Files
aibis-dream/Assets/Scripts/Dialog System/BaseYarnCommand.cs
T
2026-08-02 17:55:26 +08:00

536 lines
18 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using AibisDream.Framework;
using AibisDream.UI;
using UnityEngine;
using UnityEngine.Rendering;
using VolFx;
using Yarn.Unity;
namespace AibisDream
{
public static class BaseYarnCommand
{
private static readonly Dictionary<int, long> ActiveVolumeWeightTweens = new();
private static readonly Dictionary<int, long> ActiveVolumeBrightnessTweens = new();
private static long _nextVolumeTweenToken;
#region 命令名
[YarnCommand("OpenEndMenu")]
public static void OpenEndMenu()
{
UIManager.Instance.ShowPanel<EndPanel>();
}
[YarnCommand("NextYarn")]
public static void NextYarn(string exitName = null)
{
if (!GameManager.Instance.TryAdvanceChapterFromYarn(exitName))
{
return;
}
EnumEventSystem.Global.Send(EventEnum.NextYarn);
YarnVariableStorage.Instance.ClearLocal();
}
[YarnCommand("load_scene")]
public static IEnumerator LoadScene(string sceneName, float _unusedFadeDuration = 0f)
{
yield return GameManager.Instance.LoadSceneFromYarn(sceneName);
}
[YarnCommand("unload_scene")]
public static IEnumerator UnloadScene()
{
yield return GameManager.Instance.UnloadSceneFromYarn();
}
[YarnCommand("set_volume_weight")]
public static void SetVolumeWeight(string volumeName, float weight)
{
var volumeObject = GameObject.Find(volumeName);
var volume = volumeObject != null ? volumeObject.GetComponent<Volume>() : null;
if (volume == null)
{
Debug.LogWarning($"[BaseYarnCommand] 未找到 Volume: {volumeName}");
return;
}
CancelVolumeTween(volume, ActiveVolumeWeightTweens);
volume.weight = Mathf.Clamp01(weight);
}
[YarnCommand("tween_volume_weight")]
public static IEnumerator TweenVolumeWeight(string volumeName, float targetWeight, float duration)
{
var volumeObject = GameObject.Find(volumeName);
var volume = volumeObject != null ? volumeObject.GetComponent<Volume>() : null;
if (volume == null)
{
Debug.LogWarning($"[BaseYarnCommand] 未找到 Volume: {volumeName}");
yield break;
}
targetWeight = Mathf.Clamp01(targetWeight);
yield return TweenVolumeFloat(
volume,
ActiveVolumeWeightTweens,
() => volume.weight,
value => volume.weight = value,
targetWeight,
duration,
EaseInOutSine);
}
[YarnCommand("tween_volume_weight_async")]
public static void TweenVolumeWeightAsync(string volumeName, float targetWeight, float duration)
{
if (DialogController.Instance == null)
{
Debug.LogWarning("[BaseYarnCommand] DialogController 未初始化,无法启动异步 Volume tween");
return;
}
DialogController.Instance.StartCoroutine(TweenVolumeWeight(volumeName, targetWeight, duration));
}
[YarnCommand("set_volume_brightness")]
public static void SetVolumeBrightness(string volumeName, float brightness)
{
if (!TryGetVolumeAdjustments(volumeName, out var volume, out var adjustments))
{
return;
}
CancelVolumeTween(volume, ActiveVolumeBrightnessTweens);
adjustments.m_Brightness.value = Mathf.Clamp(brightness, -1f, 1f);
}
[YarnCommand("tween_volume_brightness")]
public static IEnumerator TweenVolumeBrightness(string volumeName, float targetBrightness, float duration)
{
if (!TryGetVolumeAdjustments(volumeName, out var volume, out var adjustments))
{
yield break;
}
targetBrightness = Mathf.Clamp(targetBrightness, -1f, 1f);
yield return TweenVolumeFloat(
volume,
ActiveVolumeBrightnessTweens,
() => adjustments.m_Brightness.value,
value => adjustments.m_Brightness.value = value,
