Commit Graph
2914 Commits
Author SHA1 Message Date
bottlefishandCursor 140e05b4d1 feat(peipei-eye): UF 效果迁移到 unified sprite 权重
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 12:54:29 +08:00
bottlefishandCursor 07d330f6db refactor(peipei-eye): 重构 Eye 上色为 unified 驱动并集中调参
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 12:54:23 +08:00
bottlefishandCursor 4f6f5a1ae9 feat(peipei-eye): 新增 EyeUnifiedSprite 着色器与材质
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 12:54:08 +08:00
bottlefish db73b64980 Merge branch '佩佩记忆部分优化' of http://114.67.212.218:8011/aibis-dream/aibis-dream into 佩佩记忆部分优化 2026-06-29 22:58:45 +08:00
bottlefish ece0d4ed8e scene(peipei): 配置记忆画面UI显示 2026-06-29 22:58:01 +08:00
bottlefish 268bdd19d9 feat(fix-system): 支持记忆画面使用UI显示 2026-06-29 22:57:14 +08:00
bottlefish 40358dd8a1 feat(fix-system): 支持记忆画面使用UI显示 2026-06-29 22:56:28 +08:00
bottlefish f42ec20dc8 art(ui): 更新默认字体备用字形 2026-06-29 22:23:43 +08:00
bottlefish ca3d4cb3cb scene(peipei): 更新佩佩记忆场景配置 2026-06-29 22:23:26 +08:00
bottlefish 814b659c39 feat(fix-system): 迁移记忆调频到精灵材质 2026-06-29 22:23:10 +08:00
bottlefish c392c81d31 build: 切换 Unity MCP 依赖分支 2026-06-29 22:22:10 +08:00
dingyuntian d1eab5612d Merge branch '记忆检查shader优化' into 'develop'
记忆检查shader优化

See merge request aibis-dream/aibis-dream!714
2026-06-29 10:17:34 +00:00
dingyuntian 1e60b0005e Merge branch 'develop' into 记忆检查shader优化 2026-06-29 17:52:47 +08:00
dingyuntian c0325b0a35 Merge branch 'D1S流程加锁' into 'develop'
Lock Day1 sleep flow and allow early ring pickup

See merge request aibis-dream/aibis-dream!713
2026-06-29 09:39:53 +00:00
bottlefish 228f91e8ab Lock Day1 sleep flow and allow early ring pickup 2026-06-29 17:04:21 +08:00
bottlefish a36dc7c003 Fix mobile render texture black screens 2026-06-29 16:34:26 +08:00
dingyuntian e75bd5e552 Merge branch 'feature/存档' into 'develop'
refactor(save): 合并 SaveSystem 过度拆分的文件

