- 将 BaseYarnCommand、FixSystemNew 各状态、GameManager、 SaveSystem、PlayToolPanel 中的 PlayToolPanel 遮罩调用 统一迁移到 ScreenTransitionPanel - 从 PlayToolPanel 移除 _fadeImage 及相关 fade 方法 - 从 Play Tool Panel Prefab 移除 Fade Image 子对象
375 lines
14 KiB
C#
375 lines
14 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using AibisDream.Framework;
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using AibisDream.UI;
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using UnityEngine;
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namespace AibisDream.SaveSystem
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{
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/// <summary>
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/// 存读档流程编排层:连接 UI、<see cref="SnapshotService"/> 与槽位系统。
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/// </summary>
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public static class SaveRestoreOrchestrator
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{
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/// <summary>是否正在读档还原中;供 UI / 日志 / 外部系统观察。</summary>
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public static bool IsRestoring { get; private set; }
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/// <summary>是否处于自动存档抑制作用域;真正用于防止读档期间覆盖 slot_0。</summary>
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public static bool IsAutoSaveSuppressed => _autoSaveSuppressDepth > 0;
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public static IReadOnlyList<string> LastRestoreLog => _lastRestoreLog;
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private static bool _isAutoSaving;
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private static int _autoSaveSuppressDepth;
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private static readonly List<string> _lastRestoreLog = new();
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private const float RestoreFadeDuration = 0.2f;
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/// <summary>启动自动存档协程(手动/调试入口)。</summary>
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public static void TryAutoSave()
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{
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if (YarnVariableStorage.Instance == null)
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{
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Debug.LogError("[SaveRestoreOrchestrator] YarnVariableStorage 未初始化");
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return;
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}
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if (!SavePointEvaluator.CanAutoSave(out var reason))
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{
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Debug.LogWarning($"[SaveRestoreOrchestrator] 当前不是可存点,跳过自动存档:{reason}");
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return;
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}
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var (triggerNodeName, _) = DialogController.Instance.GetCurrentNodeContext();
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DialogController.Instance.StartCoroutine(AutoSaveRoutine(triggerNodeName));
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}
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/// <summary>自动存档协程:settle 一帧 → 主线程 Capture → 后台序列化写盘(不阻塞主线程)。</summary>
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/// <param name="triggerNodeName">见 <see cref="SnapshotCapture.Capture"/>;显式 save 传 null。</param>
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/// <param name="omitAnchor">为 true 时不写入 Yarn 节点 anchor。</param>
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public static IEnumerator AutoSaveRoutine(string triggerNodeName = null, bool omitAnchor = false)
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{
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if (_isAutoSaving)
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{
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Debug.LogWarning("[SaveRestoreOrchestrator] 存档进行中,跳过重复请求。");
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yield break;
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}
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yield return null;
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if (_isAutoSaving)
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{
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Debug.LogWarning("[SaveRestoreOrchestrator] 存档进行中,跳过重复请求。");
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yield break;
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}
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_isAutoSaving = true;
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var infoPanel = UIManager.Instance.GetPanel<InfoPanel>();
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infoPanel?.ShowSaveLoading();
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SaveSnapshot snapshot;
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byte[] thumbnail;
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try
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{
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using (new CodeTimer("SaveSnapshot"))
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{
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snapshot = SnapshotService.Capture(triggerNodeName, omitAnchor);
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thumbnail = SlotThumbnailCapture.CapturePng();
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}
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}
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catch (Exception ex)
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{
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Debug.LogError($"[SaveRestoreOrchestrator] 自动存档 Capture 失败: {ex}");
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infoPanel?.HideSaveLoading();
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_isAutoSaving = false;
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yield break;
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}
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infoPanel?.HideSaveLoading();
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if (TestSaveArchive.IsEnabled)
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{
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TestSaveArchive.Archive(snapshot, thumbnail);
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Debug.Log("[SaveRestoreOrchestrator] 测试存档模式:已写入 testsavs(不覆盖 slot_0)。");
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_isAutoSaving = false;
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}
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else
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{
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_ = SlotManager.SaveToAutoSlotAsync(snapshot, thumbnail).ContinueWith(
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writeTask =>
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{
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if (writeTask.IsFaulted)
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{
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Debug.LogError(
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$"[SaveRestoreOrchestrator] 自动存档写盘失败: {writeTask.Exception?.GetBaseException()}");
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}
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_isAutoSaving = false;
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},
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TaskContinuationOptions.ExecuteSynchronously);
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}
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if (omitAnchor || (snapshot?.anchor != null && string.IsNullOrEmpty(snapshot.anchor.nodeName)))
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{
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Debug.Log("[SaveRestoreOrchestrator] 已保存无 Yarn 节点 anchor 的状态。");
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}
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}
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/// <summary>
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/// Yarn <c><<save>></c> 显式存档:默认 omit anchor,调用方需已通过 <see cref="SavePointEvaluator.CanExplicitSave"/>。
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/// </summary>
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public static IEnumerator ExplicitSaveRoutine()
