dingyuntian
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31e6ae87be
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fix: 存档功能修理
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2026-07-27 16:00:30 +08:00 |
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 dingyuntianandCursor
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a9bc442bc8
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feat(save): 为存档锚点增加显式恢复标记并加固退出档
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-26 23:37:47 +08:00 |
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dingyuntian
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82c15e8f48
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feat: 存档系统增加退出节点保存时机
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2026-07-26 19:59:56 +08:00 |
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dingyuntian
|
e6ae903c03
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feat: 测试存档功能
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2026-07-24 13:16:03 +08:00 |
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dingyuntian
|
28e4214413
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feat: 清除几个旧的混用测试存档功能
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2026-07-23 15:42:21 +08:00 |
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dingyuntian
|
d10dfc1892
|
feat: 开发模式
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2026-07-20 14:29:47 +08:00 |
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dingyuntian
|
21d51945c3
|
feat: GameManager相关重构
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2026-07-17 14:24:02 +08:00 |
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bottlefish
|
cb1ddc1f93
|
Merge branch 'develop' into 7.11春优化
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2026-07-16 18:42:23 +08:00 |
|
bottlefish
|
8deff54e48
|
feat(save): 增强开发存档跳转与严格校验
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2026-07-16 18:39:50 +08:00 |
|
dingyuntian
|
f51a670239
|
refactor: 将淡入淡出迁移到 ScreenTransitionPanel
- 将 BaseYarnCommand、FixSystemNew 各状态、GameManager、
SaveSystem、PlayToolPanel 中的 PlayToolPanel 遮罩调用
统一迁移到 ScreenTransitionPanel
- 从 PlayToolPanel 移除 _fadeImage 及相关 fade 方法
- 从 Play Tool Panel Prefab 移除 Fade Image 子对象
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2026-07-16 17:56:51 +08:00 |
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bottlefish
|
233cedd528
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Merge branch 'develop' into 7.3春优化
|
2026-07-09 14:19:28 +08:00 |
|
 bottlefishandCursor
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d9c8e85f2b
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fix(save): 读档前恢复 timeScale 并用 unscaledTime 淡入
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-06 20:21:52 +08:00 |
|
dingyuntian
|
aea6483849
|
feat(UI): 首页UI更新
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2026-07-03 23:30:38 +08:00 |
|
dingyuntian
|
517a03bbc3
|
perf(save): 优化存档写入性能并支持关闭缩略图
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2026-07-02 19:15:11 +08:00 |
|
dingyuntian
|
3e2d1e931a
|
feat(ui): 重构终端面板,拆分主菜单与局内终端
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2026-07-02 02:44:02 +08:00 |
|
 dingyuntianandCursor
|
024202b19e
|
feat(ui): 添加 TerminalPanel 统一终端 UI 导航并移除旧面板
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-01 19:03:14 +08:00 |
|
 dingyuntianandCursor
|
a05d5d476c
|
feat(ui): 添加 Terminal 风格主界面 UI 系统
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-01 12:06:11 +08:00 |
|
dingyuntian
|
3775aed368
|
feat(save): 支持无节点 anchor 恢复与延迟屏幕遮罩应用
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2026-06-29 15:59:21 +08:00 |
|
dingyuntian
|
5a0b7a047b
|
feat(save-system): 新增 Yarn <<save>> 显式存档与测试归档模式
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2026-06-24 22:45:00 +08:00 |
|
dingyuntian
|
e90da7bab7
|
fix(save-system): 修复读档时 UI 与游戏状态未对齐
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2026-06-24 22:44:43 +08:00 |
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dingyuntian
|
67668f18e0
|
feat(SaveSystem): 读档编排 Phase+Barrier 与自动存档抑制
|
2026-06-22 14:48:30 +08:00 |
|
 dingyuntianandCursor
|
0a6e892504
|
feat(save): 实现 Yarn tag 自动存档判定与异步写盘
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-18 14:34:19 +08:00 |
|
dingyuntian
|
e01c8af449
|
feat(save): 添加可存点判定器与节点事件触发机制
|
2026-06-12 19:58:20 +08:00 |
|
dingyuntian
|
d6912fb1a6
|
feat(save): 迁移存读档入口到槽位系统
将游戏流程接入 P2 槽位层:
- SaveRestoreOrchestrator:SaveToAutoSlot / CreateManualSlot / RestoreFromSlot
- GameManager:<<auto_save>> 调用新入口,新增 StartWithSlot 读档入口
保留 RestoreFromFile 旧档兼容路径。
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2026-06-12 17:41:10 +08:00 |
|
dingyuntian
|
33a028f071
|
feat(save): 添加快照存档系统核心框架
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2026-06-03 19:56:45 +08:00 |
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