
|
refactor(memory): 精简 MemoryForFade 材质属性
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 20:39:36 +08:00 |
|
 bottlefishandCursor
|
e884f4fb42
|
art(memory): 新增 MemoryOverlay 材质
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 20:39:31 +08:00 |
|
 bottlefishandCursor
|
f35edeabe8
|
feat(memory): 搜索 overlay 遮罩与调频目标采样优化
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 20:39:26 +08:00 |
|
 bottlefishandCursor
|
d001c824a0
|
feat(memory): 暴露滑条起始值与最大值供目标采样
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 20:39:08 +08:00 |
|
 bottlefishandCursor
|
a97b00072a
|
scene(peipei): 更新 PeipeiFixScene Eye/UF 引用
同步 EyeTarget 运行时材质命名与 UF/错色 overlay 场景配置。
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 16:14:38 +08:00 |
|
 bottlefishandCursor
|
06be1d6eef
|
fix(peipei): UF_spriteIn 从 Yarn 变量解析 EyeTarget
切换 UF 模式后 CurrentTarget 可能为空,回退读取 $currentEyeTarget。
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 16:14:33 +08:00 |
|
 bottlefishandCursor
|
6dbd6917f9
|
refactor(peipei): UF 效果改由后处理 Volume 驱动
将 UF 想象/记忆/Ascii 状态从 unified shader weight 迁移至 Volume weight tween。
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 16:14:22 +08:00 |
|
 bottlefishandCursor
|
57e20d0dce
|
fix(peipei): UF overlay fade 前激活 Sprite
fade in 时启用 overlay GameObject,fade out 完成后隐藏。
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 16:14:16 +08:00 |
|
 bottlefishandCursor
|
29a1c7d7cb
|
feat(peipei): 错色 Error overlay 淡入淡出驱动
自动绑定 sibling Error Sprite,并在 WrongColor 状态切换时同步 overlay alpha。
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 16:14:10 +08:00 |
|
 bottlefishandCursor
|
04b441d977
|
feat(peipei-eye): 新增视口椭圆遮罩与眨眼效果
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 13:55:57 +08:00 |
|
 bottlefishandCursor
|
488149e8d4
|
fix(peipei-eye): 编辑模式下改用 sharedMaterial 避免材质泄漏
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 13:55:51 +08:00 |
|
 bottlefishandCursor
|
7a14cc52e9
|
scene(peipei): 配置 unified eye 与视觉调参
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 12:54:56 +08:00 |
|
 bottlefishandCursor
|
cc069b1da3
|
fix(fix-system): 调整视觉模块进入时 UI 时序
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 12:54:42 +08:00 |
|
 bottlefishandCursor
|
2fcb998e6f
|
refactor(peipei-eye): 视觉模块平移改用 Cinemachine 锚点
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 12:54:35 +08:00 |
|
 bottlefishandCursor
|
140e05b4d1
|
feat(peipei-eye): UF 效果迁移到 unified sprite 权重
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 12:54:29 +08:00 |
|
 bottlefishandCursor
|
07d330f6db
|
refactor(peipei-eye): 重构 Eye 上色为 unified 驱动并集中调参
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 12:54:23 +08:00 |
|
 bottlefishandCursor
|
4f6f5a1ae9
|
feat(peipei-eye): 新增 EyeUnifiedSprite 着色器与材质
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 12:54:08 +08:00 |
|
bottlefish
|
db73b64980
|
Merge branch '佩佩记忆部分优化' of http://114.67.212.218:8011/aibis-dream/aibis-dream into 佩佩记忆部分优化
|
2026-06-29 22:58:45 +08:00 |
|
bottlefish
|
ece0d4ed8e
|
scene(peipei): 配置记忆画面UI显示
|
2026-06-29 22:58:01 +08:00 |
|
bottlefish
|
268bdd19d9
|
feat(fix-system): 支持记忆画面使用UI显示
|
2026-06-29 22:57:14 +08:00 |
|
bottlefish
|
40358dd8a1
|
feat(fix-system): 支持记忆画面使用UI显示
|
2026-06-29 22:56:28 +08:00 |
|
bottlefish
|
f42ec20dc8
|
art(ui): 更新默认字体备用字形
|
2026-06-29 22:23:43 +08:00 |
|
bottlefish
|
ca3d4cb3cb
|
scene(peipei): 更新佩佩记忆场景配置
|
2026-06-29 22:23:26 +08:00 |
|
bottlefish
|
814b659c39
|
feat(fix-system): 迁移记忆调频到精灵材质
|
2026-06-29 22:23:10 +08:00 |
|
bottlefish
|
c392c81d31
|
build: 切换 Unity MCP 依赖分支
|
2026-06-29 22:22:10 +08:00 |
|
bottlefish
|
228f91e8ab
|
Lock Day1 sleep flow and allow early ring pickup
|
2026-06-29 17:04:21 +08:00 |
|
bottlefish
|
a36dc7c003
|
Fix mobile render texture black screens
|
2026-06-29 16:34:26 +08:00 |
|
bottlefish
|
5efb2ff157
|
fix: guard eye module input initialization
|
2026-06-27 00:34:25 +08:00 |
|
bottlefish
|
43465e8f34
|
feat: add memory tuning sprite shader
|
2026-06-26 23:59:10 +08:00 |
|
bottlefish
|
bf416f604b
|
fix: handle Yarn initial variable storage fallback
|
2026-06-26 23:57:38 +08:00 |
|
bottlefish
|
ebe18fd8e1
|
修复isPeipeiBE相关错漏
|
2026-04-25 20:56:52 +08:00 |
|
bottlefish
|
999095b27e
|
修改UF内的色觉晶圆层级
|
2026-04-23 16:36:26 +08:00 |
|
