Files
Capture/template/tpl-worldbuilding.md
T
bottlefishandCursor 2ba7615804 Phase 0: scaffold kb structure, templates, and agent rules
- Initialize git repo
- Create kb/ directory: terms/, beats/, days/, production/, decisions/
- Create inbox/archived/ for processed files
- Update templates: beat (enhanced narrative state + production), character (aliases + arc tracking), worldbuilding (tier + aliases), day (chapter + cumulative state)
- Add new templates: eureka (replaces inbox), decision
- Update outline template with retcon/TBD tracking
- Add AGENTS.md with AI operation rules
- Add .gitignore

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-23 13:01:57 +08:00

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---
id: ""
type: worldbuilding
category: "" # 社会制度 | 技术 | 地理 | 历史事件 | 组织 | 物品
tier: "" # T0(核心不变) | T1(重要) | T2(可调整)
aliases: [] # 别名,如 ["蜂群思维", "蜂群", "Hivemind"]
status: active # active | disputed | deprecated
created: ""
updated: ""
tags: [worldbuilding]
related_characters: []
related_worldbuilding: []
---
# {{term_name}}
> **一句话定义**{最简洁的描述}
> **叙事功能**:{这个设定在故事里服务于什么?}
---
## 权威设定
{自然语言,写清楚这个设定的完整真相:核心规则、边界、例外、历史背景。
不考虑玩家视角,写的是世界"实际上"怎么运作的。}
---
## 玩家认知
**玩家最终知道什么**
{游戏结束时玩家对这个设定的完整理解}
**玩家起初以为是什么**
{初次接触时的错误或不完整认知}
**揭露路径**
{通过哪些 beats,一点点揭开?自然语言描述即可。}
---
## 在故事中的体现
```dataview
TABLE day AS "Day", beat_type AS "类型", file.link AS "Beat"
FROM "kb/beats"
WHERE contains(terms, this.file.name)
SORT day ASC
```
---
## 变更日志
| 日期 | 变更内容 | 决策理由 | 来源 |
|------|---------|---------|------|
| | | | |
---
## 冲突记录
| 冲突描述 | 版本A | 版本B | 来源 | 状态 |
|---------|-------|-------|------|------|
| | | | | 待裁决 |
---
## TODO
> [!todo]
---
## 原始来源
| 来源 | 状态 |
|------|------|
| | 已聚合 |