35 lines
969 B
C#
35 lines
969 B
C#
using AibisDream.Framework;
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace AibisDream
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{
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public class TriggerTest : MonoBehaviour, IInteraction
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{
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private EventTrigger _trigger;
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private void Awake()
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{
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// _trigger = GetComponent<EventTriggerEx>();
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// _trigger(EventTriggerType.PointerEnter, OnPointerEnter);
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// _trigger.Register(EventTriggerType.BeginDrag, OnBeginDrag);
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// _trigger.Register(EventTriggerType.EndDrag, OnEndDrag);
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// _trigger.Register(EventTriggerType.Drag, OnDrag);
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// EventSystemEx.Instance.isLocked = false;
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}
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public void OnPointerEnter(BaseEventData arg0)
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{
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Debug.LogWarning(arg0.ToString());
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}
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public bool IsActive => true;
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public bool IsAvailable => true;
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public GameObject GetGameObject()
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{
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return gameObject;
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}
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}
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} |