本地化
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---
|
||||
|
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<<jump 数据初始化>>
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===
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+2646
-178
File diff suppressed because it is too large
Load Diff
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|
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public class DialogController : Singleton<DialogController>
|
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{
|
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private DialogueRunner _dialogueRunner;
|
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private LocalisedLineProvider _lineProvider;
|
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|
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# region controller状态标识
|
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|
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|
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private void Start()
|
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{
|
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_dialogueRunner = GetComponentInChildren<DialogueRunner>();
|
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_lineProvider = GetComponentInChildren<LocalisedLineProvider>();
|
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_dialogueRunner.onDialogueStart.AddListener(() =>
|
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{
|
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@@ -58,7 +60,6 @@ namespace AibisDream
|
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OnDialogueComplete?.Invoke();
|
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IsTalking = false;
|
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});
|
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}
|
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/// <summary>
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@@ -68,6 +69,7 @@ namespace AibisDream
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public void StartDialog(YarnProject yarnProject)
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{
|
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_dialogueRunner.SetProject(yarnProject);
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_lineProvider.InitStringTable(yarnProject.name);
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_dialogueRunner.StartDialogue("Start");
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}
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@@ -82,6 +84,7 @@ namespace AibisDream
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public void LoadDialog(YarnProject yarnProject)
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{
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_dialogueRunner.SetProject(yarnProject);
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_lineProvider.InitStringTable(yarnProject.name);
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_dialogueRunner.StartDialogue("Center");
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}
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@@ -93,7 +96,7 @@ namespace AibisDream
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}
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}
|
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|
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public bool CheckIfNodeExistInCurrentYarnProject(string nodeName)
|
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private bool CheckIfNodeExistInCurrentYarnProject(string nodeName)
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{
|
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YarnProject currentProject = _dialogueRunner.yarnProject;
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string[] nodeNames = currentProject.NodeNames;
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|
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@@ -0,0 +1,70 @@
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using System.Linq;
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using UnityEngine.Localization.Settings;
|
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using Yarn.Unity;
|
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using AibisDream.Framework;
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using UnityEngine;
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|
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namespace AibisDream
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{
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public class LocalisedLineProvider : LineProviderBehaviour
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{
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private LocalizationTable _localizationTable;
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public override string LocaleCode => LocalizationSettings.SelectedLocale.Identifier.Code;
