 bottlefishandCursor
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2c74ec2030
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feat(tarot): 优化摊牌缩放与逆位动画节奏
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-13 20:56:33 +08:00 |
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 bottlefishandCursor
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c601dda9de
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fix(huoshan): 调整销售滑片角度并完善发条调试可视化
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-13 20:56:14 +08:00 |
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 bottlefishandCursor
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1422161844
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feat(huoshan): 增强表达模块干扰表现与完成释放效果
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-13 20:56:00 +08:00 |
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 bottlefishandCursor
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52e0e9002f
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fix(huoshan): 优化发条完成判定并防止销售轮次重复触发
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-13 14:24:05 +08:00 |
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 bottlefishandCursor
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4b3260dfcd
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feat(huoshan): 为聚焦文本添加 Glitch 平静场
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-13 14:23:41 +08:00 |
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 bottlefishandCursor
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6689effb87
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feat(ui): 为旋钮交互添加旋转光标状态
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-13 14:22:17 +08:00 |
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 bottlefishandCursor
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6ac7fcf9da
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fix(eye): 视口遮罩改用屏幕坐标并复用 Canvas 层级
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-02 19:03:26 +08:00 |
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 bottlefishandCursor
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7884812131
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fix(eye): 运行时检测 EyeUnifiedSprite 平台支持
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-02 17:56:51 +08:00 |
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 bottlefishandCursor
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0832e4cac1
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fix(eye): 遮罩 shader 失败时跳过全屏黑屏
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-02 17:36:39 +08:00 |
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dingyuntian
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7c15663bf2
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Merge branch 'develop' into feature/UI更新&安卓适配
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2026-07-02 10:49:12 +08:00 |
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 bottlefishandCursor
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af3c39dcb3
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fix(eye): 修正视觉聚焦上色流程与 indicator 色值
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-01 21:13:07 +08:00 |
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dingyuntian
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73e6b86579
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fix(android): 安卓兼容
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2026-07-01 19:48:33 +08:00 |
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 bottlefishandCursor
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9124a4bd6b
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feat(eye): 移动结束后先眨眼再触发聚焦或想象效果
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-01 18:28:36 +08:00 |
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 bottlefishandCursor
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aaf248a0ef
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feat(eye): 添加聚焦/想象演出眨眼调参项
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-01 18:28:31 +08:00 |
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 bottlefishandCursor
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7177039f71
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feat(eye): 视口遮罩演出眨眼序列与自动眨眼冷却重置
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-01 18:28:24 +08:00 |
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 bottlefishandCursor
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660f8e24ee
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fix(eye): 修复视口遮罩不可见并避免遮挡系统 UI
- 将 overlay Canvas 设到 UI 层以匹配 UI Camera culling mask
- sortingOrder 设为 0,位于 UI Canvas(1) 与 Dialog(3) 之下
- 修正 EnterModule 与 Start 时序,避免模块激活后被误关
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-01 17:39:24 +08:00 |
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 bottlefishandCursor
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9867c84ccf
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fix(eye): 视觉模块 overlay 不遮挡系统 UI 与对话框
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-06-30 21:20:54 +08:00 |
|
 bottlefishandCursor
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06be1d6eef
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fix(peipei): UF_spriteIn 从 Yarn 变量解析 EyeTarget
切换 UF 模式后 CurrentTarget 可能为空,回退读取 $currentEyeTarget。
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-06-30 16:14:33 +08:00 |
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 bottlefishandCursor
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6dbd6917f9
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refactor(peipei): UF 效果改由后处理 Volume 驱动
将 UF 想象/记忆/Ascii 状态从 unified shader weight 迁移至 Volume weight tween。
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-06-30 16:14:22 +08:00 |
|
 bottlefishandCursor
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57e20d0dce
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fix(peipei): UF overlay fade 前激活 Sprite
fade in 时启用 overlay GameObject,fade out 完成后隐藏。
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-06-30 16:14:16 +08:00 |
|
 bottlefishandCursor
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29a1c7d7cb
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feat(peipei): 错色 Error overlay 淡入淡出驱动
自动绑定 sibling Error Sprite,并在 WrongColor 状态切换时同步 overlay alpha。
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-06-30 16:14:10 +08:00 |
