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m_ChildStateMachines: []
m_AnyStateTransitions: []
m_EntryTransitions: []
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m_StateMachineBehaviours: []
m_AnyStatePosition: {x: 50, y: 20, z: 0}
m_EntryPosition: {x: 50, y: 120, z: 0}
- m_ExitPosition: {x: 800, y: 120, z: 0}
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--- !u!91 &9100000
@@ -151,3 +183,29 @@ AnimatorStateTransition:
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
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diff --git a/Assets/Render/Renderer2Dtest.asset b/Assets/Render/Renderer2Dtest.asset
index 30a51a022..02bcd3d87 100644
--- a/Assets/Render/Renderer2Dtest.asset
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m_RotationOrder: 4
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diff --git a/Assets/Scenes/Persistence.unity b/Assets/Scenes/Persistence.unity
index 1628c8969..f90fa578b 100644
--- a/Assets/Scenes/Persistence.unity
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serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
diff --git a/Assets/Scenes/SubWay.unity b/Assets/Scenes/SubWay.unity
index 154c1de6a..db462d354 100644
--- a/Assets/Scenes/SubWay.unity
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serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_SortingOrder: 151
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@@ -4885,6 +4512,58 @@ SpriteRenderer:
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Animator:
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diff --git a/Assets/Scripts/FixSystemNew/BodyModule/BodyModuleSystem.cs b/Assets/Scripts/FixSystemNew/BodyModule/BodyModuleSystem.cs
index 3d895506b..d70817b72 100644
--- a/Assets/Scripts/FixSystemNew/BodyModule/BodyModuleSystem.cs
+++ b/Assets/Scripts/FixSystemNew/BodyModule/BodyModuleSystem.cs
@@ -129,26 +129,28 @@ namespace AibisDream.FixSystem
targetModule = null;
res = false;
}
-
- HandleModuleSlotState(targetModule);
return res;
}
- private void HandleModuleSlotState([CanBeNull]BodyModule closestModule)
+ public void OpenModuleSlots()
{
- foreach (var bodyModule in BodyModules)
+ foreach (var module in BodyModules)
{
- if (closestModule && bodyModule == closestModule)
+ module.OpenPlugSlot();
+ }
+ }
+
+ public void CloseModuleSlots([CanBeNull] BodyModule curModule)
+ {
+ foreach (var module in BodyModules)
+ {
+ if (module != curModule)
{
- bodyModule.OpenPlugSlot();
- }
- else
- {
- bodyModule.ClosePlugSlot();
+ module.ClosePlugSlot();
}
}
}
-
+
///
/// 寻找指定名称的BodyModule
///
diff --git a/Assets/Scripts/FixSystemNew/BodyModule/BodyModuleYarnCommand.cs b/Assets/Scripts/FixSystemNew/BodyModule/BodyModuleYarnCommand.cs
index db554d3b0..90ee87222 100644
--- a/Assets/Scripts/FixSystemNew/BodyModule/BodyModuleYarnCommand.cs
+++ b/Assets/Scripts/FixSystemNew/BodyModule/BodyModuleYarnCommand.cs
@@ -18,12 +18,13 @@ namespace AibisDream
var cutModule = BodyModuleSystem.FindBodyModuleByName(moduleName);
//cutModule.EnableCut();
}
+
[YarnCommand("Reset_Plug")]
public static void Reset_Plug()
{
BodyModuleSystem.CableSystem.ResetPlug();
}
-
+
[YarnCommand("ShowHeatMap")]
