 bottlefishandCursor
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07d330f6db
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refactor(peipei-eye): 重构 Eye 上色为 unified 驱动并集中调参
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-06-30 12:54:23 +08:00 |
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 bottlefishandCursor
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4f6f5a1ae9
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feat(peipei-eye): 新增 EyeUnifiedSprite 着色器与材质
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-06-30 12:54:08 +08:00 |
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bottlefish
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db73b64980
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Merge branch '佩佩记忆部分优化' of http://114.67.212.218:8011/aibis-dream/aibis-dream into 佩佩记忆部分优化
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2026-06-29 22:58:45 +08:00 |
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bottlefish
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ece0d4ed8e
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scene(peipei): 配置记忆画面UI显示
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2026-06-29 22:58:01 +08:00 |
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bottlefish
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268bdd19d9
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feat(fix-system): 支持记忆画面使用UI显示
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2026-06-29 22:57:14 +08:00 |
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bottlefish
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40358dd8a1
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feat(fix-system): 支持记忆画面使用UI显示
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2026-06-29 22:56:28 +08:00 |
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bottlefish
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f42ec20dc8
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art(ui): 更新默认字体备用字形
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2026-06-29 22:23:43 +08:00 |
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bottlefish
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ca3d4cb3cb
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scene(peipei): 更新佩佩记忆场景配置
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2026-06-29 22:23:26 +08:00 |
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bottlefish
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814b659c39
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feat(fix-system): 迁移记忆调频到精灵材质
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2026-06-29 22:23:10 +08:00 |
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bottlefish
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c392c81d31
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build: 切换 Unity MCP 依赖分支
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2026-06-29 22:22:10 +08:00 |
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dingyuntian
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d1eab5612d
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Merge branch '记忆检查shader优化' into 'develop'
记忆检查shader优化
See merge request aibis-dream/aibis-dream!714
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2026-06-29 10:17:34 +00:00 |
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dingyuntian
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1e60b0005e
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Merge branch 'develop' into 记忆检查shader优化
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2026-06-29 17:52:47 +08:00 |
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dingyuntian
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c0325b0a35
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Merge branch 'D1S流程加锁' into 'develop'
Lock Day1 sleep flow and allow early ring pickup
See merge request aibis-dream/aibis-dream!713
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2026-06-29 09:39:53 +00:00 |
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bottlefish
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228f91e8ab
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Lock Day1 sleep flow and allow early ring pickup
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2026-06-29 17:04:21 +08:00 |
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bottlefish
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a36dc7c003
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Fix mobile render texture black screens
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2026-06-29 16:34:26 +08:00 |
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dingyuntian
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e75bd5e552
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Merge branch 'feature/存档' into 'develop'
refactor(save): 合并 SaveSystem 过度拆分的文件
See merge request aibis-dream/aibis-dream!712
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2026-06-29 08:03:26 +00:00 |
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dingyuntian
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05855e2a9f
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scene(demo): 调整 Day1_night 初始场景
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2026-06-29 16:00:24 +08:00 |
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dingyuntian
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f188f4c1fc
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yarn(dialog): 调整 FP 流程节点标签与存档边界
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2026-06-29 16:00:08 +08:00 |
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dingyuntian
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870bf96c0f
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docs(save): 更新存档系统 README 与设计方案
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2026-06-29 15:59:50 +08:00 |
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dingyuntian
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67f3abd825
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test(save): 更新验证窗口模拟 OnNodeStart 自动档判定
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2026-06-29 15:59:35 +08:00 |
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dingyuntian
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3775aed368
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feat(save): 支持无节点 anchor 恢复与延迟屏幕遮罩应用
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2026-06-29 15:59:21 +08:00 |
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dingyuntian
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08b8f34bde
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fix(timeline-kit): 避免未播放 Timeline 读档时被 Reset
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2026-06-29 15:59:05 +08:00 |
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dingyuntian
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e41756d0f0
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fix(camera): 修复立即切换相机时 CustomBlend 仍生效
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2026-06-29 15:58:51 +08:00 |
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dingyuntian
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2d43af4827
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feat(fix-system): 支持 Fix 系统任务面板与身体模块状态读档恢复
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2026-06-29 15:58:35 +08:00 |
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dingyuntian
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0f681b518e
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feat(save): 添加 Yarn 节点 InProgress 跟踪与 detour 续跑去重
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2026-06-29 15:58:15 +08:00 |
