Merge branch 'bugfix/合并后测试' into 'develop'
美术资源替换 See merge request aibis-dream/aibis-dream!455
This commit is contained in:
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 1207944149}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!4 &7878350319615330430
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||||
Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6969460406247383067}
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serializedVersion: 2
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0.04, y: -5, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 1207944149}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &8037741820569076505
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||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -4885,6 +4512,58 @@ SpriteRenderer:
|
||||
m_WasSpriteAssigned: 1
|
||||
m_MaskInteraction: 0
|
||||
m_SpriteSortPoint: 0
|
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--- !u!212 &8131351681846046607
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SpriteRenderer:
|
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2464954620724226051}
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m_Enabled: 1
|
||||
m_CastShadows: 0
|
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m_ReceiveShadows: 0
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 0
|
||||
m_RayTraceProcedural: 0
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
|
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m_Materials:
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- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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m_StaticBatchRoot: {fileID: 0}
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m_ProbeAnchor: {fileID: 0}
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m_LightProbeVolumeOverride: {fileID: 0}
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m_ScaleInLightmap: 1
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m_ReceiveGI: 1
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m_PreserveUVs: 0
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m_IgnoreNormalsForChartDetection: 0
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m_ImportantGI: 0
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m_StitchLightmapSeams: 1
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m_SelectedEditorRenderState: 0
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m_MinimumChartSize: 4
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 1560193523
|
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m_SortingLayer: -1
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m_SortingOrder: 152
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m_Sprite: {fileID: 8204968885731393582, guid: b19ad14541c7d7e4d9a05aa431a46881, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 0.88235295}
|
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m_FlipX: 0
|
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m_FlipY: 0
|
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m_DrawMode: 0
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m_Size: {x: 3.6744187, y: 8}
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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--- !u!95 &8427833279074260127
|
||||
Animator:
|
||||
serializedVersion: 5
|
||||
|
||||
@@ -129,26 +129,28 @@ namespace AibisDream.FixSystem
|
||||
targetModule = null;
|
||||
res = false;
|
||||
}
|
||||
|
||||
HandleModuleSlotState(targetModule);
|
||||
return res;
|
||||
}
|
||||
|
||||
private void HandleModuleSlotState([CanBeNull]BodyModule closestModule)
|
||||
public void OpenModuleSlots()
|
||||
{
|
||||
foreach (var bodyModule in BodyModules)
|
||||
foreach (var module in BodyModules)
|
||||
{
|
||||
if (closestModule && bodyModule == closestModule)
|
||||
module.OpenPlugSlot();
|
||||
}
|
||||
}
|
||||
|
||||
public void CloseModuleSlots([CanBeNull] BodyModule curModule)
|
||||
{
|
||||
foreach (var module in BodyModules)
|
||||
{
|
||||
if (module != curModule)
|
||||
{
|
||||
bodyModule.OpenPlugSlot();