public static void ShowHeatMap()
{
@@ -137,11 +138,13 @@ namespace AibisDream
{
yield return PunchTapeSystem.StartCoroutine(PunchTapeSystem.PrintPunchTapes(count));
}
+
[YarnCommand("DropCable")]
public static void DropCable()
{
BodyModuleSystem.CableSystem.DropDownCable();
}
+
[YarnCommand("RetractCable")]
public static void RetractCable()
{
diff --git a/Assets/Scripts/FixSystemNew/BodyModule/CableSystem.cs b/Assets/Scripts/FixSystemNew/BodyModule/CableSystem.cs
index 56a44ab1b..fcce55753 100644
--- a/Assets/Scripts/FixSystemNew/BodyModule/CableSystem.cs
+++ b/Assets/Scripts/FixSystemNew/BodyModule/CableSystem.cs
@@ -1,7 +1,5 @@
using UnityEngine;
using DG.Tweening;
-using System;
-using AibisDream;
namespace AibisDream.FixSystem
{
@@ -125,6 +123,7 @@ namespace AibisDream.FixSystem
{
// 不在初始插孔里,就从当前插孔拔出来,插回初始插孔
PlugRef.PullUpSocket();
+ BodyModuleSystem.CloseModuleSlots(null);
PlugRef.ReturnToStartPosition();
}
diff --git a/Assets/Scripts/FixSystemNew/BodyModule/Plug.cs b/Assets/Scripts/FixSystemNew/BodyModule/Plug.cs
index 52488d5c6..c2fbc08fb 100644
--- a/Assets/Scripts/FixSystemNew/BodyModule/Plug.cs
+++ b/Assets/Scripts/FixSystemNew/BodyModule/Plug.cs
@@ -4,7 +4,6 @@ using AibisDream.Utility;
using DG.Tweening;
using UnityEngine;
using UnityEngine.EventSystems;
-using Yarn;
namespace AibisDream.FixSystem
{
@@ -16,8 +15,7 @@ namespace AibisDream.FixSystem
#region 插头当前信息
private Vector3 _startPos;
-
- private Vector3 _RetractedPos;
+
private readonly Vector3 _pickupOffset = new(0, 0, 0);
private readonly Quaternion _pickupRotationOffset = Quaternion.Euler(0, 0, 30);
private readonly Quaternion _initRotation = Quaternion.Euler(0, 0, 180);
@@ -40,7 +38,6 @@ namespace AibisDream.FixSystem
{
InitComponentRef();
EventRegister();
- _RetractedPos = transform.position;
_startPos = new Vector3(transform.position.x + 0.3f, transform.position.y - 2f,
transform.position.z); // 初始化时记录初始位置
}
@@ -134,13 +131,11 @@ namespace AibisDream.FixSystem
private void OnPointerDown(BaseEventData eventData)
{
- Debug.Log($"OnPointerDown - IsPlugAvailable: {_cableSystem.IsPlugAvailable()}, isDragging: {_isDragging}");
GetComponent().sortingLayerName = "Tools";
GetComponent().sortingOrder = 48;
// 系统被锁定就返回
if (!_cableSystem.IsPlugAvailable()) return;
-
-
+
// 首次拖拽后关闭高亮
if (GlobalVariableKit.IsPlugHighLight)
{
@@ -162,6 +157,9 @@ namespace AibisDream.FixSystem
_cableSystem.PhysicCableRef.GetComponent().enabled = false;
_isPhysicCableActive = false;
_cableSystem.CableRef.ShowCable();
+
+ // 打开所有模块
+ FixSystemCenter.SystemDic.Get().OpenModuleSlots();
}
private void OnPointerUp(BaseEventData eventData)
@@ -174,11 +172,13 @@ namespace AibisDream.FixSystem
{
// 找到了就插入目标Module
InsertSocket(targetModule);
+ FixSystemCenter.SystemDic.Get().CloseModuleSlots(targetModule);
}
else
{
// 没找到就回到初始位置
ReturnToStartPosition();
+ FixSystemCenter.SystemDic.Get().CloseModuleSlots(null);
}
}
@@ -223,9 +223,6 @@ namespace AibisDream.FixSystem
{
_cableSystem.PhysicCableRef.physicLine.UpdatePlug(transform);
}
- // 如果未锁定,就一直查询是否靠近最近的插孔
- if (!_cableSystem.IsPlugAvailable()) return;
- _cableSystem.TryFindClosestModule(transform.position, out _);
}
void OnDrawGizmosSelected()