Commit Graph
2387 Commits
Author SHA1 Message Date
Ovid a8fcb42f85 Merge branch 'develop' into feature/全文捉虫 2026-07-02 02:40:42 +08:00
Ovid 7ddada9726 musicdebug 2026-07-02 02:38:39 +08:00
Ovid b89fb35559 music debug 2026-07-02 02:37:25 +08:00
Ovid f726472d8a text debug,接音乐 2026-07-02 02:09:15 +08:00
dingyuntian 2ef0cff2f1 Merge branch '7.1春细节优化' into 'develop'
fix(eye): 修复视口遮罩不可见并避免遮挡系统 UI

See merge request aibis-dream/aibis-dream!720
2026-07-01 14:04:29 +00:00
bottlefishandCursor 58068d1a28 art(peipei): 更新佩佩视角屋子导出资源
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-01 21:13:53 +08:00
bottlefishandCursor 2f1bd5707e yarn(eye): 移除重复聚焦与上色命令
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-01 21:13:42 +08:00
bottlefishandCursor af3c39dcb3 fix(eye): 修正视觉聚焦上色流程与 indicator 色值
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-01 21:13:07 +08:00
bottlefishandCursor d6e7afe4b3 fix(memory): 增强记忆调谐清晰度与扭曲表现
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-01 21:12:51 +08:00
bottlefish df70089ecc 替换塔罗素材 2026-07-01 19:40:09 +08:00
Ovid 79a4976d42 Merge branch 'develop' into feature/全文捉虫 2026-07-01 19:16:17 +08:00
dingyuntian 41e02d48d8 fix(chapter): 章节调整 2026-07-01 19:14:15 +08:00
dingyuntian 3b96003c03 Merge branch 'develop' into feature/UI更新 2026-07-01 19:09:45 +08:00
dingyuntianandCursor f4ee41c522 scene(ui): 更新 Terminal UI 预制体与 Persistence 场景
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-01 19:03:38 +08:00
dingyuntianandCursor 024202b19e feat(ui): 添加 TerminalPanel 统一终端 UI 导航并移除旧面板
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-01 19:03:14 +08:00
dingyuntianandCursor 4deb565882 refactor(ui): 重构 SelectItem 与 SliderItem 适配 Terminal 设置页
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-01 19:02:49 +08:00
bottlefishandCursor e6dfab3b51 scene(peipei): 同步视觉模块眨眼演出参数
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-01 18:28:42 +08:00
bottlefishandCursor 9124a4bd6b feat(eye): 移动结束后先眨眼再触发聚焦或想象效果
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-01 18:28:36 +08:00
bottlefishandCursor aaf248a0ef feat(eye): 添加聚焦/想象演出眨眼调参项
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-01 18:28:31 +08:00
bottlefishandCursor 7177039f71 feat(eye): 视口遮罩演出眨眼序列与自动眨眼冷却重置
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-01 18:28:24 +08:00
Ovid db73e13bcc Merge branch 'develop' into feature/全文捉虫 2026-07-01 18:04:58 +08:00
Ovid 8ddad4fcfc 整体串通 2026-07-01 18:04:48 +08:00
bottlefishandCursor 660f8e24ee fix(eye): 修复视口遮罩不可见并避免遮挡系统 UI
- 将 overlay Canvas 设到 UI 层以匹配 UI Camera culling mask
- sortingOrder 设为 0,位于 UI Canvas(1) 与 Dialog(3) 之下
- 修正 EnterModule 与 Start 时序,避免模块激活后被误关