See merge request aibis-dream/aibis-dream!712
2026-06-29 08:03:26 +00:00
dingyuntian 05855e2a9f scene(demo): 调整 Day1_night 初始场景 2026-06-29 16:00:24 +08:00
dingyuntian f188f4c1fc yarn(dialog): 调整 FP 流程节点标签与存档边界 2026-06-29 16:00:08 +08:00
dingyuntian 870bf96c0f docs(save): 更新存档系统 README 与设计方案 2026-06-29 15:59:50 +08:00
dingyuntian 67f3abd825 test(save): 更新验证窗口模拟 OnNodeStart 自动档判定 2026-06-29 15:59:35 +08:00
dingyuntian 3775aed368 feat(save): 支持无节点 anchor 恢复与延迟屏幕遮罩应用 2026-06-29 15:59:21 +08:00
dingyuntian 08b8f34bde fix(timeline-kit): 避免未播放 Timeline 读档时被 Reset 2026-06-29 15:59:05 +08:00
dingyuntian e41756d0f0 fix(camera): 修复立即切换相机时 CustomBlend 仍生效 2026-06-29 15:58:51 +08:00
dingyuntian 2d43af4827 feat(fix-system): 支持 Fix 系统任务面板与身体模块状态读档恢复 2026-06-29 15:58:35 +08:00
dingyuntian 0f681b518e feat(save): 添加 Yarn 节点 InProgress 跟踪与 detour 续跑去重 2026-06-29 15:58:15 +08:00
dingyuntian 382b784605 feat(save): 扩展快照 DTO 支持任务面板与模块状态 2026-06-29 15:57:59 +08:00
bottlefish 5efb2ff157 fix: guard eye module input initialization 2026-06-27 00:34:25 +08:00
bottlefish 43465e8f34 feat: add memory tuning sprite shader 2026-06-26 23:59:10 +08:00
bottlefish bf416f604b fix: handle Yarn initial variable storage fallback 2026-06-26 23:57:38 +08:00
dingyuntian a5aa37ffcc refactor(prefab): 移除 ActorAnimaEx 废弃 actorData 字段 2026-06-24 22:45:42 +08:00
dingyuntian 009776eb32 docs(save): 更新存档规范与 Yarn 节点类型文档 2026-06-24 22:45:32 +08:00
dingyuntian b1fdec64e1 yarn(fp-day1): 调整节点标签与场景切换结构,适配存档边界 2026-06-24 22:45:21 +08:00
dingyuntian 43c3f8531d feat(editor): 新增 SaveSystem 测试窗口并更新验证工具读档入口 2026-06-24 22:45:11 +08:00
dingyuntian 5a0b7a047b feat(save-system): 新增 Yarn <<save>> 显式存档与测试归档模式 2026-06-24 22:45:00 +08:00
dingyuntian e90da7bab7 fix(save-system): 修复读档时 UI 与游戏状态未对齐 2026-06-24 22:44:43 +08:00
dingyuntian b53a3f45b7 refactor(fix-system): 移除 IFixSceneCue.SetArgs,改用 Director 与 Transition 传参 2026-06-24 22:44:01 +08:00
dingyuntian e4ec8fce57 refactor(save-system): EyeSystem 与 PunchTape 迁移为显式 DTO 快照 2026-06-24 22:43:49 +08:00
dingyuntian d780ff59ee refactor(fix-system): FixPanel 与 Cable 迁移为显式快照 2026-06-24 22:43:39 +08:00
dingyuntian 57b03aeb08 refactor(fix-system): BodyModule 持久化从 IData 改为显式快照 2026-06-24 22:43:28 +08:00
dingyuntian b7bfa28fd7 refactor(actor-kit): SubwayCenter 迁移为显式快照 2026-06-24 22:43:17 +08:00
dingyuntian 2a0c34fd7a refactor(actor-kit): Actor 体系迁移为 DTO 快照与异步恢复 2026-06-24 22:43:08 +08:00
dingyuntian 3746f4aeb6 feat(save-system): 新增维修与场景子模块快照 DTO 与 Provider 2026-06-24 22:42:56 +08:00
dingyuntian 5cae227fec feat(framework): 状态机与 AnimatorKit 支持读档即时恢复 2026-06-24 22:34:57 +08:00
dingyuntian d88f794759 refactor(save-system): 移除旧存档基础设施 DeepRepair、IData 与 LoadIndex 2026-06-24 22:34:47 +08:00
dingyuntian 67968b0102 scene: 同步场景与 Prefab 的导演、气泡和相机配置 2026-06-22 19:03:12 +08:00
dingyuntian d2c7837a74 refactor(timeline-kit): 清理 DirectorHandler 自动绑定冗余日志 2026-06-22 19:02:58 +08:00
dingyuntian 07850fcf1c feat: 添加 BubbleSlotKit 与 VirtualCamRegistry 集中管理气泡槽位和虚拟相机 2026-06-22 19:02:52 +08:00
dingyuntian 0368374a98 refactor(fix-system): 将 FixStateMachine 重构为 FixSceneDirector 导演模式 2026-06-22 19:01:02 +08:00
dingyuntian 749b9974c0 chore(meta): 添加项目 AI 助手元数据与技能定义 2026-06-22 14:49:23 +08:00