bottlefish
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421fc9944c
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Merge branch 'develop' into 火山美术合入2.11
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2026-03-13 18:33:30 +08:00 |
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bottlefish
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b88e48c1aa
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提交
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2026-03-13 17:56:58 +08:00 |
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bottlefish
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5520c358e4
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chore(scene): HuoShanFix 场景更新
Made-with: Cursor
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2026-03-12 17:45:15 +08:00 |
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bottlefish
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86d66a30ee
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chore(huoshan): 火山测试流程与场景资源
Center.yarn 测试流程、本地化导出、HuoShanFixScene、deep.anim、火山log释放操作结束 playable。
Made-with: Cursor
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2026-03-12 15:26:44 +08:00 |
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bottlefish
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ad3e927b0d
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fix(persistence): 修正 testTalkSo 引用与 Transform
Made-with: Cursor
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2026-03-11 20:12:44 +08:00 |
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bottlefish
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3ae25ec362
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feat(scene): 火山表达 UI 与 HuoShanFixScene 布局
Made-with: Cursor
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2026-03-11 20:12:16 +08:00 |
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dingyuntian
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51e121f399
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scene: 更新维修场景和系统 Prefab 配置
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2026-03-09 20:57:19 +08:00 |
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bottlefish
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8c9d360434
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调整Dream终端typewriter速度
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2026-03-09 16:37:14 +08:00 |
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dingyuntian
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26118265d9
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chore: 更新 Addressable 资源配置和场景
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2026-03-09 16:03:18 +08:00 |
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dingyuntian
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3d02781487
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scene: 配置 Persistence 场景音量参数
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2026-03-09 13:05:58 +08:00 |
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dingyuntian
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bd517e2c6c
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scene: 更新石头维修场景配置
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2026-03-08 22:14:09 +08:00 |
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bottlefish
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508eddee47
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梦境表现跑通
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2026-03-06 22:38:17 +08:00 |
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dingyuntian
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43a1d1a303
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scene(fix-system): 更新石头维修场景和面板Prefab配置
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2026-03-06 18:32:15 +08:00 |
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bottlefish
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3fdca23cd3
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跑通一个版本
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2026-03-06 18:09:15 +08:00 |
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dingyuntian
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b2b959fe24
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Merge branch 'develop' into feature/石头流程跑通
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2026-03-06 16:56:44 +08:00 |
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dingyuntian
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23d363463c
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feat(scene-mgmt): 添加全屏图片展示功能
新增全屏/大图展示功能,支持 Yarn 命令控制:
- ShowLargeObj: 显示大图并淡入
- HideLargeObj: 隐藏大图并淡出
- HideAll: 同时隐藏大小图
- 实现大小图互斥切换逻辑
- 重构 HideObj 方法支持可选强制隐藏参数
在梦境场景中配置了大图渲染器和游戏对象,
添加相关 Yarn 命令绑定到 Dialog System。
Made-with: Cursor
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2026-03-06 16:49:23 +08:00 |
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bottlefish
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0275ecea18
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梦境制作存档
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2026-03-06 16:45:02 +08:00 |
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dingyuntian
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36fc4bf577
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scene: 更新维修场景与预制体以支持石头流程
Made-with: Cursor
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2026-03-06 15:30:24 +08:00 |
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dingyuntian
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7e55c05d55
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scene(fix-system): 更新维修相关场景配置
Made-with: Cursor
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2026-03-05 19:11:47 +08:00 |
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dingyuntian
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8458810be6
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chore: 更新场景文件,删除旧测试场景
Made-with: Cursor
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2026-03-03 21:45:32 +08:00 |
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dingyuntian
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c1aa54c4ac
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scene: 调整维修测试场景并新增侧边栏测试场景
Made-with: Cursor
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2026-03-02 20:02:39 +08:00 |
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bottlefish
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c22162ce8b
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修改波形动画,新增波形这里的空状态
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2026-03-02 17:22:57 +08:00 |
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bottlefish
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d4bc913b97
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增加表达表达模块完成时的火山形象,透镜动画修复错误
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2026-03-02 11:59:55 +08:00 |
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bottlefish
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138ecc7f40
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波形屏幕相关表现完善,表达深入修改过程中
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2026-02-28 18:54:00 +08:00 |
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bottlefish
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b4eccaa26b
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修改步进模式进入动画,新增透镜动画
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2026-02-28 16:51:24 +08:00 |
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dingyuntian
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b5a5e853a7
