114 lines
3.3 KiB
C#
114 lines
3.3 KiB
C#
using UnityEngine;
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[RequireComponent(typeof(LineRenderer))]
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public class ErrorWaveformVisualizer : MonoBehaviour
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{
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private int samples = 1024;
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private float amplitude = 0.5f;
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private LineRenderer lineRenderer;
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private SpriteRenderer spriteRenderer;
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private float spriteWidth;
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private float spriteHeight;
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private float[] errorWaveformData;
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private WaveformVisualizer waveformVisualizer;
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private int[] spikeIndices;
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void Start()
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{
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lineRenderer = GetComponent<LineRenderer>();
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lineRenderer.positionCount = samples;
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lineRenderer.useWorldSpace = false;
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spriteRenderer = GetComponentInParent<SpriteRenderer>();
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if (spriteRenderer != null)
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{
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spriteWidth = spriteRenderer.bounds.size.x;
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spriteHeight = spriteRenderer.bounds.size.y;
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lineRenderer.sortingLayerID = spriteRenderer.sortingLayerID;
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lineRenderer.sortingOrder = spriteRenderer.sortingOrder + 1;
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}
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else
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{
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Debug.LogError("Could not find SpriteRenderer in parent object.");
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}
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errorWaveformData = new float[samples];
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// 定义突刺的位置索引(在波形的 1/4 和 3/4 位置)
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spikeIndices = new int[] { samples / 4, samples * 3 / 4 };
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}
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public void SetWaveformVisualizer(WaveformVisualizer visualizer)
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{
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waveformVisualizer = visualizer;
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if (waveformVisualizer.displayData.Length != samples)
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{
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Debug.LogError("WaveformVisualizer data length does not match samples.");
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return;
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}
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}
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void Update()
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{
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if (waveformVisualizer != null)
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{
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// 更新错误波形数据,使其与基础波形一致
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for (int i = 0; i < samples; i++)
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{
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errorWaveformData[i] = waveformVisualizer.displayData[i];
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}
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DrawErrorWaveform();
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}
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}
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void DrawErrorWaveform()
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{
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// 绘制波形和突刺
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for (int i = 0; i < samples; i++)
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{
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float x = ((float)i / (samples - 1)) * spriteWidth - (spriteWidth / 2f);
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float y = errorWaveformData[i];
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// 检查当前索引是否为突刺位置
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// if (System.Array.IndexOf(spikeIndices, i) >= 0)
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// {
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// // 获取波形在该点的振幅
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// float baseAmplitude = waveformVisualizer.displayData[i];
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// // if(baseAmplitude-amplitude/3<0)
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// // {
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// // y=amplitude/3;
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// // }
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// if(Mathf.Abs(baseAmplitude)-amplitude/2<0)
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// {
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// if(baseAmplitude<0)
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// {
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// y=-amplitude/2;
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// }
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// else
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// {
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// y=amplitude/2;
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// }
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// }
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// }
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y *= (spriteHeight / 2f);
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Vector3 position = new Vector3(x, y, 0);
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lineRenderer.SetPosition(i, position);
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}
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lineRenderer.startColor = Color.red;
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lineRenderer.endColor = Color.red;
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lineRenderer.startWidth = 0.05f;
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lineRenderer.endWidth = 0.05f;
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}
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}
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