增加了messagebox显示的命令和功能,另外为对话暂停做了一些事件准备
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GameObject:
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@@ -1,10 +1,10 @@
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// title: Start
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// title: Start
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// tags:
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// position: 48,-412
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// ---
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||||
title: Start
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||||
tags:
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position: 58,-1212
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||||
position: 55,-1208
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||||
---
|
||||
//<<CharacterInit>>
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||||
|
||||
@@ -13,21 +13,23 @@ position: 58,-1212
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||||
title: TV
|
||||
position: 63,-958
|
||||
---
|
||||
<<switch_tv 黑屏>>
|
||||
电视: 新闻1内容
|
||||
<<switch_tv 新闻>>
|
||||
电视: 新闻2内容
|
||||
<<switch_tv 销售冠军>>
|
||||
电视: 新闻3内容
|
||||
我: 销售大赛…给机器人销售罐头?为什么呢……
|
||||
// <<switch_tv 黑屏>>
|
||||
// 电视: 新闻1内容
|
||||
// <<switch_tv 新闻>>
|
||||
// 电视: 新闻2内容
|
||||
// <<switch_tv 销售冠军>>
|
||||
// 电视: 新闻3内容
|
||||
// 我: 销售大赛…给机器人销售罐头?为什么呢……
|
||||
<<declare $EyeMemory = false>>
|
||||
///表示UF模块在当前维修阶段是否已经进入过了
|
||||
<<declare $EyeUF = false>>
|
||||
//<<jump LineTest>>
|
||||
<<indoor>>
|
||||
<<load_scene 佩佩视觉模块>>
|
||||
<<jump Test2>>
|
||||
<<jump OutDoorTalk>>
|
||||
|
||||
===
|
||||
title: LineTest
|
||||
title: Test
|
||||
position: 537,-1196
|
||||
---
|
||||
<<indoor>>
|
||||
@@ -44,6 +46,25 @@ position: 537,-1196
|
||||
我::这个剪不断噢
|
||||
<<jump LineTest>>
|
||||
===
|
||||
title: Test2
|
||||
position: 537,-1196
|
||||
---
|
||||
[command name=activate_socket_choice /]
|
||||
[options /]
|
||||
-> UFView
|
||||
<<messagebox MessageBox "warning" "UFModule has error">>
|
||||
我::插入UFview
|
||||
<<jump Test2>>
|
||||
-> EyeView
|
||||
<<messagebox MessageBox "warning" "EyeModule has error">>
|
||||
我::插入Eyeview
|
||||
<<jump Test2>>
|
||||
-> MemoryView
|
||||
<<messagebox MessageBox "normal" "MemoryModule is normal">>
|
||||
我::插入Memoryview
|
||||
<<jump Test2>>
|
||||
===
|
||||
|
||||
|
||||
title: OutDoorTalk
|
||||
position: 72,-688
|
||||
@@ -265,7 +286,7 @@ position: 361,-243
|
||||
===
|
||||
|
||||
title: UFtest
|
||||
position: -324,10
|
||||
position: -324,9
|
||||
---
|
||||
///确保是在主视角下进行UF模块的操作
|
||||
<<start_transition ViewManager "MainView">>
|
||||
|
||||
@@ -14,12 +14,17 @@ namespace AibisDream
|
||||
|
||||
private Dictionary<string, Action<YarnOption[]>> commandMap = new();
|
||||
|
||||
public static event Action OnDialogueStart;
|
||||
public static event Action OnDialogueComplete;
|
||||
|
||||
public bool quickRunMode;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
dialogueRunner = GetComponentInChildren<DialogueRunner>();
|
||||
_variableStorage = GetComponentInChildren<InMemoryVariableStorage>();
|
||||
dialogueRunner.onDialogueStart.AddListener(() => OnDialogueStart?.Invoke());
|
||||
dialogueRunner.onDialogueComplete.AddListener(() => OnDialogueComplete?.Invoke());
|
||||
}
|
||||
|
||||
#region 变量操作
|
||||
|
||||
@@ -4,6 +4,7 @@ using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
using System.Linq;
|
||||
using DG.Tweening;
|
||||
using AibisDream;
|
||||
|
||||
public class Plug : MonoBehaviour, IDragHandler, IPointerDownHandler, IPointerUpHandler
|
||||
{
|
||||
@@ -16,6 +17,7 @@ public class Plug : MonoBehaviour, IDragHandler, IPointerDownHandler, IPointerUp
|
||||
private Quaternion pickupRotationOffset = Quaternion.Euler(0, 0, 30);
|
||||
public Socket initialSocket; // new variable
|
||||
public Image plugSprite; // new variable
|
||||
public bool IsInDialogue { get; set; } = false;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
@@ -27,16 +29,38 @@ public class Plug : MonoBehaviour, IDragHandler, IPointerDownHandler, IPointerUp
|
||||
startPosition = initialSocket.GetPosition();
|
||||
|
||||
transform.position = startPosition;
|
||||
//startRotation = initialSocket.GetRotation();
|
||||
|
||||
// Insert the plug into the initial socket and make the sprite disappear.