targetBrightness,
duration,
SmootherStep);
}
[YarnCommand("tween_volume_brightness_async")]
public static void TweenVolumeBrightnessAsync(string volumeName, float targetBrightness, float duration)
{
if (DialogController.Instance == null)
{
Debug.LogWarning("[BaseYarnCommand] DialogController 未初始化,无法启动异步曝光 tween");
return;
}
DialogController.Instance.StartCoroutine(
TweenVolumeBrightness(volumeName, targetBrightness, duration));
}
[YarnCommand("bloom_exposure_in")]
public static IEnumerator BloomExposureIn(
string volumeName,
float bloomDuration = 2f,
float exposureDuration = 0.8f)
{
if (!TryGetVolumeAdjustments(volumeName, out var volume, out var adjustments))
{
yield break;
}
// Bloom 先扩散;等 Bloom 完全起来后,才用曝光把剩余暗部推到纯白。
adjustments.m_Brightness.value = 0f;
yield return TweenFloat(
() => volume.weight,
value => volume.weight = value,
1f,
bloomDuration);
yield return TweenFloat(
() => adjustments.m_Brightness.value,
value => adjustments.m_Brightness.value = value,
1f,
exposureDuration);
}
[YarnCommand("bloom_exposure_out")]
public static IEnumerator BloomExposureOut(
string volumeName,
float bloomDuration = 2f,
float exposureDuration = 0.8f)
{
if (!TryGetVolumeAdjustments(volumeName, out var volume, out var adjustments))
{
yield break;
}
// 先从纯白恢复画面层次,再逐渐收掉仍然存在的 Bloom。
yield return TweenFloat(
() => adjustments.m_Brightness.value,
value => adjustments.m_Brightness.value = value,
0f,
exposureDuration);
yield return TweenFloat(
() => volume.weight,
value => volume.weight = value,
0f,
bloomDuration);
}
private static bool TryGetVolumeAdjustments(
string volumeName,
out Volume volume,
out AdjustmentsVol adjustments)
{
var volumeObject = GameObject.Find(volumeName);
volume = volumeObject != null ? volumeObject.GetComponent<Volume>() : null;
adjustments = null;
if (volume == null)
{
Debug.LogWarning($"[BaseYarnCommand] 未找到 Volume: {volumeName}");
return false;
}
// 使用实例化 profile,避免运行时调参污染共享的 VolumeProfile 资源。
var profile = volume.profile;
if (profile == null || !profile.TryGet(out adjustments))
{
Debug.LogWarning($"[BaseYarnCommand] Volume {volumeName} 缺少 AdjustmentsVol");
return false;
}
adjustments.active = true;
adjustments.m_Brightness.overrideState = true;
return true;
}
private static IEnumerator TweenFloat(
Func<float> getter,
Action<float> setter,
float target,
float duration)
{
if (duration <= 0f)
{
setter(target);
yield break;
}
var start = getter();
var elapsed = 0f;
while (elapsed < duration)
{
// 与 Yarn 的 <<wait>> 使用同一时间域,让快进同步加速后处理演出。
elapsed += Time.deltaTime;
var progress = Mathf.Clamp01(elapsed / duration);
setter(Mathf.Lerp(start, target, SmootherStep(progress)));
yield return null;
}
setter(target);
}
private static IEnumerator TweenVolumeFloat(
Volume volume,
Dictionary<int, long> activeTweens,
Func<float> getter,
Action<float> setter,
float target,
float duration,
Func<float, float> easing)
{
var volumeId = volume.GetInstanceID();
var token = ++_nextVolumeTweenToken;
activeTweens[volumeId] = token;
if (duration <= 0f)
{
if (IsCurrentVolumeTween(activeTweens, volumeId, token))
setter(target);
CompleteVolumeTween(activeTweens, volumeId, token);
yield break;
}
var start = getter();
var elapsed = 0f;
while (elapsed < duration)
{
if (volume == null || !IsCurrentVolumeTween(activeTweens, volumeId, token))
yield break;
// 与 Yarn 的 <<wait>> 使用同一时间域,让快进同步加速后处理演出。
elapsed += Time.deltaTime;
