 bottlefishandCursor
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7177039f71
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feat(eye): 视口遮罩演出眨眼序列与自动眨眼冷却重置
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-01 18:28:24 +08:00 |
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 bottlefishandCursor
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660f8e24ee
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fix(eye): 修复视口遮罩不可见并避免遮挡系统 UI
- 将 overlay Canvas 设到 UI 层以匹配 UI Camera culling mask
- sortingOrder 设为 0,位于 UI Canvas(1) 与 Dialog(3) 之下
- 修正 EnterModule 与 Start 时序,避免模块激活后被误关
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-01 17:39:24 +08:00 |
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 bottlefishandCursor
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9867c84ccf
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fix(eye): 视觉模块 overlay 不遮挡系统 UI 与对话框
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-06-30 21:20:54 +08:00 |
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 bottlefishandCursor
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06be1d6eef
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fix(peipei): UF_spriteIn 从 Yarn 变量解析 EyeTarget
切换 UF 模式后 CurrentTarget 可能为空,回退读取 $currentEyeTarget。
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-06-30 16:14:33 +08:00 |
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 bottlefishandCursor
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6dbd6917f9
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refactor(peipei): UF 效果改由后处理 Volume 驱动
将 UF 想象/记忆/Ascii 状态从 unified shader weight 迁移至 Volume weight tween。
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-06-30 16:14:22 +08:00 |
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 bottlefishandCursor
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57e20d0dce
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fix(peipei): UF overlay fade 前激活 Sprite
fade in 时启用 overlay GameObject,fade out 完成后隐藏。
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-06-30 16:14:16 +08:00 |
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 bottlefishandCursor
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29a1c7d7cb
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feat(peipei): 错色 Error overlay 淡入淡出驱动
自动绑定 sibling Error Sprite,并在 WrongColor 状态切换时同步 overlay alpha。
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-06-30 16:14:10 +08:00 |
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 bottlefishandCursor
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04b441d977
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feat(peipei-eye): 新增视口椭圆遮罩与眨眼效果
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-06-30 13:55:57 +08:00 |
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 bottlefishandCursor
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488149e8d4
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fix(peipei-eye): 编辑模式下改用 sharedMaterial 避免材质泄漏
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-06-30 13:55:51 +08:00 |
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 bottlefishandCursor
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140e05b4d1
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feat(peipei-eye): UF 效果迁移到 unified sprite 权重
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-06-30 12:54:29 +08:00 |
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 bottlefishandCursor
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07d330f6db
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refactor(peipei-eye): 重构 Eye 上色为 unified 驱动并集中调参
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-06-30 12:54:23 +08:00 |
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dingyuntian
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1e60b0005e
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Merge branch 'develop' into 记忆检查shader优化
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2026-06-29 17:52:47 +08:00 |
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bottlefish
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a36dc7c003
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Fix mobile render texture black screens
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2026-06-29 16:34:26 +08:00 |
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bottlefish
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5efb2ff157
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fix: guard eye module input initialization
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2026-06-27 00:34:25 +08:00 |
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dingyuntian
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e4ec8fce57
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refactor(save-system): EyeSystem 与 PunchTape 迁移为显式 DTO 快照
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2026-06-24 22:43:49 +08:00 |
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dingyuntian
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07850fcf1c
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feat: 添加 BubbleSlotKit 与 VirtualCamRegistry 集中管理气泡槽位和虚拟相机
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2026-06-22 19:02:52 +08:00 |
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dingyuntian
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fc4b1c8805
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fix(peipei): 切割线完成后跳转到新事件节点
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2026-06-17 12:51:02 +08:00 |
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dingyuntian
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4bb0215f3d
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feat(fix-system): 为读档添加状态机即时切换与快照支持
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2026-06-11 21:49:18 +08:00 |
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dingyuntian
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8e5346da46
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feat(fix-system): 修复系统迁移到 DeepRepairDataRegistry
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2026-06-03 19:57:46 +08:00 |
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dingyuntian
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a33d6a9fe1
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feat(dialog): 拆分 Yarn 变量存储为独立单例
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2026-06-03 19:57:12 +08:00 |
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dingyuntian
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70e820195e
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style(peipei): 移除UFSystem未使用引用
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2026-04-23 11:56:22 +08:00 |
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dingyuntian
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fcf5b94472
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fix(yarn): 修正 Yarn 对话中 Timeline 调用路径并更新指令
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2026-04-19 14:59:58 +08:00 |
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bottlefish
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c0b658fee0
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fix(tarot): 塔罗逆位用本地 Z 旋转避免镜像闪变
Made-with: Cursor
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2026-04-15 19:10:04 +08:00 |
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bottlefish
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438a4f4ea9
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fix(peipei): 眼睛特效依赖材质的校验与错误提示
Made-with: Cursor
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2026-04-11 18:17:31 +08:00 |
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bottlefish
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534475c0f7
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fix(huoshan): 销售旋钮与发条交互高亮及辉光曲线
Made-with: Cursor
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2026-04-11 18:17:14 +08:00 |