|
 bottlefishandCursor
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04b441d977
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feat(peipei-eye): 新增视口椭圆遮罩与眨眼效果
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-06-30 13:55:57 +08:00 |
|
 bottlefishandCursor
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488149e8d4
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fix(peipei-eye): 编辑模式下改用 sharedMaterial 避免材质泄漏
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-06-30 13:55:51 +08:00 |
|
 bottlefishandCursor
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140e05b4d1
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feat(peipei-eye): UF 效果迁移到 unified sprite 权重
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-06-30 12:54:29 +08:00 |
|
 bottlefishandCursor
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07d330f6db
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refactor(peipei-eye): 重构 Eye 上色为 unified 驱动并集中调参
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-06-30 12:54:23 +08:00 |
|
dingyuntian
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1e60b0005e
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Merge branch 'develop' into 记忆检查shader优化
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2026-06-29 17:52:47 +08:00 |
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bottlefish
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a36dc7c003
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Fix mobile render texture black screens
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2026-06-29 16:34:26 +08:00 |
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bottlefish
|
5efb2ff157
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fix: guard eye module input initialization
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2026-06-27 00:34:25 +08:00 |
|
dingyuntian
|
e4ec8fce57
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refactor(save-system): EyeSystem 与 PunchTape 迁移为显式 DTO 快照
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2026-06-24 22:43:49 +08:00 |
|
dingyuntian
|
07850fcf1c
|
feat: 添加 BubbleSlotKit 与 VirtualCamRegistry 集中管理气泡槽位和虚拟相机
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2026-06-22 19:02:52 +08:00 |
|
dingyuntian
|
fc4b1c8805
|
fix(peipei): 切割线完成后跳转到新事件节点
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2026-06-17 12:51:02 +08:00 |
|
dingyuntian
|
4bb0215f3d
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feat(fix-system): 为读档添加状态机即时切换与快照支持
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2026-06-11 21:49:18 +08:00 |
|
dingyuntian
|
8e5346da46
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feat(fix-system): 修复系统迁移到 DeepRepairDataRegistry
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2026-06-03 19:57:46 +08:00 |
|
dingyuntian
|
a33d6a9fe1
|
feat(dialog): 拆分 Yarn 变量存储为独立单例
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2026-06-03 19:57:12 +08:00 |
|
dingyuntian
|
70e820195e
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style(peipei): 移除UFSystem未使用引用
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2026-04-23 11:56:22 +08:00 |
|
dingyuntian
|
fcf5b94472
|
fix(yarn): 修正 Yarn 对话中 Timeline 调用路径并更新指令
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2026-04-19 14:59:58 +08:00 |
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bottlefish
|
c0b658fee0
|
fix(tarot): 塔罗逆位用本地 Z 旋转避免镜像闪变
Made-with: Cursor
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2026-04-15 19:10:04 +08:00 |
|
bottlefish
|
438a4f4ea9
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fix(peipei): 眼睛特效依赖材质的校验与错误提示
Made-with: Cursor
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2026-04-11 18:17:31 +08:00 |
|
bottlefish
|
534475c0f7
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fix(huoshan): 销售旋钮与发条交互高亮及辉光曲线
Made-with: Cursor
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2026-04-11 18:17:14 +08:00 |
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bottlefish
|
5da5c11058
|
fix(gameplay): 热图降温目标与火山表情淡入强度
Made-with: Cursor
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2026-04-10 13:34:18 +08:00 |
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bottlefish
|
7f2d12b5a5
|
美术合入
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2026-04-08 18:28:27 +08:00 |
|
dingyuntian
|
209a795141
|
Merge branch 'develop' into bugfix/内存问题
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2026-03-27 18:55:12 +08:00 |
|
dingyuntian
|
bf3120fc1c
|
Merge branch 'develop' into bugfix/内存问题
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2026-03-27 16:32:27 +08:00 |
|
dingyuntian
|
9a9645dfec
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feat: 使用 ResourceSystem 异步加载精灵与关卡配置
Made-with: Cursor
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2026-03-27 15:42:46 +08:00 |
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bottlefish
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f67641407d
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fix(huoshan): 修复多轮表达重叠并支持非目标粒子数配置
Made-with: Cursor
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2026-03-27 14:26:42 +08:00 |
|
dingyuntian
|
5879aee7a3
|
scene(peipei): 调整修复场景布局与切割线交互配置
Made-with: Cursor
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2026-03-26 14:12:21 +08:00 |
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dingyuntian
|
e026f0e510
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chore(eye): 删除废弃的EyeTransitionManager和相关旧资源引用
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2026-03-24 15:33:50 +08:00 |
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bottlefish
|
e89f8dbe23
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feat(huoshan): 扩展火山语言系统与表情管理
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2026-03-13 22:07:52 +08:00 |
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bottlefish
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421fc9944c
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Merge branch 'develop' into 火山美术合入2.11
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2026-03-13 18:33:30 +08:00 |
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bottlefish
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eea12c1728
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把释放log的序列拆成两部分
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2026-03-13 13:02:40 +08:00 |
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