diff --git a/Assets/Prototype/佩佩/Scripts/EyeManager.cs b/Assets/Prototype/佩佩/Scripts/EyeManager.cs index cc0dd1e77..1fbe9ee23 100644 --- a/Assets/Prototype/佩佩/Scripts/EyeManager.cs +++ b/Assets/Prototype/佩佩/Scripts/EyeManager.cs @@ -63,7 +63,7 @@ public void Initialize() public void OnEnter() { - SetInitialTargetState(targets[1]); + //SetInitialTargetState(targets[1]); mouseFollowAndZoom.SetIsActive(true); mouseFollowAndZoom.SetIsLock(false); // 进入视图时的逻辑 @@ -106,20 +106,6 @@ public void Initialize() eyeStateEffect?.InitializeEffect(target,cameraManager); } - // private void InitializeTargets() - // { - // // 查找所有带有EyeTarget标签的物体 - // GameObject[] eyeTargets = GameObject.FindGameObjectsWithTag("EyeTarget"); - // foreach (GameObject go in eyeTargets) - // { - // EyeTarget eyeTarget = go.GetComponent(); - // if (eyeTarget != null) - // { - // targets.Add(eyeTarget); - // Debug.Log(eyeTarget.name+" add"); - // } - // } - // } public EyeTarget FindEyeTargetByName(string name) { return Targets.FirstOrDefault(target => target.gameObject.name == name); @@ -146,6 +132,7 @@ public void Initialize() if (currentTarget == target) { + // DialogController.Instance.SetVariable("$currentEyeTarget",target.name); yield break; } DialogController.Instance.SetVariable("$currentEyeTarget",target.name);