将游戏流程接入 P2 槽位层: - SaveRestoreOrchestrator:SaveToAutoSlot / CreateManualSlot / RestoreFromSlot - GameManager:<<auto_save>> 调用新入口,新增 StartWithSlot 读档入口 保留 RestoreFromFile 旧档兼容路径。
109 lines
4.1 KiB
C#
109 lines
4.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using AibisDream.Framework;
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using AibisDream.Kit;
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using AibisDream.UI;
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using Newtonsoft.Json.Linq;
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using UnityEngine;
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namespace AibisDream.SaveSystem
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{
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/// <summary>
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/// 存读档流程编排层:连接 UI、<see cref="SnapshotService"/> 与槽位系统。
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/// <para>
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/// 对外入口:<see cref="SaveToAutoSlot"/>(<<auto_save>>)、
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/// <see cref="CreateManualSlot"/>(手动存档)、
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/// <see cref="RestoreFromSlot"/>(读档)、
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/// <see cref="RestoreFromFile"/>(旧档/调试)。
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/// </para>
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/// </summary>
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public static class SaveRestoreOrchestrator
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{
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/// <summary>捕获快照并写入自动档(slot 0);含保存 Loading UI。</summary>
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public static void SaveToAutoSlot()
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{
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var host = YarnVariableStorage.Instance;
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if (host == null)
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{
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Debug.LogError("[SaveRestoreOrchestrator] YarnVariableStorage 未初始化");
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return;
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}
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ActionKit.Sequence()
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.Callback(() => UIManager.Instance.GetPanel<InfoPanel>().ShowSaveLoading())
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.Delay(1f)
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.Callback(() => UIManager.Instance.GetPanel<InfoPanel>().HideSaveLoading())
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.Start(host);
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using (new CodeTimer("SaveSnapshot"))
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{
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var snapshot = SnapshotService.Capture();
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var thumbnail = SlotThumbnailCapture.CapturePng();
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SlotManager.SaveToAutoSlot(snapshot, thumbnail);
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}
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}
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/// <summary>将当前自动档复制到指定手动档。</summary>
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public static void CreateManualSlot(int slotIndex)
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{
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SlotManager.CopyAutoToManual(slotIndex);
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}
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/// <summary>从指定槽位读档并还原。</summary>
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public static IEnumerator RestoreFromSlot(int slotIndex)
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{
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var snapshot = SlotManager.LoadSnapshot(slotIndex);
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if (snapshot == null)
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{
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Debug.LogError($"[SaveRestoreOrchestrator] 槽位 {slotIndex} 不存在或读取失败");
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yield break;
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}
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yield return RestoreSnapshot(snapshot);
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}
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/// <summary>从文件读档并还原;自动区分新快照格式与 legacy 格式。</summary>
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public static IEnumerator RestoreFromFile(string savePath)
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{
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if (SnapshotPersistence.IsLegacyFormat(savePath))
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{
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Debug.LogWarning("[SaveRestoreOrchestrator] 检测到旧格式存档,请使用新快照格式重新保存。");
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yield return RestoreLegacy(savePath);
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yield break;
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}
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SaveSnapshot snapshot;
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using (new CodeTimer("LoadSnapshot"))
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{
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snapshot = SnapshotPersistence.Load(savePath);
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}
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yield return RestoreSnapshot(snapshot);
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}
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/// <summary>旧档:Yarn 变量 + DeepRepairDataRegistry systemData。</summary>
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private static IEnumerator RestoreLegacy(string savePath)
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{
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var saveData = SnapshotPersistence.ReadLegacySaveRoot(savePath);
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var floatDict = saveData["floatDict"]?.ToObject<Dictionary<string, float>>();
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var stringDict = saveData["stringDict"]?.ToObject<Dictionary<string, string>>();
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var boolDict = saveData["boolDict"]?.ToObject<Dictionary<string, bool>>();
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YarnVariableStorage.Instance.SetAllVariables(floatDict, stringDict, boolDict);
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if (saveData["systemData"] is JObject systemDataJson)
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{
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yield return DeepRepairDataRegistry.LoadByJson(systemDataJson);
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}
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// 旧档还原后自动固化为新格式,方便后续使用槽位系统
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var snapshot = SnapshotService.Capture();
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SlotManager.SaveToAutoSlot(snapshot, null);
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}
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private static IEnumerator RestoreSnapshot(SaveSnapshot snapshot)
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{
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yield return SnapshotService.Restore(snapshot);
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}
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}
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}
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