Merge branch 'bugfix/合并后测试' into 'develop'

合并

See merge request aibis-dream/aibis-dream!454
This commit is contained in:
2025-06-14 13:50:34 +00:00
8 changed files with 2082 additions and 1394 deletions
File diff suppressed because it is too large Load Diff
@@ -1271,7 +1271,7 @@ ScriptedImporter:
maxTextureSize: 16384
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 2
textureCompression: 0
compressionQuality: 50
forceMaximumCompressionQuality_BC6H_BC7: 0
crunchedCompression: 0
@@ -1986,7 +1986,7 @@ ScriptedImporter:
sharedRigPSDLayers: []
pSDLayerImportSetting: []
importFileNodeState: 1
platformSettingsDirtyTick: 638827587414253419
platformSettingsDirtyTick: 638855330835942087
spriteSizeExpandChanged: 0
generateGOHierarchy: 1
textureAssetName:
@@ -262,7 +262,7 @@ me: “火山:-老地方。” #line:03c8dd1
<<load_scene Clinic 1>>
<<set_time_of_day EnvironmentManager "night">>
<<fade_out 1>>
感谢游玩 爱与机器人维修技术 ,本次demo的体验流程已结束。
感谢游玩 爱与机器人维修技术 ,本次demo的体验流程已结束。 #line:0cd82d0
<<OpenEndMenu>>
// <<NextYarn>>
===
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+1 -1
View File
@@ -8361,7 +8361,7 @@ Transform:
m_GameObject: {fileID: 519420028}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: -10}
m_LocalPosition: {x: -30.29, y: 0, z: -10}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@@ -68,17 +68,6 @@ namespace AibisDream.FixSystem
heatMapController = transform.Find("HeatMapController").GetComponent<HeatMapController>();
}
// 初始化 BodyModules 列表
BodyModules = new List<BodyModule>();
if (_bodyModuleGroup != null)
{
BodyModules.AddRange(_bodyModuleGroup.GetComponentsInChildren<BodyModule>());
}
if (_headModuleGroup != null)
{
BodyModules.AddRange(_headModuleGroup.GetComponentsInChildren<BodyModule>());
}
FixSystemCenter.SystemDic.Register(this);
// 注册Camera
@@ -118,7 +107,7 @@ namespace AibisDream.FixSystem
{
continue; // 跳过不可用的模块
}
float tempDistance = Vector3.Distance(sourcePos, bodyModule.GetSocketPos());
if (tempDistance < closestDistance)
@@ -4,6 +4,7 @@ using System.Linq;
using AibisDream.Framework;
using AibisDream.Kit;
using AibisDream.Utility;
using DG.Tweening;
using Febucci.UI;
using TMPro;
using UnityEngine;
@@ -75,6 +76,11 @@ namespace AibisDream.FixSystem
ShowTitle(string.Empty);
}
public void ShowTaskPanel()
{
TaskScreen.transform.DOLocalMoveY(3.85f, 1f);
}
#endregion
#region
@@ -28,17 +28,21 @@ namespace AibisDream
}
[YarnCommand("task_moveIn")]
public static IEnumerator ShowTask()
public static void ShowTask()
{
Debug.LogWarning("task_moveIn 已废弃,请尽快删除");
yield break;
}
[YarnCommand("task_moveOut")]
public static IEnumerator HideTask()
public static void HideTask()
{
Debug.LogWarning("task_moveOut 已废弃,请尽快删除");
yield break;
}
[YarnCommand("task_moveOut")]
public static void ShowTaskPanel()
{
ScreenSystem.ShowTaskPanel();
}
}
}