dingyuntian
|
3e2d1e931a
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feat(ui): 重构终端面板,拆分主菜单与局内终端
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2026-07-02 02:44:02 +08:00 |
|
dingyuntian
|
73e6b86579
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fix(android): 安卓兼容
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2026-07-01 19:48:33 +08:00 |
|
dingyuntian
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107a2411e3
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Merge branch 'feature/UI更新' into 'develop'
fix(scene-mgmt): 修复场景加载后立即开对话的时序问题
See merge request aibis-dream/aibis-dream!719
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2026-07-01 11:14:35 +00:00 |
|
dingyuntian
|
41e02d48d8
|
fix(chapter): 章节调整
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2026-07-01 19:14:15 +08:00 |
|
dingyuntian
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3b96003c03
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Merge branch 'develop' into feature/UI更新
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2026-07-01 19:09:45 +08:00 |
|
 dingyuntianandCursor
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f4ee41c522
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scene(ui): 更新 Terminal UI 预制体与 Persistence 场景
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-01 19:03:38 +08:00 |
|
 dingyuntianandCursor
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024202b19e
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feat(ui): 添加 TerminalPanel 统一终端 UI 导航并移除旧面板
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-01 19:03:14 +08:00 |
|
 dingyuntianandCursor
|
4deb565882
|
refactor(ui): 重构 SelectItem 与 SliderItem 适配 Terminal 设置页
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-01 19:02:49 +08:00 |
|
dingyuntian
|
603dc9dad3
|
chore(plugin): 删除没有用到的UI插件
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2026-07-01 14:27:37 +08:00 |
|
 dingyuntianandCursor
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a05d5d476c
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feat(ui): 添加 Terminal 风格主界面 UI 系统
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-01 12:06:11 +08:00 |
|
 dingyuntianandCursor
|
da436479db
|
fix(scene-mgmt): 修复场景加载后立即开对话的时序问题
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-01 12:05:46 +08:00 |
|
dingyuntian
|
93a5076369
|
feat(open): 气泡和相机设置迁移
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2026-07-01 12:01:56 +08:00 |
|
dingyuntian
|
e50e2f1cd5
|
art(UI): 初始界面素材
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2026-07-01 12:00:48 +08:00 |
|
dingyuntian
|
cf016ecc93
|
fix(font): 字体集缺字
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2026-07-01 11:56:23 +08:00 |
|
dingyuntian
|
39cf031761
|
Merge branch '佩佩记忆部分优化' into 'develop'
feat(peipei-eye): 新增 EyeUnifiedSprite 着色器与材质
See merge request aibis-dream/aibis-dream!718
|
2026-06-30 13:23:23 +00:00 |
|
 bottlefishandCursor
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6d6184e2de
|
scene(peipei): 同步 EyeViewportOverlay sortingOrder
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 21:21:00 +08:00 |
|
 bottlefishandCursor
|
9867c84ccf
|
fix(eye): 视觉模块 overlay 不遮挡系统 UI 与对话框
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 21:20:54 +08:00 |
|
 bottlefishandCursor
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e4d7b03a89
|
scene(peipei): 同步 GameContent 资源迁入后的 PeipeiFixScene 引用
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 21:04:20 +08:00 |
|
 bottlefishandCursor
|
e5306f2b82
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art(peipei): 佩佩维修关美术迁入 Scene_PeipeiFix/Art
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 20:55:35 +08:00 |
|
 bottlefishandCursor
|
46cdbd3dd2
|
art(peipei): UFSearchMemory 材质迁入 Scene_PeipeiFix
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 20:55:26 +08:00 |
|
 bottlefishandCursor
|
58488547ce
|
refactor(peipei): Eye 材质迁入 Scene_PeipeiFix/Material/Eye
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 20:55:20 +08:00 |
|
 bottlefishandCursor
|
6f8e306fb6
|
art(memory): maskTexture 迁入 Feature_Memory/Render
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 20:55:12 +08:00 |
|
 bottlefishandCursor