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-01 17:39:24 +08:00
bottlefish 929e6f0086 清理佩佩场景 2026-07-01 17:04:24 +08:00
dingyuntian 603dc9dad3 chore(plugin): 删除没有用到的UI插件 2026-07-01 14:27:37 +08:00
dingyuntianandCursor a05d5d476c feat(ui): 添加 Terminal 风格主界面 UI 系统
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-01 12:06:11 +08:00
dingyuntianandCursor da436479db fix(scene-mgmt): 修复场景加载后立即开对话的时序问题
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-01 12:05:46 +08:00
dingyuntian 93a5076369 feat(open): 气泡和相机设置迁移 2026-07-01 12:01:56 +08:00
dingyuntian e50e2f1cd5 art(UI): 初始界面素材 2026-07-01 12:00:48 +08:00
dingyuntian cf016ecc93 fix(font): 字体集缺字 2026-07-01 11:56:23 +08:00
dingyuntian 39cf031761 Merge branch '佩佩记忆部分优化' into 'develop'
feat(peipei-eye): 新增 EyeUnifiedSprite 着色器与材质

See merge request aibis-dream/aibis-dream!718
2026-06-30 13:23:23 +00:00
bottlefishandCursor 6d6184e2de scene(peipei): 同步 EyeViewportOverlay sortingOrder
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 21:21:00 +08:00
bottlefishandCursor 9867c84ccf fix(eye): 视觉模块 overlay 不遮挡系统 UI 与对话框
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 21:20:54 +08:00
bottlefishandCursor e4d7b03a89 scene(peipei): 同步 GameContent 资源迁入后的 PeipeiFixScene 引用
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 21:04:20 +08:00
bottlefishandCursor e5306f2b82 art(peipei): 佩佩维修关美术迁入 Scene_PeipeiFix/Art
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 20:55:35 +08:00
bottlefishandCursor 46cdbd3dd2 art(peipei): UFSearchMemory 材质迁入 Scene_PeipeiFix
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 20:55:26 +08:00
bottlefishandCursor 58488547ce refactor(peipei): Eye 材质迁入 Scene_PeipeiFix/Material/Eye
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 20:55:20 +08:00
bottlefishandCursor 6f8e306fb6 art(memory): maskTexture 迁入 Feature_Memory/Render
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 20:55:12 +08:00
bottlefishandCursor 4fa3aac335 art(memory): overlay 笔刷迁入 Feature_Memory/Art/Overlay
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 20:55:04 +08:00
bottlefishandCursor 568e6ff867 refactor(memory): 记忆材质迁入 Feature_Memory/Material
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 20:54:56 +08:00
bottlefishandCursor eefce92f58 scene(peipei): 配置记忆 overlay 与 MemoryProcess 引用
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 20:39:50 +08:00
bottlefishandCursor d33d4b9dc4 perf(memory): 调整记忆高斯模糊卷积核
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 20:39:44 +08:00
bottlefishandCursor c761e9afd7 refactor(memory): 精简 MemoryForFade 材质属性
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 20:39:36 +08:00
bottlefishandCursor e884f4fb42 art(memory): 新增 MemoryOverlay 材质
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 20:39:31 +08:00
bottlefishandCursor f35edeabe8 feat(memory): 搜索 overlay 遮罩与调频目标采样优化
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 20:39:26 +08:00
bottlefishandCursor d001c824a0 feat(memory): 暴露滑条起始值与最大值供目标采样
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 20:39:08 +08:00
Ovid d865244a02 +br和waitfor,语病检查 2026-06-30 19:40:51 +08:00
bottlefishandCursor a97b00072a scene(peipei): 更新 PeipeiFixScene Eye/UF 引用
同步 EyeTarget 运行时材质命名与 UF/错色 overlay 场景配置。

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 16:14:38 +08:00
bottlefishandCursor 06be1d6eef fix(peipei): UF_spriteIn 从 Yarn 变量解析 EyeTarget
切换 UF 模式后 CurrentTarget 可能为空,回退读取 $currentEyeTarget。

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 16:14:33 +08:00
bottlefishandCursor 6dbd6917f9 refactor(peipei): UF 效果改由后处理 Volume 驱动
将 UF 想象/记忆/Ascii 状态从 unified shader weight 迁移至 Volume weight  tween。

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 16:14:22 +08:00