var progress = Mathf.Clamp01(elapsed / duration);
setter(Mathf.Lerp(start, target, easing(progress)));
yield return null;
}
if (volume != null && IsCurrentVolumeTween(activeTweens, volumeId, token))
setter(target);
CompleteVolumeTween(activeTweens, volumeId, token);
}
private static void CancelVolumeTween(Volume volume, Dictionary<int, long> activeTweens)
{
if (volume != null)
activeTweens.Remove(volume.GetInstanceID());
}
private static bool IsCurrentVolumeTween(
Dictionary<int, long> activeTweens,
int volumeId,
long token)
{
return activeTweens.TryGetValue(volumeId, out var activeToken) && activeToken == token;
}
private static void CompleteVolumeTween(
Dictionary<int, long> activeTweens,
int volumeId,
long token)
{
if (IsCurrentVolumeTween(activeTweens, volumeId, token))
activeTweens.Remove(volumeId);
}
private static float EaseInOutSine(float progress)
{
progress = Mathf.Clamp01(progress);
return 0.5f - 0.5f * Mathf.Cos(progress * Mathf.PI);
}
private static float SmootherStep(float progress)
{
progress = Mathf.Clamp01(progress);
return progress * progress * progress * (progress * (progress * 6f - 15f) + 10f);
}
[YarnCommand("hide_dialog")]
public static void HideDialog()
{
DialogUIManager.Instance.HideDialog();
}
[YarnCommand("fade_in")]
public static IEnumerator FadeIn(float duration = 1)
{
var panel = UIManager.Instance.GetPanel<ScreenTransitionPanel>();
return panel.FadeInAsync(duration);
}
[YarnCommand("fade_out")]
public static IEnumerator FadeOut(float duration = 1)
{
var panel = UIManager.Instance.GetPanel<ScreenTransitionPanel>();
return panel.FadeOutAsync(duration);
}
[YarnCommand("fade_in_sync")]
public static void FadeInSync(float duration = 1)
{
var panel = UIManager.Instance.GetPanel<ScreenTransitionPanel>();
panel.FadeInSync(duration);
}
[YarnCommand("fade_out_sync")]
public static void FadeOutSync(float duration = 1)
{
var panel = UIManager.Instance.GetPanel<ScreenTransitionPanel>();
panel.FadeOutSync(duration);
}
[YarnCommand("fade_in_white")]
public static IEnumerator FadeInWhite(float duration = 1)
{
var panel = UIManager.Instance.GetPanel<ScreenTransitionPanel>();
return panel.FadeInWhiteAsync(duration);
}
[YarnCommand("flash_white")]
public static IEnumerator FlashWhite(float duration = 0.2f)
{
var panel = UIManager.Instance.GetPanel<ScreenTransitionPanel>();
return panel.FlashWhite(duration);
}
[YarnCommand("wipe_in")]
public static IEnumerator WipeIn(float duration = 0.6f)
{
var panel = UIManager.Instance.GetPanel<ScreenTransitionPanel>();
return panel.WipeInAsync(duration);
}
[YarnCommand("wipe_out")]
public static IEnumerator WipeOut(float duration = 0.6f)
{
var panel = UIManager.Instance.GetPanel<ScreenTransitionPanel>();
return panel.WipeOutAsync(duration);
}
[YarnCommand("shutter_in")]
public static IEnumerator ShutterIn(float duration = 0.6f)
{
var panel = UIManager.Instance.GetPanel<ScreenTransitionPanel>();
return panel.ShutterInAsync(duration);
}
[YarnCommand("shutter_out")]
public static IEnumerator ShutterOut(float duration = 0.6f)
{
var panel = UIManager.Instance.GetPanel<ScreenTransitionPanel>();
return panel.ShutterOutAsync(duration);
}
[YarnCommand("show_obj")]
public static IEnumerator ShowObj(string picName, float duration = 1)
{
var panel = UIManager.Instance.GetPanel<PlayToolPanel>();
return panel.ShowObj(picName, duration);
}
[YarnCommand("hide_obj")]
public static IEnumerator HideObj(float duration = 1)