|
||||
initialSocket.InsertPlug(this);
|
||||
plugSprite.enabled = false;
|
||||
DialogController.OnDialogueStart += HandleDialogueStart;
|
||||
DialogController.OnDialogueComplete += HandleDialogueComplete;
|
||||
}
|
||||
void OnDestroy()
|
||||
{
|
||||
// Unsubscribe from dialogue events
|
||||
DialogController.OnDialogueStart -= HandleDialogueStart;
|
||||
DialogController.OnDialogueComplete -= HandleDialogueComplete;
|
||||
}
|
||||
void HandleDialogueStart()
|
||||
{
|
||||
// Dialogue has started, disable plug interactions
|
||||
IsInDialogue = true;
|
||||
Debug.Log("in dialogue");
|
||||
}
|
||||
|
||||
void HandleDialogueComplete()
|
||||
{
|
||||
// Dialogue has completed, enable plug interactions
|
||||
IsInDialogue = false;
|
||||
Debug.Log("dialoguecompleted");
|
||||
}
|
||||
|
||||
|
||||
public void OnPointerDown(PointerEventData eventData)
|
||||
{
|
||||
if (IsInDialogue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
isDragging = true;
|
||||
image.raycastTarget = false;
|
||||
currentSocket?.RemovePlug(this);
|
||||
@@ -49,6 +73,10 @@ public class Plug : MonoBehaviour, IDragHandler, IPointerDownHandler, IPointerUp
|
||||
|
||||
public void OnDrag(PointerEventData eventData)
|
||||
{
|
||||
if (IsInDialogue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (isDragging)
|
||||
{
|
||||
Vector3 screenPosition = new Vector3(eventData.position.x, eventData.position.y,
|
||||
@@ -61,6 +89,10 @@ public class Plug : MonoBehaviour, IDragHandler, IPointerDownHandler, IPointerUp
|
||||
|
||||
public void OnPointerUp(PointerEventData eventData)
|
||||
{
|
||||
if (IsInDialogue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
isDragging = false;
|
||||
image.raycastTarget = true;
|
||||
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 96c710ec3df0efb4da61a5dc0401c01b
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,42 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using TMPro;
|
||||
using Yarn.Unity;
|
||||
|
||||
public class MessageBox : MonoBehaviour
|
||||
{
|
||||
public TMP_Text messageText; // Unity UI Text component
|
||||
|
||||
public void SetWarning(string message)
|
||||
{
|
||||
messageText.color = Color.red; // Set text color to red for warnings
|
||||
messageText.text = message;
|
||||
}
|
||||
|
||||
public void SetNormal(string message)
|
||||
{
|
||||
messageText.color = Color.black; // Set text color to black for normal messages
|
||||
messageText.text = message;
|
||||
}
|
||||
|
||||
[YarnCommand("messagebox")]
|
||||
public void HandleMessageBoxCommand(string type,string text)
|
||||
{
|
||||
// 根据消息类型调用相应的方法
|
||||
if (type == "warning")
|
||||
{
|
||||
SetWarning(text);
|
||||
}
|
||||
else if (type == "normal")
|
||||
{
|
||||
SetNormal(text);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("Invalid message type for messagebox command: " + type);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b8075ce97e8dbfd48b3f4b3ac09b1ded
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user