- Initialize git repo - Create kb/ directory: terms/, beats/, days/, production/, decisions/ - Create inbox/archived/ for processed files - Update templates: beat (enhanced narrative state + production), character (aliases + arc tracking), worldbuilding (tier + aliases), day (chapter + cumulative state) - Add new templates: eureka (replaces inbox), decision - Update outline template with retcon/TBD tracking - Add AGENTS.md with AI operation rules - Add .gitignore Co-authored-by: Cursor <cursoragent@cursor.com>
80 lines
1.6 KiB
Markdown
80 lines
1.6 KiB
Markdown
---
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id: ""
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type: worldbuilding
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category: "" # 社会制度 | 技术 | 地理 | 历史事件 | 组织 | 物品
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tier: "" # T0(核心不变) | T1(重要) | T2(可调整)
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aliases: [] # 别名,如 ["蜂群思维", "蜂群", "Hivemind"]
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status: active # active | disputed | deprecated
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created: ""
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updated: ""
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tags: [worldbuilding]
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related_characters: []
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related_worldbuilding: []
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---
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# {{term_name}}
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> **一句话定义**:{最简洁的描述}
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> **叙事功能**:{这个设定在故事里服务于什么?}
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---
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## 权威设定
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{自然语言,写清楚这个设定的完整真相:核心规则、边界、例外、历史背景。
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不考虑玩家视角,写的是世界"实际上"怎么运作的。}
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---
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## 玩家认知
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**玩家最终知道什么**:
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{游戏结束时玩家对这个设定的完整理解}
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**玩家起初以为是什么**:
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{初次接触时的错误或不完整认知}
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**揭露路径**:
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{通过哪些 beats,一点点揭开?自然语言描述即可。}
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---
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## 在故事中的体现
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```dataview
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TABLE day AS "Day", beat_type AS "类型", file.link AS "Beat"
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FROM "kb/beats"
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WHERE contains(terms, this.file.name)
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SORT day ASC
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```
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---
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## 变更日志
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| 日期 | 变更内容 | 决策理由 | 来源 |
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|------|---------|---------|------|
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| | | | |
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---
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## 冲突记录
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| 冲突描述 | 版本A | 版本B | 来源 | 状态 |
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|---------|-------|-------|------|------|
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| | | | | 待裁决 |
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---
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## TODO
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> [!todo]
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---
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## 原始来源
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| 来源 | 状态 |
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|------|------|
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| | 已聚合 |
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