 bottlefishandCursor
|
18d6d970f9
|
feat(scene-mgmt): 实现风筝精灵分层动效系统
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-10 22:32:52 +08:00 |
|
dingyuntian
|
88dd2c95e8
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fix(ui): 修复记录界面滚动问题
|
2026-07-05 01:27:08 +08:00 |
|
dingyuntian
|
f87dcc687f
|
feat(ui): 添加终端章节面板标题本地化
|
2026-07-05 00:16:34 +08:00 |
|
dingyuntian
|
204b2c43fb
|
fix(ui): 修复终端主菜单启动阶段音频通知时机
|
2026-07-05 00:12:20 +08:00 |
|
dingyuntian
|
c5c8729704
|
fix(fix-system): 修复修复系统气泡加载前相机切换问题
|
2026-07-05 00:11:46 +08:00 |
|
dingyuntian
|
e015b756f6
|
feat(audio-kit): 终端 UI 菜单音效与暂停菜单环境音
- 新增 TerminalUIAudio 事件通知与 TerminalUIAudioBehaviour 组件
- TerminalButton/TerminalMenuItemView/SelectItem/SliderItem 接入悬停与点击音效
- AudioManager 监听 TerminalUIEvent 播放 menu_hover/menu_click
- 新增 PauseMenu 环境音状态及恢复逻辑
- 新增 MainMenuStage FMOD 参数控制
- BaseButton 调用基类 DoStateTransition 保证状态事件正确触发
- 为 TerminalChapterPanel Prefab 添加 TerminalUIAudioBehaviour
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2026-07-04 23:12:47 +08:00 |
|
dingyuntian
|
aea6483849
|
feat(UI): 首页UI更新
|
2026-07-03 23:30:38 +08:00 |
|
dingyuntian
|
440979264e
|
Merge branch 'develop' into feature/UI更新&安卓适配
|
2026-07-02 19:32:13 +08:00 |
|
dingyuntian
|
5305033016
|
fix(log-kit): 禁用 Android 真机日志写入
|
2026-07-02 19:16:35 +08:00 |
|
dingyuntian
|
bd70442e45
|
style(fix-system): 补全 Cable 脚本文件末尾换行
|
2026-07-02 19:16:28 +08:00 |
|
dingyuntian
|
b98681acab
|
fix(audio-kit): 修复 OpenFixScene 环境音状态
|
2026-07-02 19:15:52 +08:00 |
|
dingyuntian
|
37e9127260
|
feat(ui): 添加终端继续游戏入口
|
2026-07-02 19:15:32 +08:00 |
|
dingyuntian
|
c5c90eb5a3
|
feat(localization): 支持设置语言跟随系统语言
|
2026-07-02 19:15:21 +08:00 |
|
dingyuntian
|
517a03bbc3
|
perf(save): 优化存档写入性能并支持关闭缩略图
|
2026-07-02 19:15:11 +08:00 |
|
 bottlefishandCursor
|
478f431dd3
|
chore(ui): 移除移动端强制显示快进按钮
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-02 19:09:16 +08:00 |
|
 bottlefishandCursor
|
a1d972c074
|
fix(memory): 放宽调频成功判定阈值
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-02 19:09:12 +08:00 |
|
 bottlefishandCursor
|
6ac7fcf9da
|
fix(eye): 视口遮罩改用屏幕坐标并复用 Canvas 层级
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-02 19:03:26 +08:00 |
|
 bottlefishandCursor
|
7884812131
|
fix(eye): 运行时检测 EyeUnifiedSprite 平台支持
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-02 17:56:51 +08:00 |
|
 bottlefishandCursor
|
f3c3994f5c
|
fix(memory): 调频 shader 不可用回退 Volume 并绑定场景引用
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-02 17:56:41 +08:00 |
|
 bottlefishandCursor
|
3c7662679c
|
chore(ui): 移动端临时显示快进按钮
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-02 17:36:45 +08:00 |
|
 bottlefishandCursor
|
0832e4cac1
|
fix(eye): 遮罩 shader 失败时跳过全屏黑屏
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-02 17:36:39 +08:00 |
|
 bottlefishandCursor
|
80d32a73d8
|
fix(ui): 主界面加载前黑屏遮罩,就绪后再淡出
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-02 16:38:06 +08:00 |
|
dingyuntian
|
a603ad928f
|
refactor(ui): 移除 BoolButton 本地化文本依赖
|
2026-07-02 14:52:51 +08:00 |
|
dingyuntian
|
bde1040c9d
|
feat(audio-kit): 添加主菜单环境音状态
|
2026-07-02 14:52:49 +08:00 |
|
dingyuntian
|
fcd0955ae7
|
fix(fix-system): 修正线缆连接点与火花 VFX 参数
|
2026-07-02 14:52:44 +08:00 |
|
dingyuntian
|
7c15663bf2
|
Merge branch 'develop' into feature/UI更新&安卓适配
|
2026-07-02 10:49:12 +08:00 |
|
dingyuntian
|
29267659b9
|
fix(android): 移动端隐藏自定义光标
|
2026-07-02 02:45:20 +08:00 |
|
dingyuntian
|
3e2d1e931a
|
feat(ui): 重构终端面板,拆分主菜单与局内终端
|
2026-07-02 02:44:02 +08:00 |
|
dingyuntian
|
2ef0cff2f1
|