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dingyuntian
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382b784605
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feat(save): 扩展快照 DTO 支持任务面板与模块状态
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2026-06-29 15:57:59 +08:00 |
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bottlefish
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5efb2ff157
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fix: guard eye module input initialization
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2026-06-27 00:34:25 +08:00 |
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bottlefish
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43465e8f34
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feat: add memory tuning sprite shader
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2026-06-26 23:59:10 +08:00 |
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bottlefish
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bf416f604b
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fix: handle Yarn initial variable storage fallback
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2026-06-26 23:57:38 +08:00 |
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dingyuntian
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a5aa37ffcc
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refactor(prefab): 移除 ActorAnimaEx 废弃 actorData 字段
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2026-06-24 22:45:42 +08:00 |
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dingyuntian
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009776eb32
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docs(save): 更新存档规范与 Yarn 节点类型文档
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2026-06-24 22:45:32 +08:00 |
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dingyuntian
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b1fdec64e1
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yarn(fp-day1): 调整节点标签与场景切换结构,适配存档边界
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2026-06-24 22:45:21 +08:00 |
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dingyuntian
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43c3f8531d
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feat(editor): 新增 SaveSystem 测试窗口并更新验证工具读档入口
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2026-06-24 22:45:11 +08:00 |
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dingyuntian
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5a0b7a047b
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feat(save-system): 新增 Yarn <<save>> 显式存档与测试归档模式
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2026-06-24 22:45:00 +08:00 |
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dingyuntian
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e90da7bab7
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fix(save-system): 修复读档时 UI 与游戏状态未对齐
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2026-06-24 22:44:43 +08:00 |
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dingyuntian
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b53a3f45b7
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refactor(fix-system): 移除 IFixSceneCue.SetArgs,改用 Director 与 Transition 传参
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2026-06-24 22:44:01 +08:00 |
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dingyuntian
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e4ec8fce57
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refactor(save-system): EyeSystem 与 PunchTape 迁移为显式 DTO 快照
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2026-06-24 22:43:49 +08:00 |
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dingyuntian
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d780ff59ee
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refactor(fix-system): FixPanel 与 Cable 迁移为显式快照
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2026-06-24 22:43:39 +08:00 |
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dingyuntian
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57b03aeb08
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refactor(fix-system): BodyModule 持久化从 IData 改为显式快照
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2026-06-24 22:43:28 +08:00 |
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dingyuntian
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b7bfa28fd7
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refactor(actor-kit): SubwayCenter 迁移为显式快照
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2026-06-24 22:43:17 +08:00 |
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dingyuntian
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2a0c34fd7a
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refactor(actor-kit): Actor 体系迁移为 DTO 快照与异步恢复
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2026-06-24 22:43:08 +08:00 |
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dingyuntian
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3746f4aeb6
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feat(save-system): 新增维修与场景子模块快照 DTO 与 Provider
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2026-06-24 22:42:56 +08:00 |
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dingyuntian
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5cae227fec
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feat(framework): 状态机与 AnimatorKit 支持读档即时恢复
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2026-06-24 22:34:57 +08:00 |
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dingyuntian
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d88f794759
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refactor(save-system): 移除旧存档基础设施 DeepRepair、IData 与 LoadIndex
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2026-06-24 22:34:47 +08:00 |
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dingyuntian
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67968b0102
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scene: 同步场景与 Prefab 的导演、气泡和相机配置
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2026-06-22 19:03:12 +08:00 |
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dingyuntian
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d2c7837a74
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refactor(timeline-kit): 清理 DirectorHandler 自动绑定冗余日志
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2026-06-22 19:02:58 +08:00 |
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dingyuntian
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07850fcf1c
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feat: 添加 BubbleSlotKit 与 VirtualCamRegistry 集中管理气泡槽位和虚拟相机
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2026-06-22 19:02:52 +08:00 |
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dingyuntian
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0368374a98
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refactor(fix-system): 将 FixStateMachine 重构为 FixSceneDirector 导演模式
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2026-06-22 19:01:02 +08:00 |
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dingyuntian
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749b9974c0
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chore(meta): 添加项目 AI 助手元数据与技能定义
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2026-06-22 14:49:23 +08:00 |
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dingyuntian
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a434ffd7e0
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docs(SaveSystem): 更新 P4 读档编排文档
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2026-06-22 14:49:09 +08:00 |
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