dingyuntian
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ee7cfaa1c1
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Merge branch 'bugfix/问题修复' into 'develop'
fix: 任务面板重构
See merge request aibis-dream/aibis-dream!788
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2026-07-26 10:09:09 +00:00 |
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dingyuntian
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3cdedb155c
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fix: 任务面板重构
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2026-07-26 18:07:34 +08:00 |
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bottlefish
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0aae59262a
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feat(huoshan): 接入表达界面序列帧与本地化文字
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2026-07-26 13:06:25 +08:00 |
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dingyuntian
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d0904efc20
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fix: 部分存档问题修复
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2026-07-24 16:40:20 +08:00 |
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 bottlefishandCursor
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3debdb39e4
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merge: 合并 develop 到 7.22春优化
保留 PullUpCable 线缆收起逻辑,并接入 develop 的 BodyModule 退出清屏。
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-22 16:30:10 +08:00 |
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 bottlefishandCursor
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3d65941b03
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fix(fixsystem): 修复线缆收放状态与阶段切换竞态
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-22 16:24:52 +08:00 |
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dingyuntian
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02d3fc04e6
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fix: 保证离开BodyModule一定清屏
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2026-07-22 04:05:46 +08:00 |
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 bottlefishandCursor
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597e97c5d7
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fix(bodymodule): 切割入场同步全部模块CutText
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-21 17:42:58 +08:00 |
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 bottlefishandCursor
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ecfefa5b87
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fix(bodymodule): 切割时按舱外状态同步CutText
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-21 01:17:52 +08:00 |
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bottlefish
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bd30cdabd0
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Merge branch 'develop' into 7.19春优化
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2026-07-20 03:50:37 +08:00 |
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 bottlefishandCursor
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f8821b1b3e
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fix(fix-system): 切割进入时支持 Cut Text 闪烁
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-20 01:20:25 +08:00 |
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dingyuntian
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2999f753f7
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fix: 进入记忆界面相关修改
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2026-07-19 19:41:13 +08:00 |
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bottlefish
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cb1ddc1f93
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Merge branch 'develop' into 7.11春优化
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2026-07-16 18:42:23 +08:00 |
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dingyuntian
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f51a670239
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refactor: 将淡入淡出迁移到 ScreenTransitionPanel
- 将 BaseYarnCommand、FixSystemNew 各状态、GameManager、
SaveSystem、PlayToolPanel 中的 PlayToolPanel 遮罩调用
统一迁移到 ScreenTransitionPanel
- 从 PlayToolPanel 移除 _fadeImage 及相关 fade 方法
- 从 Play Tool Panel Prefab 移除 Fade Image 子对象
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2026-07-16 17:56:51 +08:00 |
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bottlefish
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3be0bf8201
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feat(fix-system): 重构序章维修流程与面板启动表现
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2026-07-16 17:50:35 +08:00 |
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dingyuntian
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c5c8729704
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fix(fix-system): 修复修复系统气泡加载前相机切换问题
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2026-07-05 00:11:46 +08:00 |
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dingyuntian
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3b96003c03
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Merge branch 'develop' into feature/UI更新
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2026-07-01 19:09:45 +08:00 |
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 dingyuntianandCursor
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da436479db
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fix(scene-mgmt): 修复场景加载后立即开对话的时序问题
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-01 12:05:46 +08:00 |
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 bottlefishandCursor
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cc069b1da3
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fix(fix-system): 调整视觉模块进入时 UI 时序
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-06-30 12:54:42 +08:00 |
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dingyuntian
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b53a3f45b7
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refactor(fix-system): 移除 IFixSceneCue.SetArgs,改用 Director 与 Transition 传参
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2026-06-24 22:44:01 +08:00 |
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dingyuntian
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0368374a98
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refactor(fix-system): 将 FixStateMachine 重构为 FixSceneDirector 导演模式
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2026-06-22 19:01:02 +08:00 |
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dingyuntian
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1fe4c44f0c
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refactor(FixSystemNew): 拆分状态类到 States 目录
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2026-06-22 14:47:43 +08:00 |
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