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bottlefish
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5da5c11058
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fix(gameplay): 热图降温目标与火山表情淡入强度
Made-with: Cursor
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2026-04-10 13:34:18 +08:00 |
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bottlefish
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7f2d12b5a5
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美术合入
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2026-04-08 18:28:27 +08:00 |
|
dingyuntian
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209a795141
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Merge branch 'develop' into bugfix/内存问题
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2026-03-27 18:55:12 +08:00 |
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dingyuntian
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bf3120fc1c
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Merge branch 'develop' into bugfix/内存问题
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2026-03-27 16:32:27 +08:00 |
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dingyuntian
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9a9645dfec
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feat: 使用 ResourceSystem 异步加载精灵与关卡配置
Made-with: Cursor
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2026-03-27 15:42:46 +08:00 |
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bottlefish
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f67641407d
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fix(huoshan): 修复多轮表达重叠并支持非目标粒子数配置
Made-with: Cursor
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2026-03-27 14:26:42 +08:00 |
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dingyuntian
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5879aee7a3
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scene(peipei): 调整修复场景布局与切割线交互配置
Made-with: Cursor
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2026-03-26 14:12:21 +08:00 |
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dingyuntian
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e026f0e510
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chore(eye): 删除废弃的EyeTransitionManager和相关旧资源引用
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2026-03-24 15:33:50 +08:00 |
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bottlefish
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e89f8dbe23
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feat(huoshan): 扩展火山语言系统与表情管理
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2026-03-13 22:07:52 +08:00 |
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bottlefish
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421fc9944c
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Merge branch 'develop' into 火山美术合入2.11
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2026-03-13 18:33:30 +08:00 |
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bottlefish
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eea12c1728
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把释放log的序列拆成两部分
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2026-03-13 13:02:40 +08:00 |
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dingyuntian
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ee6fcc7aff
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fix: 修复条件编译和资源系统变更导致的代码问题
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2026-03-12 17:46:51 +08:00 |
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bottlefish
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4bfafa9f7d
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feat(sales): 旋钮盖子开合与环形进度条
Made-with: Cursor
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2026-03-12 17:44:38 +08:00 |
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bottlefish
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8b16db34d8
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feat(language): 非目标粒子干扰效果与火山释放 log 淡出
CandidateParticle 添加干扰抖动;LanguageParticleManager 完成时淡出 panel、button、releaseLog 界面。
Made-with: Cursor
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2026-03-12 15:26:28 +08:00 |
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bottlefish
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17994d4b56
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feat(emotionwave): empty 待机态、预设切换过渡、noiseOnlyBlend、渲染优化
empty 改为极弱噪波待机态;增加预设切换 crossfade 与 flash 效果;
noiseOnlyBlend 支持纯噪波渲染;两段式归一化使 fillAmount=1 正确填满;switch_emotion_wave_config 支持 progress 参数。
Made-with: Cursor
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2026-03-12 15:26:08 +08:00 |
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bottlefish
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0bcdcba8a1
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fix(fix): 调整对话气泡加载时机与销售态槽位优先级
Enter 中先 LoadBubbles 再 SwitchCamera,避免 me: 释放log 时找不到 Player 槽位。
SalesState 中优先使用 salesManager.bubbleSlotGroup,缺失时回退 ScreenSystem。
Made-with: Cursor
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2026-03-12 15:24:46 +08:00 |
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bottlefish
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725c841895
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feat(expression): 表达系统目标/非目标解绑与干扰短句逻辑
Made-with: Cursor
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2026-03-11 20:11:52 +08:00 |
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dingyuntian
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efb2ed69e3
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fix(blockpuzzle): 修复方块拼图回收逻辑和面板显示
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2026-03-09 16:00:11 +08:00 |
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dingyuntian
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c8c2cdcf5d
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feat(blockpuzzle): 重构方块拼图系统支持完整流程
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2026-03-08 22:12:15 +08:00 |
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dingyuntian
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b05e59f564
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feat(fix-system): 重构BlockPuzzle系统,完善石头维修流程
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2026-03-06 18:31:41 +08:00 |
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dingyuntian
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a5cbbc3dc3
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refactor(fix-system): 移除 Engine 拉绳小游戏系统
Made-with: Cursor
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2026-03-06 15:27:35 +08:00 |
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dingyuntian
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62d8945832
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refactor(fix-system): 移除 Gear 齿轮小游戏系统
Made-with: Cursor
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2026-03-06 15:24:06 +08:00 |
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dingyuntian
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bc369bd86e
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feat(fix-system): 整合维修面板灯光系统并重构面板结构
Made-with: Cursor
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2026-03-05 19:11:12 +08:00 |
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dingyuntian
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617c6573b8
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refactor: 重构 BlockPuzzle 迷你游戏系统
Made-with: Cursor
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2026-03-03 21:46:24 +08:00 |
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dingyuntian
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e1e9cf081f
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feat(blockpuzzle): 优化方块拼图长按拖拽抖动手感
Made-with: Cursor
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2026-03-02 20:02:10 +08:00 |
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