|
||||
}
|
||||
else
|
||||
{
|
||||
bodyModule.ClosePlugSlot();
|
||||
module.ClosePlugSlot();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 寻找指定名称的BodyModule
|
||||
/// </summary>
|
||||
|
||||
@@ -18,12 +18,13 @@ namespace AibisDream
|
||||
var cutModule = BodyModuleSystem.FindBodyModuleByName(moduleName);
|
||||
//cutModule.EnableCut();
|
||||
}
|
||||
|
||||
[YarnCommand("Reset_Plug")]
|
||||
public static void Reset_Plug()
|
||||
{
|
||||
BodyModuleSystem.CableSystem.ResetPlug();
|
||||
}
|
||||
|
||||
|
||||
[YarnCommand("ShowHeatMap")]
|
||||
public static void ShowHeatMap()
|
||||
{
|
||||
@@ -137,11 +138,13 @@ namespace AibisDream
|
||||
{
|
||||
yield return PunchTapeSystem.StartCoroutine(PunchTapeSystem.PrintPunchTapes(count));
|
||||
}
|
||||
|
||||
[YarnCommand("DropCable")]
|
||||
public static void DropCable()
|
||||
{
|
||||
BodyModuleSystem.CableSystem.DropDownCable();
|
||||
}
|
||||
|
||||
[YarnCommand("RetractCable")]
|
||||
public static void RetractCable()
|
||||
{
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
using UnityEngine;
|
||||
using DG.Tweening;
|
||||
using System;
|
||||
using AibisDream;
|
||||
|
||||
namespace AibisDream.FixSystem
|
||||
{
|
||||
@@ -125,6 +123,7 @@ namespace AibisDream.FixSystem
|
||||
{
|
||||
// 不在初始插孔里,就从当前插孔拔出来,插回初始插孔
|
||||
PlugRef.PullUpSocket();
|
||||
BodyModuleSystem.CloseModuleSlots(null);
|
||||
PlugRef.ReturnToStartPosition();
|
||||
}
|
||||
|
||||
|
||||
@@ -4,7 +4,6 @@ using AibisDream.Utility;
|
||||
using DG.Tweening;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using Yarn;
|
||||
|
||||
namespace AibisDream.FixSystem
|
||||
{
|
||||
@@ -16,8 +15,7 @@ namespace AibisDream.FixSystem
|
||||
#region 插头当前信息
|
||||
|
||||
private Vector3 _startPos;
|
||||
|
||||
private Vector3 _RetractedPos;
|
||||
|
||||
private readonly Vector3 _pickupOffset = new(0, 0, 0);
|
||||
private readonly Quaternion _pickupRotationOffset = Quaternion.Euler(0, 0, 30);
|
||||
private readonly Quaternion _initRotation = Quaternion.Euler(0, 0, 180);
|
||||
@@ -40,7 +38,6 @@ namespace AibisDream.FixSystem
|
||||
{
|
||||
InitComponentRef();
|
||||
EventRegister();
|
||||
_RetractedPos = transform.position;
|
||||
_startPos = new Vector3(transform.position.x + 0.3f, transform.position.y - 2f,
|
||||
transform.position.z); // 初始化时记录初始位置
|
||||
}
|
||||
@@ -134,13 +131,11 @@ namespace AibisDream.FixSystem
|
||||
|
||||
private void OnPointerDown(BaseEventData eventData)
|
||||
{
|
||||
Debug.Log($"OnPointerDown - IsPlugAvailable: {_cableSystem.IsPlugAvailable()}, isDragging: {_isDragging}");
|
||||
GetComponent<SpriteRenderer>().sortingLayerName = "Tools";
|
||||
GetComponent<SpriteRenderer>().sortingOrder = 48;
|
||||
// 系统被锁定就返回
|
||||
if (!_cableSystem.IsPlugAvailable()) return;
|
||||
|
||||
|
||||
|
||||
// 首次拖拽后关闭高亮
|
||||
if (GlobalVariableKit.IsPlugHighLight)
|
||||
{
|
||||
@@ -162,6 +157,9 @@ namespace AibisDream.FixSystem
|
||||
_cableSystem.PhysicCableRef.GetComponent<LineRenderer>().enabled = false;
|
||||
_isPhysicCableActive = false;
|
||||
_cableSystem.CableRef.ShowCable();
|
||||
|
||||
// 打开所有模块
|
||||
FixSystemCenter.SystemDic.Get<BodyModuleSystem>().OpenModuleSlots();
|
||||
}
|
||||
|
||||
private void OnPointerUp(BaseEventData eventData)
|
||||
@@ -174,11 +172,13 @@ namespace AibisDream.FixSystem
|
||||
{
|
||||
// 找到了就插入目标Module
|
||||
InsertSocket(targetModule);
|
||||
FixSystemCenter.SystemDic.Get<BodyModuleSystem>().CloseModuleSlots(targetModule);
|
||||
}
|
||||
else
|
||||
{
|
||||
// 没找到就回到初始位置
|
||||
ReturnToStartPosition();
|
||||
FixSystemCenter.SystemDic.Get<BodyModuleSystem>().CloseModuleSlots(null);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -223,9 +223,6 @@ namespace AibisDream.FixSystem
|
||||
{
|
||||
_cableSystem.PhysicCableRef.physicLine.UpdatePlug(transform);
|
||||
}
|
||||
// 如果未锁定,就一直查询是否靠近最近的插孔
|
||||
if (!_cableSystem.IsPlugAvailable()) return;
|
||||
_cableSystem.TryFindClosestModule(transform.position, out _);
|
||||
}
|
||||
|
||||
void OnDrawGizmosSelected()
|
||||
|
||||
Reference in New Issue
Block a user