|
4fa3aac335
|
art(memory): overlay 笔刷迁入 Feature_Memory/Art/Overlay
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 20:55:04 +08:00 |
|
 bottlefishandCursor
|
568e6ff867
|
refactor(memory): 记忆材质迁入 Feature_Memory/Material
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 20:54:56 +08:00 |
|
 bottlefishandCursor
|
eefce92f58
|
scene(peipei): 配置记忆 overlay 与 MemoryProcess 引用
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 20:39:50 +08:00 |
|
 bottlefishandCursor
|
d33d4b9dc4
|
perf(memory): 调整记忆高斯模糊卷积核
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 20:39:44 +08:00 |
|
 bottlefishandCursor
|
c761e9afd7
|
refactor(memory): 精简 MemoryForFade 材质属性
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 20:39:36 +08:00 |
|
 bottlefishandCursor
|
e884f4fb42
|
art(memory): 新增 MemoryOverlay 材质
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 20:39:31 +08:00 |
|
 bottlefishandCursor
|
f35edeabe8
|
feat(memory): 搜索 overlay 遮罩与调频目标采样优化
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 20:39:26 +08:00 |
|
 bottlefishandCursor
|
d001c824a0
|
feat(memory): 暴露滑条起始值与最大值供目标采样
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 20:39:08 +08:00 |
|
 bottlefishandCursor
|
a97b00072a
|
scene(peipei): 更新 PeipeiFixScene Eye/UF 引用
同步 EyeTarget 运行时材质命名与 UF/错色 overlay 场景配置。
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 16:14:38 +08:00 |
|
 bottlefishandCursor
|
06be1d6eef
|
fix(peipei): UF_spriteIn 从 Yarn 变量解析 EyeTarget
切换 UF 模式后 CurrentTarget 可能为空,回退读取 $currentEyeTarget。
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 16:14:33 +08:00 |
|
 bottlefishandCursor
|
6dbd6917f9
|
refactor(peipei): UF 效果改由后处理 Volume 驱动
将 UF 想象/记忆/Ascii 状态从 unified shader weight 迁移至 Volume weight tween。
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 16:14:22 +08:00 |
|
 bottlefishandCursor
|
57e20d0dce
|
fix(peipei): UF overlay fade 前激活 Sprite
fade in 时启用 overlay GameObject,fade out 完成后隐藏。
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 16:14:16 +08:00 |
|
 bottlefishandCursor
|
29a1c7d7cb
|
feat(peipei): 错色 Error overlay 淡入淡出驱动
自动绑定 sibling Error Sprite,并在 WrongColor 状态切换时同步 overlay alpha。
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 16:14:10 +08:00 |
|
dingyuntian
|
e6b24556b5
|
Merge branch 'feature/PP1病例分析上传新素材' into 'develop'
Feature/pp1病例分析上传新素材
See merge request aibis-dream/aibis-dream!717
|
2026-06-30 07:44:53 +00:00 |
|
 bottlefishandCursor
|
04b441d977
|
feat(peipei-eye): 新增视口椭圆遮罩与眨眼效果
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 13:55:57 +08:00 |
|
 bottlefishandCursor
|
488149e8d4
|
fix(peipei-eye): 编辑模式下改用 sharedMaterial 避免材质泄漏
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 13:55:51 +08:00 |
|
 bottlefishandCursor
|
7a14cc52e9
|
scene(peipei): 配置 unified eye 与视觉调参
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 12:54:56 +08:00 |
|
 bottlefishandCursor
|
cc069b1da3
|
fix(fix-system): 调整视觉模块进入时 UI 时序
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 12:54:42 +08:00 |
|
 bottlefishandCursor
|
2fcb998e6f
|
refactor(peipei-eye): 视觉模块平移改用 Cinemachine 锚点
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 12:54:35 +08:00 |
|
 bottlefishandCursor
|
140e05b4d1
|
feat(peipei-eye): UF 效果迁移到 unified sprite 权重
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 12:54:29 +08:00 |
|
 bottlefishandCursor
|
07d330f6db
|
refactor(peipei-eye): 重构 Eye 上色为 unified 驱动并集中调参
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 12:54:23 +08:00 |
|
 bottlefishandCursor
|
4f6f5a1ae9
|
feat(peipei-eye): 新增 EyeUnifiedSprite 着色器与材质
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 12:54:08 +08:00 |
|
bottlefish
|
db73b64980
|
Merge branch '佩佩记忆部分优化' of http://114.67.212.218:8011/aibis-dream/aibis-dream into 佩佩记忆部分优化
|
2026-06-29 22:58:45 +08:00 |
|
bottlefish
|
ece0d4ed8e
|
scene(peipei): 配置记忆画面UI显示
|
2026-06-29 22:58:01 +08:00 |
|
bottlefish
|
268bdd19d9
|
feat(fix-system): 支持记忆画面使用UI显示
|
2026-06-29 22:57:14 +08:00 |
|
bottlefish
|
40358dd8a1
|
feat(fix-system): 支持记忆画面使用UI显示
|
2026-06-29 22:56:28 +08:00 |
|
bottlefish
|
f42ec20dc8
|
art(ui): 更新默认字体备用字形
|
2026-06-29 22:23:43 +08:00 |
|
bottlefish
|
ca3d4cb3cb
|
scene(peipei): 更新佩佩记忆场景配置
|
2026-06-29 22:23:26 +08:00 |
|