Files
aibis-dream/Assets/Scripts/SpecialPlay/TriggerTest.cs
T
2025-05-06 16:19:54 +08:00

35 lines
969 B
C#

using AibisDream.Framework;
using UnityEngine;
using UnityEngine.EventSystems;
namespace AibisDream
{
public class TriggerTest : MonoBehaviour, IInteraction
{
private EventTrigger _trigger;
private void Awake()
{
// _trigger = GetComponent<EventTriggerEx>();
// _trigger(EventTriggerType.PointerEnter, OnPointerEnter);
// _trigger.Register(EventTriggerType.BeginDrag, OnBeginDrag);
// _trigger.Register(EventTriggerType.EndDrag, OnEndDrag);
// _trigger.Register(EventTriggerType.Drag, OnDrag);
// EventSystemEx.Instance.isLocked = false;
}
public void OnPointerEnter(BaseEventData arg0)
{
Debug.LogWarning(arg0.ToString());
}
public bool IsActive => true;
public bool IsAvailable => true;
public GameObject GetGameObject()
{
return gameObject;
}
}
}