bottlefish
|
da3fed3c07
|
fix(yarn,loc): Day1 涂画线文案与 ppStage3 分支
Made-with: Cursor
|
2026-04-23 16:32:02 +08:00 |
|
bottlefish
|
bbc51283dc
|
fix(yarn,loc): 佩佩 BE 外出迁至 Day2 夜并统一 global_isPeipeiBE
Made-with: Cursor
|
2026-04-23 16:31:49 +08:00 |
|
bottlefish
|
42d1f431b6
|
fix(storage): Yarn 全局变量前缀改为 $global_
Made-with: Cursor
|
2026-04-23 16:31:35 +08:00 |
|
bottlefish
|
f48e733663
|
修复扩展模块层级错误
|
2026-04-23 14:31:43 +08:00 |
|
bottlefish
|
b8f45e1466
|
Merge branch '后处理设置修改' into 'develop'
提交版本号
See merge request aibis-dream/aibis-dream!696
|
2026-04-21 12:08:17 +00:00 |
|
bottlefish
|
ebe0dd7c59
|
提交版本号
|
2026-04-21 20:07:38 +08:00 |
|
bottlefish
|
f1e7e020f1
|
Merge branch '后处理设置修改' into 'develop'
修改相机后处理设置
See merge request aibis-dream/aibis-dream!695
|
2026-04-21 12:00:31 +00:00 |
|
bottlefish
|
922186cf42
|
修改相机后处理设置
|
2026-04-21 19:59:49 +08:00 |
|
bottlefish
|
47d05a9495
|
Merge branch 'timelinebug修复' into 'develop'
fix(yarn): Huoshan1 EventNode 增加 LEyePlugIn 桥接节点
See merge request aibis-dream/aibis-dream!687
|
2026-04-16 08:27:28 +00:00 |
|
bottlefish
|
4f76d956b4
|
fix(scene): Persistence 相机剔除与酒吧场景坐标
Made-with: Cursor
|
2026-04-16 16:26:43 +08:00 |
|
bottlefish
|
7be4edff84
|
fix(scene): PeipeiFix 场景布局与动画曲线
Made-with: Cursor
|
2026-04-16 16:26:34 +08:00 |
|
bottlefish
|
bb3141b7d5
|
fix(render): Renderer2D 滤镜核参数调整
Made-with: Cursor
|
2026-04-16 16:26:26 +08:00 |
|
bottlefish
|
ca592b3a01
|
fix(i18n): Day2 中段与睡眠本地化同步
Made-with: Cursor
|
2026-04-16 16:26:18 +08:00 |
|
bottlefish
|
6a0405a10c
|
fix(i18n): Peipei2 对话本地化同步
Made-with: Cursor
|
2026-04-16 16:26:09 +08:00 |
|
bottlefish
|
e1d0a6dfd4
|
fix(yarn): Peipei2 Stage10-12 术前手术与结局流程调整
Made-with: Cursor
|
2026-04-16 16:25:58 +08:00 |
|
bottlefish
|
334dc060a0
|
chore(addressables): 注册头痛 Timeline 与火山头痛 playable
Made-with: Cursor
|
2026-04-16 16:25:47 +08:00 |
|
bottlefish
|
023e7abc42
|
fix(yarn): Huoshan1 EventNode 增加 LEyePlugIn 桥接节点
Made-with: Cursor
|
2026-04-16 16:25:34 +08:00 |
|
bottlefish
|
03f9cf1ddb
|
Merge branch '4.16Bug修复' into 'develop'
fix(yarn): Day2 中段移除重复诊室外火山 init_actor,并同步本地化
See merge request aibis-dream/aibis-dream!684
|
2026-04-16 07:29:04 +00:00 |
|
bottlefish
|
fb763be06f
|
brige修改
|
2026-04-16 15:28:29 +08:00 |
|
bottlefish
|
30c2107c88
|
fix(scene): Bridge 场景 Bloom 与后处理权重调整
Made-with: Cursor
|
2026-04-16 15:02:48 +08:00 |
|
bottlefish
|
920d137ed1
|
fix(art): 坠落序列 CG 资源与 meta 调整
Made-with: Cursor
|
2026-04-16 15:02:38 +08:00 |
|
bottlefish
|
5b833404da
|
fix(yarn): Peipei2 Stage8 停止想象 渐入渐出与 UF 告警
Made-with: Cursor
|
2026-04-16 15:02:26 +08:00 |
|
bottlefish
|
ac5dcc196e
|
fix(yarn): Day2 睡眠段结尾衔接 NextYarn,并同步本地化
Made-with: Cursor
|
2026-04-16 15:02:15 +08:00 |
|
bottlefish
|
2461e75379
|
fix(yarn): Day2 中段移除重复诊室外火山 init_actor,并同步本地化
Made-with: Cursor
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2026-04-16 15:02:07 +08:00 |
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bottlefish
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3364a57fb6
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Merge branch '修改坠落素材' into 'develop'
替换素材
See merge request aibis-dream/aibis-dream!682
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2026-04-16 06:11:06 +00:00 |
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bottlefish
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c4156a3ee5
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替换素材
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2026-04-16 14:09:59 +08:00 |
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bottlefish
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7c770c4ea3
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Merge branch '诊室外医生动画补充' into 'develop'
feat(诊室外): 火山角色动画与原始资源
See merge request aibis-dream/aibis-dream!679
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2026-04-15 16:27:03 +00:00 |
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bottlefish
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aee7143511
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Merge branch 'develop' into 诊室外医生动画补充
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2026-04-16 00:26:18 +08:00 |
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