dingyuntian
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0c7d4952a6
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chore: 删除废弃的测试脚本
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2026-04-15 22:23:36 +08:00 |
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dingyuntian
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905cf7d680
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chore(config): 统一存档路径为发布版本格式
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2026-04-15 22:23:16 +08:00 |
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dingyuntian
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626c789384
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style(fix-system): 修正属性命名规范
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2026-04-15 22:23:08 +08:00 |
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dingyuntian
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5ce289a687
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fix(game-loop): 修复分辨率切换后视口未正确更新问题
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2026-04-15 22:23:01 +08:00 |
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dingyuntian
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ed3a394049
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refactor(camera-kit): 清理废弃透视相机代码并增强健壮性
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2026-04-15 22:22:53 +08:00 |
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dingyuntian
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778529e745
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refactor(fix-system): 重构 MemoryProcess 并提取 MemorySlider 组件
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2026-04-15 22:22:39 +08:00 |
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dingyuntian
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7290bbab1e
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feat(fix-system): 打孔带收藏夹改为固定3槽位布局
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2026-04-15 22:22:30 +08:00 |
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dingyuntian
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2f1ee81f6c
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chore: 迁移记忆系统资源到 Feature_Memory 目录
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2026-04-15 22:22:21 +08:00 |
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dingyuntian
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0fdf9faad4
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Merge branch 'develop' into feature/存档重构
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2026-04-14 20:17:57 +08:00 |
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bottlefish
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438a4f4ea9
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fix(peipei): 眼睛特效依赖材质的校验与错误提示
Made-with: Cursor
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2026-04-11 18:17:31 +08:00 |
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bottlefish
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534475c0f7
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fix(huoshan): 销售旋钮与发条交互高亮及辉光曲线
Made-with: Cursor
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2026-04-11 18:17:14 +08:00 |
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bottlefish
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ed5b06b9e8
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fix(fix-system): 调整热力图温度插值与区间逻辑
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2026-04-11 14:44:49 +08:00 |
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bottlefish
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4cdd7f0e78
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chore(scene-mgmt): 添加 AnimatorYarnCommand 文档 meta
Made-with: Cursor
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2026-04-10 20:22:08 +08:00 |
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bottlefish
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3cbd668fc7
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fix(fix-system): 调整火山热图温度映射区间
Made-with: Cursor
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2026-04-10 20:19:04 +08:00 |
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dingyuntian
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fb291e899a
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fix: 修复切除部分没有声音的问题
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2026-04-10 19:44:25 +08:00 |
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bottlefish
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61690f85d7
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Merge branch 'develop' into 4.4美术接入
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2026-04-10 13:50:03 +08:00 |
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bottlefish
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5da5c11058
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fix(gameplay): 热图降温目标与火山表情淡入强度
Made-with: Cursor
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2026-04-10 13:34:18 +08:00 |
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bottlefish
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7b3cf9bf61
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feat(heat): Test.mat 热图材质绑定新纹理
Made-with: Cursor
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2026-04-10 13:33:46 +08:00 |
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dingyuntian
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75c71b394d
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feat(scene-mgmt): 添加AnimatorKit动画管理器
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2026-04-10 13:24:04 +08:00 |
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bottlefish
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c2a9a44d42
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Merge branch 'develop' into 4.4美术接入
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2026-04-08 18:29:37 +08:00 |
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bottlefish
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7f2d12b5a5
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美术合入
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2026-04-08 18:28:27 +08:00 |
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dingyuntian
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2f6177cd33
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feat: 单独控制环境中的物体
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2026-04-08 13:57:46 +08:00 |
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bottlefish
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79997281c0
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合入美术表现
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2026-04-07 20:27:51 +08:00 |
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bottlefish
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6c4eacd9bb
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串通
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2026-04-03 16:36:36 +08:00 |
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dingyuntian
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f0bf5e47a9
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fix(fix-system): 修复屏幕面板启动状态未置位
在启动屏幕面板流程中补充 isSystemOn 置 true,避免系统状态与 UI 激活状态不一致。
Made-with: Cursor
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2026-03-30 16:33:56 +08:00 |
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dingyuntian
