取消进入视觉自动指定一个视觉目标
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@@ -63,7 +63,7 @@ public void Initialize()
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public void OnEnter()
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{
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SetInitialTargetState(targets[1]);
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//SetInitialTargetState(targets[1]);
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mouseFollowAndZoom.SetIsActive(true);
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mouseFollowAndZoom.SetIsLock(false);
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// 进入视图时的逻辑
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@@ -106,20 +106,6 @@ public void Initialize()
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eyeStateEffect?.InitializeEffect(target,cameraManager);
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}
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// private void InitializeTargets()
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// {
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// // 查找所有带有EyeTarget标签的物体
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// GameObject[] eyeTargets = GameObject.FindGameObjectsWithTag("EyeTarget");
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// foreach (GameObject go in eyeTargets)
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// {
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// EyeTarget eyeTarget = go.GetComponent<EyeTarget>();
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// if (eyeTarget != null)
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// {
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// targets.Add(eyeTarget);
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// Debug.Log(eyeTarget.name+" add");
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// }
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// }
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// }
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public EyeTarget FindEyeTargetByName(string name)
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{
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return Targets.FirstOrDefault(target => target.gameObject.name == name);
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@@ -146,6 +132,7 @@ public void Initialize()
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if (currentTarget == target)
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{
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// DialogController.Instance.SetVariable("$currentEyeTarget",target.name);
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yield break;
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}
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DialogController.Instance.SetVariable("$currentEyeTarget",target.name);
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