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target: {fileID: 4013501807958012848, guid: d8489dc41f8c4c9479ba48d5bf39e02e, type: 3} propertyPath: m_SortingLayer value: 4 diff --git a/Assets/Resources/Yarn/PeipeiTalk/PeipeiTalk1.yarn b/Assets/Resources/Yarn/PeipeiTalk/PeipeiTalk1.yarn index 1e68c70c3..6dc69eea7 100644 --- a/Assets/Resources/Yarn/PeipeiTalk/PeipeiTalk1.yarn +++ b/Assets/Resources/Yarn/PeipeiTalk/PeipeiTalk1.yarn @@ -1,10 +1,10 @@ -// title: Start +// title: Start // tags: // position: 48,-412 // --- title: Start tags: -position: 58,-1212 +position: 55,-1208 --- //<> @@ -13,21 +13,23 @@ position: 58,-1212 title: TV position: 63,-958 --- -<> -电视: 新闻1内容 -<> -电视: 新闻2内容 -<> -电视: 新闻3内容 -我: 销售大赛…给机器人销售罐头?为什么呢…… +// <> +// 电视: 新闻1内容 +// <> +// 电视: 新闻2内容 +// <> +// 电视: 新闻3内容 +// 我: 销售大赛…给机器人销售罐头?为什么呢…… <> ///表示UF模块在当前维修阶段是否已经进入过了 <> -//<> +<> +<> +<> <> === -title: LineTest +title: Test position: 537,-1196 --- <> @@ -44,6 +46,25 @@ position: 537,-1196 我::这个剪不断噢 <> === +title: Test2 +position: 537,-1196 +--- +[command name=activate_socket_choice /] +[options /] + -> UFView + <> + 我::插入UFview + <> + -> EyeView + <> + 我::插入Eyeview + <> + -> MemoryView + <> + 我::插入Memoryview + <> +=== + title: OutDoorTalk position: 72,-688 @@ -265,7 +286,7 @@ position: 361,-243 === title: UFtest -position: -324,10 +position: -324,9 --- ///确保是在主视角下进行UF模块的操作 <> diff --git a/Assets/Scripts/Dialog System/DialogController.cs b/Assets/Scripts/Dialog System/DialogController.cs index c058b6f1a..fac71ba49 100644 --- a/Assets/Scripts/Dialog System/DialogController.cs +++ b/Assets/Scripts/Dialog System/DialogController.cs @@ -14,12 +14,17 @@ namespace AibisDream private Dictionary> commandMap = new(); + public static event Action OnDialogueStart; + public static event Action OnDialogueComplete; + public bool quickRunMode; private void Start() { dialogueRunner = GetComponentInChildren(); _variableStorage = GetComponentInChildren(); + dialogueRunner.onDialogueStart.AddListener(() => OnDialogueStart?.Invoke()); + dialogueRunner.onDialogueComplete.AddListener(() => OnDialogueComplete?.Invoke()); } #region 变量操作 diff --git a/Assets/Scripts/FixSystem/Cable/Plug.cs b/Assets/Scripts/FixSystem/Cable/Plug.cs index db1869da2..e5d2cd9c4 100644 --- a/Assets/Scripts/FixSystem/Cable/Plug.cs +++ b/Assets/Scripts/FixSystem/Cable/Plug.cs @@ -4,6 +4,7 @@ using UnityEngine.EventSystems; using UnityEngine.UI; using System.Linq; using DG.Tweening; +using AibisDream; public class Plug : MonoBehaviour, IDragHandler, IPointerDownHandler, IPointerUpHandler { @@ -16,6 +17,7 @@ public class Plug : MonoBehaviour, IDragHandler, IPointerDownHandler, IPointerUp private Quaternion pickupRotationOffset = Quaternion.Euler(0, 0, 30); public Socket initialSocket; // new variable public Image plugSprite; // new variable + public bool IsInDialogue { get; set; } = false; private void Awake() { @@ -27,16 +29,38 @@ public class Plug : MonoBehaviour, IDragHandler, IPointerDownHandler, IPointerUp startPosition = initialSocket.GetPosition(); transform.position = startPosition; - //startRotation = initialSocket.GetRotation(); - - // Insert the plug into the initial socket and make the sprite disappear. initialSocket.InsertPlug(this); plugSprite.enabled = false; + DialogController.OnDialogueStart += HandleDialogueStart; + DialogController.OnDialogueComplete += HandleDialogueComplete; + } + void OnDestroy() + { + // Unsubscribe from dialogue events + DialogController.OnDialogueStart -= HandleDialogueStart; + DialogController.OnDialogueComplete -= HandleDialogueComplete; + } + void HandleDialogueStart() + { + // Dialogue has started, disable plug interactions + IsInDialogue = true; + Debug.Log("in dialogue"); + } + + void HandleDialogueComplete() + { + // Dialogue has completed, enable plug interactions + IsInDialogue = false; + Debug.Log("dialoguecompleted"); } public void OnPointerDown(PointerEventData eventData) { + if (IsInDialogue) + { + return; + } isDragging = true; image.raycastTarget = false; currentSocket?.RemovePlug(this); @@ -49,6 +73,10 @@ public class Plug : MonoBehaviour, IDragHandler, IPointerDownHandler, IPointerUp public void OnDrag(PointerEventData eventData) { + if (IsInDialogue) + { + return; + } if (isDragging) { Vector3 screenPosition = new Vector3(eventData.position.x, eventData.position.y, @@ -61,6 +89,10 @@ public class Plug : MonoBehaviour, IDragHandler, IPointerDownHandler, IPointerUp public void OnPointerUp(PointerEventData eventData) { + if (IsInDialogue) + { + return; + } isDragging = false; image.raycastTarget = true; diff --git a/Assets/Scripts/FixSystem/Screen.meta b/Assets/Scripts/FixSystem/Screen.meta new file mode 100644 index 000000000..d745de61a --- /dev/null +++ b/Assets/Scripts/FixSystem/Screen.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 96c710ec3df0efb4da61a5dc0401c01b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/FixSystem/Screen/MessageBox.cs b/Assets/Scripts/FixSystem/Screen/MessageBox.cs new file mode 100644 index 000000000..b69a4eccd --- /dev/null +++ b/Assets/Scripts/FixSystem/Screen/MessageBox.cs @@ -0,0 +1,42 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using TMPro; +using Yarn.Unity; + +public class MessageBox : MonoBehaviour +{ + public TMP_Text messageText; // Unity UI Text component + + public void SetWarning(string message) + { + messageText.color = Color.red; // Set text color to red for warnings + messageText.text = message; + } + + public void SetNormal(string message) + { + messageText.color = Color.black; // Set text color to black for normal messages + messageText.text = message; + } + + [YarnCommand("messagebox")] + public void HandleMessageBoxCommand(string type,string text) + { + // 根据消息类型调用相应的方法 + if (type == "warning") + { + SetWarning(text); + } + else if (type == "normal") + { + SetNormal(text); + } + else + { + Debug.LogError("Invalid message type for messagebox command: " + type); + } + +} + +} diff --git a/Assets/Scripts/FixSystem/Screen/MessageBox.cs.meta b/Assets/Scripts/FixSystem/Screen/MessageBox.cs.meta new file mode 100644 index 000000000..9acfe4a27 --- /dev/null +++ b/Assets/Scripts/FixSystem/Screen/MessageBox.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b8075ce97e8dbfd48b3f4b3ac09b1ded +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: