卡住了
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- eventID: 5
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||||
callback:
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m_PersistentCalls:
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m_Calls: []
|
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- eventID: 13
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callback:
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m_PersistentCalls:
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||||
m_Calls: []
|
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- eventID: 14
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callback:
|
||||
m_PersistentCalls:
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||||
m_Calls: []
|
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--- !u!114 &8956069381302392703
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4137358311507739380}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: a04d4c06c6864b9cbaeb9d798ef6908d, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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rotationSpeedLimit: 10
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rotationThreshold: 30
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--- !u!1660057539 &9223372036854775807
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SceneRoots:
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m_ObjectHideFlags: 0
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m_Roots:
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- {fileID: 1631142629}
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- {fileID: 1409397678}
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- {fileID: 875433554}
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- {fileID: 103077971}
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@@ -63636,5 +63636,5 @@ SceneRoots:
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- {fileID: 1450136610}
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- {fileID: 1343879457}
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- {fileID: 1009826577}
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- {fileID: 1655147933}
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- {fileID: 1110722291}
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- {fileID: 1655147933}
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||||
@@ -1,3 +1,4 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
@@ -75,12 +76,14 @@ namespace AibisDream.Framework
|
||||
|
||||
public override void OnPointerEnter(PointerEventData data)
|
||||
{
|
||||
Debug.Log("enter");
|
||||
EventSystemEx.Instance.OnPointerEnter(_interaction);
|
||||
base.OnPointerEnter(data);
|
||||
}
|
||||
|
||||
public override void OnPointerExit(PointerEventData data)
|
||||
{
|
||||
Debug.Log("exit");
|
||||
EventSystemEx.Instance.OnPointerExit(_interaction);
|
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base.OnPointerExit(data);
|
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}
|
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@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 739462617160ec64eb44e38a3fe4bc3d
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guid: c00f5e40d3b7f9a48a72591616c67de4
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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@@ -0,0 +1,74 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace AibisDream.Kit
|
||||
{
|
||||
public class SpriteLooper : MonoBehaviour
|
||||
{
|
||||
private SpriteRenderer _fadeOutRenderer;
|
||||
private SpriteRenderer _fadeInRenderer;
|
||||
|
||||
public Sprite[] sprites;
|
||||
[Range(0, 1)]public float fadeRadio;
|
||||
|
||||
public float CurProgress { get; private set; }
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
InitRefs();
|
||||
}
|
||||
|
||||
private void InitRefs()
|
||||
{
|
||||
_fadeOutRenderer = transform.Find("Sprite1").GetComponent<SpriteRenderer>();
|
||||
_fadeInRenderer = transform.Find("Sprite2").GetComponent<SpriteRenderer>();
|
||||
}
|
||||
|
||||
public void Init()
|
||||
{
|
||||
CurProgress = 0;
|
||||
// 激活初始状态
|
||||
_fadeOutRenderer.sprite = sprites[0];
|
||||
_fadeOutRenderer.color = Color.white;
|
||||
_fadeInRenderer.sprite = sprites[1];
|
||||
_fadeInRenderer.color = Color.clear;
|
||||
}
|
||||
|
||||
public void SetLoopProgress(float progress)
|
||||
{
|
||||
CurProgress = progress;
|
||||
|
||||
// 将进度条转为图片序号和淡出进度
|
||||
var calculator = new LoopDataCalculator(progress, sprites.Length, fadeRadio);
|
||||
|
||||
_fadeOutRenderer.sprite = sprites[calculator.CurIdx];
|
||||
_fadeInRenderer.color = calculator.FadeOutColor;
|
||||
_fadeOutRenderer.sprite = sprites[calculator.NextIdx];
|
||||
_fadeInRenderer.color = calculator.FadeInColor;
|
||||
}
|
||||
}
|
||||
|
||||
public readonly struct LoopDataCalculator
|
||||
{
|
||||
private readonly float _progress;
|
||||
private readonly float _localProgress;
|
||||
private readonly float _fadeRadio;
|
||||
public int CurIdx { get; }
|
||||
public int NextIdx { get; }
|
||||
|
||||
public LoopDataCalculator(float progress, int spriteCount, float fadeRadio)
|
||||
{
|
||||
_progress = progress;
|
||||
_localProgress = 1 / (float)spriteCount;
|
||||
_fadeRadio = fadeRadio;
|
||||
CurIdx = Mathf.FloorToInt(progress / _localProgress);
|
||||
NextIdx = CurIdx + 1 >= spriteCount - 1 ? 0 : CurIdx + 1;
|
||||
}
|
||||
|
||||
private float LeftProgress =>
|
||||
Mathf.Clamp01((_progress - (CurIdx + 1 - _fadeRadio) * _localProgress) / (_localProgress * _fadeRadio));
|
||||
|
||||
public Color FadeOutColor => new(1f, 1f, 1f, 1 - LeftProgress);
|
||||
|
||||
public Color FadeInColor => new(1f, 1f, 1f, LeftProgress);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 46b06a7e067e04142a7715ae3571abde
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
|
||||
assetBundleName:
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assetBundleVariant:
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@@ -1,6 +1,7 @@
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fileFormatVersion: 2
|
||||
guid: 85d2d28057fa50d419186d2f0c1f82ee
|
||||
TextScriptImporter:
|
||||
guid: 85859e891aba8f24e8165a31ab4d04ca
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||||
folderAsset: yes
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||||
DefaultImporter:
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externalObjects: {}
|
||||
userData:
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assetBundleName:
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@@ -0,0 +1,15 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace AibisDream
|
||||
{
|
||||
public class DeepInClock : MonoBehaviour
|
||||
{
|
||||
#region 索引
|
||||
|
||||
private Transform _minHand;
|
||||
private Transform _secondHand;
|
||||
private Transform _hourHand;
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
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guid: 753608042500c23428ad33810592d3a0
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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||||
assetBundleName:
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assetBundleVariant:
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||||
@@ -0,0 +1,101 @@
|
||||
using AibisDream.Framework;
|
||||
using AibisDream.Utility;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
namespace AibisDream
|
||||
{
|
||||
public class MinHand : MonoBehaviour, IInteraction
|
||||
{
|
||||
#region 索引
|
||||
|
||||
private EventTriggerEx _trigger;
|
||||
|
||||
#endregion
|
||||
|
||||
#region 参数
|
||||
|
||||
public float rotationSpeedLimit = 10f; // 旋转速度限制(度/秒)
|
||||
public float rotationThreshold = 30f; // 触发事件的角度阈值(度)
|
||||
|
||||
#endregion
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_trigger = GetComponent<EventTriggerEx>();
|
||||
_trigger.Register(EventTriggerType.PointerEnter, OnPointerEnter);
|
||||
_trigger.Register(EventTriggerType.BeginDrag, OnBeginDrag);
|
||||
_trigger.Register(EventTriggerType.EndDrag, OnEndDrag);
|
||||
_trigger.Register(EventTriggerType.Drag, OnDrag);