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57a9f9b6cb
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Merge branch 'develop' into bugfix/打孔带重构
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2026-03-30 16:27:38 +08:00 |
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dingyuntian
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f8e813f12a
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chore(fix-system): 补齐打孔带元数据
Made-with: Cursor
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2026-03-30 15:59:22 +08:00 |
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dingyuntian
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21111aa1d9
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refactor(clue): 移除废弃线索板与旧打孔带实现
Made-with: Cursor
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2026-03-30 15:58:09 +08:00 |
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dingyuntian
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6ee319ab4f
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feat(fix-system): 重构打孔带流程并接入新收藏与插槽系统
Made-with: Cursor
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2026-03-30 15:56:55 +08:00 |
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bottlefish
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e15c7c5c19
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Merge branch 'develop' into 3.28全流程拉通
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2026-03-30 14:28:45 +08:00 |
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dingyuntian
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fbfda00150
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fix: 维修面板初始灯光状态可配置
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2026-03-28 21:45:00 +08:00 |
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bottlefish
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e1562b749f
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修复错误
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2026-03-28 21:33:11 +08:00 |
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bottlefish
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fc03cfdd4a
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feat: 梦境门、热力图、身体模块与终端 UI 全流程逻辑
Made-with: Cursor
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2026-03-28 19:37:52 +08:00 |
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bottlefish
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188397cd40
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拉通
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2026-03-28 15:57:34 +08:00 |
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dingyuntian
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1d15f5daff
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fix: 合并后编译错误
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2026-03-27 22:43:38 +08:00 |
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dingyuntian
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209a795141
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Merge branch 'develop' into bugfix/内存问题
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2026-03-27 18:55:12 +08:00 |
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dingyuntian
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bf3120fc1c
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Merge branch 'develop' into bugfix/内存问题
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2026-03-27 16:32:27 +08:00 |
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dingyuntian
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9a9645dfec
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feat: 使用 ResourceSystem 异步加载精灵与关卡配置
Made-with: Cursor
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2026-03-27 15:42:46 +08:00 |
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dingyuntian
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24d0536634
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refactor: 性能分析工具,暂时无用
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2026-03-27 15:18:06 +08:00 |
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bottlefish
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f67641407d
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fix(huoshan): 修复多轮表达重叠并支持非目标粒子数配置
Made-with: Cursor
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2026-03-27 14:26:42 +08:00 |
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dingyuntian
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0ebbc9c341
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fix(resource-kit): 修复场景资源加载器生命周期与初始化时序
Made-with: Cursor
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2026-03-26 16:08:41 +08:00 |
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dingyuntian
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5879aee7a3
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scene(peipei): 调整修复场景布局与切割线交互配置
Made-with: Cursor
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2026-03-26 14:12:21 +08:00 |
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dingyuntian
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39d28c1a29
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refactor(scene-mgmt): 移除外景专用时间轴命令并统一调用
Made-with: Cursor
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2026-03-26 14:11:47 +08:00 |
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dingyuntian
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f9803d2d1a
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refactor(fix-system): 重构身体模块材质加载为Addressables异步流程
Made-with: Cursor
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2026-03-26 14:11:33 +08:00 |
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dingyuntian
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7a40dcd165
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fix(scene-mgmt): 修复 Timeline 播放结束后可选回到起点
Made-with: Cursor
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2026-03-25 14:44:33 +08:00 |
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dingyuntian
|
3018f134b3
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chore(asset-refs): 添加AssetRefs目录的meta文件
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2026-03-24 15:36:25 +08:00 |
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dingyuntian
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0a339efad9
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fix(game-loop): 统一场景路径为Scene/前缀
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2026-03-24 15:34:56 +08:00 |
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dingyuntian
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c69ce0c9ce
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fix(audio-kit): 修复场景环境音匹配路径
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2026-03-24 15:34:29 +08:00 |
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dingyuntian
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a561909134
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feat(fix-system): 添加EyeModule并重构视觉模块控制
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2026-03-24 15:34:08 +08:00 |
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dingyuntian
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89f8b52423
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feat(asset-refs): 添加资源引用集中管理系统
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2026-03-24 15:33:58 +08:00 |
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