Files
2025-04-25 20:24:11 +08:00

89 lines
2.2 KiB
C#

using System;
using System.Threading.Tasks;
namespace AibisDream.Kit
{
public class TaskAction : IAction
{
private static readonly SimpleObjectPool<TaskAction> Pool = new(() => new TaskAction(), null, 10);
private Func<Task> _taskGetter;
private Task _executingTask;
private TaskAction()
{
}
public static TaskAction Allocate(Func<Task> taskGetter)
{
var coroutineAction = Pool.Allocate();
coroutineAction.ActionID = ActionKit.IDGenerator++;
coroutineAction.IsFinalized = false;
coroutineAction.Reset();
coroutineAction._taskGetter = taskGetter;
return coroutineAction;
}
public bool Paused { get; set; }
public void Deinit()
{
if (!IsFinalized)
{
IsFinalized = true;
_taskGetter = null;
if (_executingTask != null)
{
_executingTask.Dispose();
_executingTask = null;
}
ActionKitMonoBehaviourEvents.AddCallback(new ActionQueueRecycleCallback<TaskAction>(Pool, this));
}
}
public void Reset()
{
Paused = false;
Status = ActionStatus.NotStart;
}
public bool IsFinalized { get; set; }
public ulong ActionID { get; set; }
public ActionStatus Status { get; set; }
public void OnStart()
{
StartTask();
}
async void StartTask()
{
_executingTask = _taskGetter();
await _executingTask;
Status = ActionStatus.Finished;
_executingTask = null;
}
public void OnExecute(float dt)
{
}
public void OnFinish()
{
}
}
public static class TaskExtension
{
public static ISequence Task(this ISequence self, Func<Task> taskGetter)
{
return self.Append(TaskAction.Allocate(taskGetter));
}
public static IAction ToAction(this Task self)
{
return TaskAction.Allocate(() => self);
}
}
}