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scene(blockpuzzle): 调整拼图测试场景与预制体交互参数
Made-with: Cursor
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2026-02-28 15:54:50 +08:00 |
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bottlefish
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c0bf455aa2
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feat(huoshan): 火山钳子动画与场景更新
Made-with: Cursor
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2026-02-27 20:58:29 +08:00 |
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bottlefish
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9673bda95b
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fix(scene): Persistence 微小坐标修正
Made-with: Cursor
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2026-02-27 19:06:01 +08:00 |
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bottlefish
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d5b1243437
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feat(scene): HuoShanFixScene 整合钳子 Timeline
Made-with: Cursor
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2026-02-27 19:05:42 +08:00 |
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bottlefish
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7d72a1d50d
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fix: Persistence 场景相机 x 位置微调
Made-with: Cursor
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2026-02-27 15:04:58 +08:00 |
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bottlefish
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64d127f7fb
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feat(huoshan): HuoShanFixScene 步进模式场景配置
Made-with: Cursor
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2026-02-27 15:04:41 +08:00 |
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bottlefish
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6af8b3f5ab
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Merge branch 'develop' into 火山美术合入2.11
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2026-02-26 19:50:59 +08:00 |
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dingyuntian
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1b072f875f
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timeline工具
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2026-02-26 19:01:28 +08:00 |
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bottlefish
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80e68e1749
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scene(huoshan): 更新火山修复场景配置
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2026-02-26 17:18:01 +08:00 |
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dingyuntian
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b6d19e8a8c
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Timeline工具
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2026-02-26 15:42:27 +08:00 |
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dingyuntian
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67b830b50f
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资源分组调整
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2026-02-26 14:14:44 +08:00 |
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dingyuntian
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2f6abce552
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临时提交一下
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2026-02-26 13:47:39 +08:00 |
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dingyuntian
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5555b0c361
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Merge branch '火山头部美术替换' into feature/石头完善
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2026-02-25 20:49:34 +08:00 |
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 bottlefishandCursor
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1ac48c6165
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scene(huoshan): HuoShanFixScene 场景更新
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-02-25 16:20:38 +08:00 |
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 bottlefishandCursor
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e0cb152950
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chore(scene): 更新火山修复场景和持久化场景
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-02-25 14:41:30 +08:00 |
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 bottlefishandCursor
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854989c5e0
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chore(scene): 添加波形测试场景和截图资源
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-02-25 14:40:58 +08:00 |
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 bottlefishandCursor
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d5081efbdf
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chore(scene): 火山场景与持久化场景更新
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-02-13 20:14:03 +08:00 |
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 bottlefishandCursor
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880da10797
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chore(scene): HuoShanFix 场景更新(发条配置等)
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-02-13 16:58:34 +08:00 |
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 bottlefishandCursor
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513fdd2b19
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chore(scene): 火山场景与 Persistence 配置更新(含 LowerLimitLine、SortingLayer、runMode)
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-02-12 22:54:00 +08:00 |
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 bottlefishandCursor
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4ee9cc647f
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chore(huoshang): 移除 SOEditorTool 插件,SellSystem 重命名为 SaleSystem
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-02-12 20:58:01 +08:00 |
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 bottlefishandClaude Opus 4.6
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73285fd47e
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fix(美术): 销售系统场景资源更新与分层
更新 HuoShanFixScene.unity:
- 销售系统美术资源导入
- 按功能分层(滑片、电夹、处理器等可单独控制)
- 便于后续脚本挂载与交互实现
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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2026-02-12 18:48:29 +08:00 |
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 bottlefishandCursor
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200b261823
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feat(scene): 火山修复场景美术调整与对象状态更新
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-02-12 13:08:35 +08:00 |
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dingyuntian
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7273a37e76
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石头手感调整
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2026-02-11 21:04:26 +08:00 |
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 bottlefishandClaude Code
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cdeae42efb
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feat: 添加归档系统和销售系统基础
- 新增Archive相关资源和预制体
- 新增SalesSystem销售系统基础
- 添加火山美术资源文件夹
Co-Authored-By: Claude Code <noreply@anthropic.com>
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2026-02-11 18:25:50 +08:00 |
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dingyuntian
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ae276152dd
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火山头部替换
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2026-02-11 17:39:27 +08:00 |
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