Merge branch '7.1春细节优化' into 'develop'
fix(eye): 修复视口遮罩不可见并避免遮挡系统 UI
See merge request aibis-dream/aibis-dream!720
|
2026-07-01 14:04:29 +00:00 |
|
 bottlefishandCursor
|
af3c39dcb3
|
fix(eye): 修正视觉聚焦上色流程与 indicator 色值
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-01 21:13:07 +08:00 |
|
 bottlefishandCursor
|
d6e7afe4b3
|
fix(memory): 增强记忆调谐清晰度与扭曲表现
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-01 21:12:51 +08:00 |
|
dingyuntian
|
73e6b86579
|
fix(android): 安卓兼容
|
2026-07-01 19:48:33 +08:00 |
|
dingyuntian
|
3b96003c03
|
Merge branch 'develop' into feature/UI更新
|
2026-07-01 19:09:45 +08:00 |
|
 dingyuntianandCursor
|
024202b19e
|
feat(ui): 添加 TerminalPanel 统一终端 UI 导航并移除旧面板
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-01 19:03:14 +08:00 |
|
 dingyuntianandCursor
|
4deb565882
|
refactor(ui): 重构 SelectItem 与 SliderItem 适配 Terminal 设置页
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-01 19:02:49 +08:00 |
|
 bottlefishandCursor
|
9124a4bd6b
|
feat(eye): 移动结束后先眨眼再触发聚焦或想象效果
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-01 18:28:36 +08:00 |
|
 bottlefishandCursor
|
aaf248a0ef
|
feat(eye): 添加聚焦/想象演出眨眼调参项
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-01 18:28:31 +08:00 |
|
 bottlefishandCursor
|
7177039f71
|
feat(eye): 视口遮罩演出眨眼序列与自动眨眼冷却重置
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-01 18:28:24 +08:00 |
|
 bottlefishandCursor
|
660f8e24ee
|
fix(eye): 修复视口遮罩不可见并避免遮挡系统 UI
- 将 overlay Canvas 设到 UI 层以匹配 UI Camera culling mask
- sortingOrder 设为 0,位于 UI Canvas(1) 与 Dialog(3) 之下
- 修正 EnterModule 与 Start 时序,避免模块激活后被误关
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-01 17:39:24 +08:00 |
|
 dingyuntianandCursor
|
a05d5d476c
|
feat(ui): 添加 Terminal 风格主界面 UI 系统
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-01 12:06:11 +08:00 |
|
 dingyuntianandCursor
|
da436479db
|
fix(scene-mgmt): 修复场景加载后立即开对话的时序问题
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-01 12:05:46 +08:00 |
|
dingyuntian
|
39cf031761
|
Merge branch '佩佩记忆部分优化' into 'develop'
feat(peipei-eye): 新增 EyeUnifiedSprite 着色器与材质
See merge request aibis-dream/aibis-dream!718
|
2026-06-30 13:23:23 +00:00 |
|
 bottlefishandCursor
|
9867c84ccf
|
fix(eye): 视觉模块 overlay 不遮挡系统 UI 与对话框
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 21:20:54 +08:00 |
|
 bottlefishandCursor
|
6f8e306fb6
|
art(memory): maskTexture 迁入 Feature_Memory/Render
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 20:55:12 +08:00 |
|
 bottlefishandCursor
|
4fa3aac335
|
art(memory): overlay 笔刷迁入 Feature_Memory/Art/Overlay
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 20:55:04 +08:00 |
|
 bottlefishandCursor
|
f35edeabe8
|
feat(memory): 搜索 overlay 遮罩与调频目标采样优化
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 20:39:26 +08:00 |
|
 bottlefishandCursor
|
d001c824a0
|
feat(memory): 暴露滑条起始值与最大值供目标采样
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 20:39:08 +08:00 |
|
 bottlefishandCursor
|
06be1d6eef
|
fix(peipei): UF_spriteIn 从 Yarn 变量解析 EyeTarget
切换 UF 模式后 CurrentTarget 可能为空,回退读取 $currentEyeTarget。
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 16:14:33 +08:00 |
|
 bottlefishandCursor
|
6dbd6917f9
|
refactor(peipei): UF 效果改由后处理 Volume 驱动
将 UF 想象/记忆/Ascii 状态从 unified shader weight 迁移至 Volume weight tween。
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 16:14:22 +08:00 |
|
 bottlefishandCursor
|
57e20d0dce
|
fix(peipei): UF overlay fade 前激活 Sprite
fade in 时启用 overlay GameObject,fade out 完成后隐藏。
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 16:14:16 +08:00 |
|