|
||||
|
||||
EventSystemEx.Instance.isLocked = false;
|
||||
}
|
||||
|
||||
private void OnPointerEnter(BaseEventData arg0)
|
||||
{
|
||||
Debug.Log("PointerEnter");
|
||||
}
|
||||
|
||||
private void OnEndDrag(BaseEventData arg0)
|
||||
{
|
||||
Debug.Log("EndDrag");
|
||||
}
|
||||
|
||||
private void OnBeginDrag(BaseEventData arg0)
|
||||
{
|
||||
Debug.Log("BeginDrag");
|
||||
}
|
||||
|
||||
private void OnDrag(BaseEventData data)
|
||||
{
|
||||
Debug.Log("Drag");
|
||||
// 这里是一些阻碍拖动的情况
|
||||
if (!IsActive) return;
|
||||
|
||||
if (data is not PointerEventData pointerData) return;
|
||||
|
||||
// 计算鼠标位置与分针中心点的向量
|
||||
Vector2 worldPoint = CommonUtil.GetMouseWorldPos(pointerData.position);
|
||||
Vector2 direction = worldPoint - new Vector2(transform.position.x, transform.position.y);
|
||||
// 计算当前角度
|
||||
float currentAngle = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg;
|
||||
|
||||
// 计算角度差
|
||||
float deltaAngle = Mathf.DeltaAngle(transform.rotation.z, currentAngle);
|
||||
|
||||
// 限制旋转方向(仅允许逆时针旋转)
|
||||
if (deltaAngle > 0)
|
||||
{
|
||||
deltaAngle = 0;
|
||||
}
|
||||
|
||||
// 限制旋转速度
|
||||
if (Mathf.Abs(deltaAngle) > rotationSpeedLimit * Time.deltaTime)
|
||||
{
|
||||
deltaAngle = -rotationSpeedLimit * Time.deltaTime;
|
||||
}
|
||||
|
||||
// 更新分针的旋转
|
||||
transform.Rotate(0, 0, deltaAngle);
|
||||
|
||||
// 触发事件
|
||||
// if (_totalRotation >= rotationThreshold)
|
||||
// {
|
||||
// // 触发事件逻辑
|
||||
// Debug.Log("Rotation threshold reached!");
|
||||
// _totalRotation = 0f; // 重置总旋转角度
|
||||
// }
|
||||
}
|
||||
|
||||
#region 交互属性
|
||||
|
||||
public bool IsActive => true;
|
||||
public bool IsAvailable => true;
|
||||
public GameObject GetGameObject()
|
||||
{
|
||||
return gameObject;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a04d4c06c6864b9cbaeb9d798ef6908d
|
||||
timeCreated: 1746508524
|
||||
@@ -0,0 +1,35 @@
|
||||
using AibisDream.Framework;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
namespace AibisDream
|
||||
{
|
||||
public class TriggerTest : MonoBehaviour, IInteraction
|
||||
{
|
||||
private EventTrigger _trigger;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
// _trigger = GetComponent<EventTriggerEx>();
|
||||
// _trigger(EventTriggerType.PointerEnter, OnPointerEnter);
|
||||
// _trigger.Register(EventTriggerType.BeginDrag, OnBeginDrag);
|
||||
// _trigger.Register(EventTriggerType.EndDrag, OnEndDrag);
|
||||
// _trigger.Register(EventTriggerType.Drag, OnDrag);
|
||||
|
||||
// EventSystemEx.Instance.isLocked = false;
|
||||
}
|
||||
|
||||
public void OnPointerEnter(BaseEventData arg0)
|
||||
{
|
||||
Debug.LogWarning(arg0.ToString());
|
||||
}
|
||||
|
||||
|
||||
public bool IsActive => true;
|
||||
public bool IsAvailable => true;
|
||||
public GameObject GetGameObject()
|
||||
{
|
||||
return gameObject;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8705f3cf6aa543e39481fd5a8c98f721
|
||||
timeCreated: 1746517883
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 36223b4e4ec343f9916d0846916b2ac7
|
||||
timeCreated: 1746426962
|
||||
@@ -1,18 +0,0 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.Playables;
|
||||
|
||||
namespace AibisDream
|
||||
{
|
||||
public class SpriteLoopAsset : PlayableAsset
|
||||
{
|
||||
public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
|
||||
{
|
||||
var playable = ScriptPlayable<SpriteLoopBehaviour>.Create(graph);
|
||||
var behaviour = playable.GetBehaviour();
|
||||
|
||||
// behaviour.targetRenderer =
|
||||
|
||||
return playable;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2c1426f388fb47d38898bba5b0a05289
|
||||
timeCreated: 1746426976
|
||||
@@ -1,10 +0,0 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.Playables;
|
||||
|
||||
namespace AibisDream
|
||||
{
|
||||
public class SpriteLoopBehaviour : PlayableBehaviour
|
||||
{
|
||||
public Renderer targetRenderer;
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 647ac6c4f2be4b248d33ac5abe9d4871
|
||||
timeCreated: 1746427045
|
||||
Reference in New Issue
Block a user