{
var panel = UIManager.Instance.GetPanel<PlayToolPanel>();
return panel.HideObj(duration);
}
[YarnCommand("show_sprite")]
public static IEnumerator ShowSprite(string picName, float duration = 1)
{
yield return SpriteShowcase.Instance.ShowObj(picName, duration);
}
[YarnCommand("hide_sprite")]
public static IEnumerator HideSprite(float duration = 1)
{
yield return SpriteShowcase.Instance.HideObj(duration);
}
[YarnCommand("showcase_fade_in")]
public static IEnumerator ShowcaseFadeIn(float duration = 1)
{
yield return SpriteShowcase.Instance.FadeInAsync(duration);
}
[YarnCommand("showcase_fade_out")]
public static IEnumerator ShowcaseFadeOut(float duration = 1)
{
yield return SpriteShowcase.Instance.FadeOutAsync(duration);
}
[YarnCommand("showcase_fade_in_sync")]
public static void ShowcaseFadeInSync(float duration = 1)
{
SpriteShowcase.Instance.FadeInSync(duration);
}
[YarnCommand("showcase_fade_out_sync")]
public static void ShowcaseFadeOutSync(float duration = 1)
{
SpriteShowcase.Instance.FadeOutSync(duration);
}
[YarnCommand("show_large_sprite")]
public static IEnumerator ShowLargeSprite(string picName, float duration = 1)
{
yield return SpriteShowcase.Instance.ShowLargeObj(picName, duration);
}
[YarnCommand("hide_large_sprite")]
public static IEnumerator HideLargeSprite(float duration = 1)
{
yield return SpriteShowcase.Instance.HideLargeObj(duration);
}
[YarnCommand("hide_all_sprites")]
public static IEnumerator HideAllSprites(float duration = 1)
{
yield return SpriteShowcase.Instance.HideAll(duration);
}
[YarnCommand("show_full_screen")]
public static IEnumerator ShowFullScreen(string picName, float duration = 1)
{
var panel = UIManager.Instance.GetPanel<PlayToolPanel>();
return panel.ShowFullScreen(picName, duration);
}
[YarnCommand("hide_full_screen")]
public static IEnumerator HideFullScreen(float duration = 1)
{
var panel = UIManager.Instance.GetPanel<PlayToolPanel>();
return panel.HideFullScreen(duration);
}
[YarnCommand("open_progress_window")]
public static IEnumerator OpenProgressWindow(string title, string description, float duration)
{
var panel = UIManager.Instance.GetPanel<PlayToolPanel>();
return panel.OpenProgressWindow(title, description, duration);
}
[YarnCommand("open_warning_window")]
public static IEnumerator OpenWarningWindow(string description)
{
var panel = UIManager.Instance.GetPanel<PlayToolPanel>();
return panel.OpenWarningWindow(description);
}
[YarnCommand("flash_red")]
public static IEnumerator FlashRed(float duration = 0.2f)
{
var panel = UIManager.Instance.GetPanel<PlayToolPanel>();
return panel.FlashRed(duration);
}
[YarnCommand("show_sign_board")]
public static void ShowSignBoard(bool enable = true)
{
var panel = UIManager.Instance.GetPanel<PlayToolPanel>();
panel.ShowSignBoard();
if (enable)
{
panel.EnableSignBoard();
}
}
[YarnCommand("enable_sign_board")]
public static void EnableSignBoard()
{
var panel = UIManager.Instance.GetPanel<PlayToolPanel>();
panel.EnableSignBoard();
}
[YarnCommand("close_sign_board")]
public static void CloseSignBoard()
{
var panel = UIManager.Instance.GetPanel<PlayToolPanel>();
panel.CloseSignBoard();
}
[YarnCommand("time_flows_on")]
public static IEnumerator TimeFlowsOn(string originState, string targetState)
{
var panel = UIManager.Instance.GetPanel<PlayToolPanel>();
return panel.TimeFlowsOn(originState, targetState);
}
#endregion
}
}