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{
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yield return AutoSaveRoutine(triggerNodeName: null, omitAnchor: true);
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}
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/// <summary>将当前自动档复制到指定手动档。</summary>
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public static void CreateManualSlot(int slotIndex)
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{
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if (!SavePointEvaluator.CanManualSave(out var reason))
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{
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Debug.LogWarning($"[SaveRestoreOrchestrator] 当前不可手动存档:{reason}");
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return;
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}
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SlotManager.CopyAutoToManual(slotIndex);
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}
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/// <summary>从指定槽位读档并还原。</summary>
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public static IEnumerator RestoreFromSlot(int slotIndex)
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{
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var snapshot = SlotManager.LoadSnapshot(slotIndex);
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if (snapshot == null)
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{
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Debug.LogError($"[SaveRestoreOrchestrator] 槽位 {slotIndex} 不存在或读取失败");
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yield break;
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}
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yield return RestoreSnapshot(snapshot, $"slot_{slotIndex}");
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}
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/// <summary>从文件读档并还原;自动区分新快照格式与 legacy 格式。</summary>
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public static IEnumerator RestoreFromFile(string savePath)
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{
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if (SnapshotPersistence.IsLegacyFormat(savePath))
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{
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Debug.LogWarning("[SaveRestoreOrchestrator] 检测到旧格式存档,请使用新快照格式重新保存。");
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yield return RestoreLegacyWithFlow(savePath);
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yield break;
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}
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SaveSnapshot snapshot;
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using (new CodeTimer("LoadSnapshot"))
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{
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snapshot = SnapshotPersistence.Load(savePath);
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}
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yield return RestoreSnapshot(snapshot, savePath);
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}
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public static IDisposable SuppressAutoSaveScope(string reason)
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{
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_autoSaveSuppressDepth++;
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Debug.Log($"[SaveRestoreOrchestrator] SuppressAutoSave begin: {reason}, depth={_autoSaveSuppressDepth}");
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return new AutoSaveSuppressScope(reason);
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}
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/// <summary>旧档:仅恢复 Yarn 变量,再 Capture 写入 slot_0 完成格式迁移。</summary>
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private static IEnumerator RestoreLegacy(string savePath)
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{
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var saveData = SnapshotPersistence.ReadLegacySaveRoot(savePath);
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var floatDict = saveData["floatDict"]?.ToObject<Dictionary<string, float>>();
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var stringDict = saveData["stringDict"]?.ToObject<Dictionary<string, string>>();
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var boolDict = saveData["boolDict"]?.ToObject<Dictionary<string, bool>>();
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YarnVariableStorage.Instance.SetAllVariables(floatDict, stringDict, boolDict);
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if (saveData["systemData"] != null)
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{
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Debug.LogWarning(
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"[SaveRestoreOrchestrator] 旧档 systemData 段已无法还原(IData 已移除);" +
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"仅恢复 Yarn 变量并迁移为新快照格式。");
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}
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var snapshot = SnapshotService.Capture();
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SlotManager.SaveToAutoSlot(snapshot, null);
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yield break;
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}
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private static IEnumerator RestoreLegacyWithFlow(string savePath)
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{
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using (SuppressAutoSaveScope("RestoreLegacy"))
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{
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IsRestoring = true;
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ResetRestoreLog("legacy");
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try
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{
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PrepareGameSessionForRestore();
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yield return FadeInForRestore();
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yield return RestoreLegacy(savePath);
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yield return null;
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FinalizeGameSessionAfterRestore();
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yield return FadeOutForRestore();
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ScreenSnapshotHelper.ApplyDeferredFadeScreenIfNeeded();
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}
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finally
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{
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IsRestoring = false;
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AddRestoreLog("Legacy restore finished");
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}
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}
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}
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private static IEnumerator RestoreSnapshot(SaveSnapshot snapshot, string sourceLabel)
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{
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if (snapshot == null)
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{
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Debug.LogError("[SaveRestoreOrchestrator] snapshot 为 null,无法读档。");
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yield break;
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}
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using (SuppressAutoSaveScope($"RestoreSnapshot:{sourceLabel}"))
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{
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IsRestoring = true;
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ResetRestoreLog(sourceLabel);
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var context = new SnapshotRestoreContext(snapshot, logStep: AddRestoreLog);
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try
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{
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PrepareGameSessionForRestore();
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yield return FadeInForRestore();
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SnapshotRegistry.EnsureInitialized();
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yield return SnapshotRestore.RestoreState(YarnVariableStorage.Instance, snapshot, context);
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yield return SnapshotRestore.RestoreAnchor(snapshot, context);
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AddRestoreLog("Phase 3.5: settle one frame");
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yield return null;
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FinalizeGameSessionAfterRestore();
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yield return FadeOutForRestore();
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ScreenSnapshotHelper.ApplyDeferredFadeScreenIfNeeded();
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}
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finally
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{
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IsRestoring = false;
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AddRestoreLog("Restore finished");
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}
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}
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}
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/// <summary>
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/// 读档前对齐「已进入游戏」的 UI 与输入状态。
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/// 编辑器测试工具等路径可能跳过 <see cref="GameLoopEnum.GameStart"/>,导致 TerminalPanel 未关闭、
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/// <see cref="GameManager.state.isInGame"/> 为 false,从而无法推进对话。
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/// </summary>
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private static void PrepareGameSessionForRestore()
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{
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AddRestoreLog("Prepare game session for restore");
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// 读档淡入使用 DOTween(受 timeScale 影响);若处于暂停态须先恢复,否则 FadeIn 永不结束、画面卡在诊室/终端。
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Time.timeScale = 1f;
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var gameManager = GameManager.Instance;
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if (gameManager != null && !gameManager.state.isInGame)
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{
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EnumEventSystem.Global.Send(GameLoopEnum.GameStart);
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}
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var ui = UIManager.Instance;
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if (ui != null)
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{
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ui.HidePanel<TerminalPanel>();
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ui.HidePanel<InGameTerminalPanel>();
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ui.ShowPanel<MainPanel>();
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ui.HidePanel<SavesPanel>();
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ui.HidePanel<EndPanel>();
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}
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if (gameManager != null && gameManager.state.isInPause)
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{
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gameManager.ContinueGame();
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}
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else
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{
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DialogUIManager.Instance?.OpenCanvas();
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}
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}
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/// <summary>读档完成后确保对话 Canvas 可用、退出暂停态。</summary>
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private static void FinalizeGameSessionAfterRestore()
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{
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AddRestoreLog("Finalize game session after restore");
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DialogUIManager.Instance?.OpenCanvas();
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var gameManager = GameManager.Instance;
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if (gameManager != null && gameManager.state.isInPause)
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{
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gameManager.ContinueGame();
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}
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}
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private static IEnumerator FadeInForRestore()
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{
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AddRestoreLog("Begin restore fade in");
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var panel = UIManager.Instance?.GetPanel<ScreenTransitionPanel>();
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if (panel != null)
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{
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yield return panel.FadeInAsync(RestoreFadeDuration, useUnscaledTime: true);
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}
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}
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private static IEnumerator FadeOutForRestore()
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{
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AddRestoreLog("End restore fade out");
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var panel = UIManager.Instance?.GetPanel<ScreenTransitionPanel>();
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if (panel != null)
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{
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yield return panel.FadeOutAsync(RestoreFadeDuration, useUnscaledTime: true);
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}
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}
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private static void ResetRestoreLog(string sourceLabel)
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{
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_lastRestoreLog.Clear();
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AddRestoreLog($"Restore source: {sourceLabel}");
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}
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private static void AddRestoreLog(string message)
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{
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_lastRestoreLog.Add($"[{DateTime.Now:HH:mm:ss}] {message}");
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Debug.Log($"[SaveRestoreOrchestrator] {message}");
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}
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private sealed class AutoSaveSuppressScope : IDisposable
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{
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private readonly string _reason;
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private bool _disposed;
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public AutoSaveSuppressScope(string reason)
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{
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_reason = reason;
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}
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public void Dispose()
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{
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if (_disposed)
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{
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return;
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}
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_disposed = true;
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_autoSaveSuppressDepth = Math.Max(0, _autoSaveSuppressDepth - 1);
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Debug.Log(
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$"[SaveRestoreOrchestrator] SuppressAutoSave end: {_reason}, depth={_autoSaveSuppressDepth}");
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}
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}
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}
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}
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