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// 本地化表存在即可用
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public override bool LinesAvailable => _localizationTable != null;
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// We're good to go!
|
||||
public override LocalizedLine GetLocalizedLine(Yarn.Line line)
|
||||
{
|
||||
var text = line.ID;
|
||||
if (_localizationTable != null)
|
||||
{
|
||||
text = _localizationTable[line.ID]?.LocalizedValue ??
|
||||
$"Error: Missing localisation for line {line.ID} in string table {_localizationTable.LocaleIdentifier}";
|
||||
}
|
||||
|
||||
// Construct the localized line
|
||||
LocalizedLine localizedLine = new LocalizedLine
|
||||
{
|
||||
TextID = line.ID,
|
||||
RawText = text,
|
||||
Substitutions = line.Substitutions,
|
||||
Metadata = YarnProject.lineMetadata.GetMetadata(line.ID)
|
||||
};
|
||||
|
||||
// Attempt to fetch metadata tags for this line from the string
|
||||
// table
|
||||
if (_localizationTable == null) return localizedLine;
|
||||
|
||||
var metadata = _localizationTable[line.ID]?.SharedEntry.Metadata
|
||||
.GetMetadata<Yarn.Unity.UnityLocalization.LineMetadata>();
|
||||
|
||||
if (metadata != null && localizedLine.Metadata != null)
|
||||
{
|
||||
localizedLine.Metadata = localizedLine.Metadata.Concat(metadata.tags).ToArray();
|
||||
}
|
||||
else if (localizedLine.Metadata == null && metadata != null)
|
||||
{
|
||||
localizedLine.Metadata = metadata.tags;
|
||||
}
|
||||
|
||||
return localizedLine;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 初始化StringTable
|
||||
/// </summary>
|
||||
/// <param name="tableName">本地化表名称</param>
|
||||
/// <returns>协程</returns>
|
||||
public void InitStringTable(string tableName)
|
||||
{
|
||||
Debug.Log(tableName + "Init");
|
||||
// 释放
|
||||
_localizationTable?.Dispose();
|
||||
// 加载
|
||||
_localizationTable = new LocalizationTable(tableName);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8d3a78e02d644e96a9e0caa46f1e442b
|
||||
timeCreated: 1745489761
|
||||
@@ -47,7 +47,8 @@ namespace AibisDream.Kit
|
||||
{
|
||||
IsFinalized = true;
|
||||
_callback = null;
|
||||
ActionQueue.AddCallback(new ActionQueueRecycleCallback<Callback>(SimpleObjectPool,this));
|
||||
ActionKitMonoBehaviourEvents.AddCallback(
|
||||
new ActionQueueRecycleCallback<Callback>(SimpleObjectPool, this));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -7,8 +7,10 @@ namespace AibisDream.Kit
|
||||
private Func<bool> _condition;
|
||||
|
||||
private static readonly SimpleObjectPool<Condition> SimpleObjectPool = new(() => new Condition(), null, 10);
|
||||
|
||||
private Condition(){}
|
||||
|
||||
private Condition()
|
||||
{
|
||||
}
|
||||
|
||||
public static Condition Allocate(Func<bool> condition)
|
||||
{
|
||||
@@ -24,6 +26,7 @@ namespace AibisDream.Kit
|
||||
public bool IsFinalized { get; set; }
|
||||
public ulong ActionID { get; set; }
|
||||
public ActionStatus Status { get; set; }
|
||||
|
||||
public void OnStart()
|
||||
{
|
||||
}
|
||||
@@ -46,7 +49,8 @@ namespace AibisDream.Kit
|
||||
{
|
||||
IsFinalized = true;
|
||||
_condition = null;
|
||||
ActionQueue.AddCallback(new ActionQueueRecycleCallback<Condition>(SimpleObjectPool,this));
|
||||
ActionKitMonoBehaviourEvents.AddCallback(
|
||||
new ActionQueueRecycleCallback<Condition>(SimpleObjectPool, this));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -56,7 +60,7 @@ namespace AibisDream.Kit
|
||||
Status = ActionStatus.NotStart;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static class ConditionExtension
|
||||
{
|
||||
public static ISequence Condition(this ISequence self, Func<bool> condition)
|
||||
|
||||
@@ -9,8 +9,10 @@ namespace AibisDream.Kit
|
||||
|
||||
private Func<IEnumerator> _coroutineGetter;
|
||||
|
||||
private CoroutineAction(){}
|
||||
|
||||
private CoroutineAction()
|
||||
{
|
||||
}
|
||||
|
||||
public static CoroutineAction Allocate(Func<IEnumerator> coroutineGetter)
|
||||
{
|
||||
var coroutineAction = Pool.Allocate();
|
||||
@@ -22,6 +24,7 @@ namespace AibisDream.Kit
|
||||
}
|
||||
|
||||
public bool Paused { get; set; }
|
||||
|
||||
public void Deinit()
|
||||
{
|
||||
if (!IsFinalized)
|
||||
@@ -29,7 +32,7 @@ namespace AibisDream.Kit
|
||||
IsFinalized = true;
|
||||
_coroutineGetter = null;
|
||||
|
||||
ActionQueue.AddCallback(new ActionQueueRecycleCallback<CoroutineAction>(Pool,this));
|
||||
ActionKitMonoBehaviourEvents.AddCallback(new ActionQueueRecycleCallback<CoroutineAction>(Pool, this));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -42,12 +45,11 @@ namespace AibisDream.Kit
|
||||
public bool IsFinalized { get; set; }
|
||||
public ulong ActionID { get; set; }
|
||||
public ActionStatus Status { get; set; }
|
||||
|
||||
public void OnStart()
|
||||
{
|
||||
ActionKitMonoBehaviourEvents.Instance.ExecuteCoroutine(_coroutineGetter(), () =>
|
||||
{
|
||||
Status = ActionStatus.Finished;
|
||||
});
|
||||
ActionKitMonoBehaviourEvents.Instance.ExecuteCoroutine(_coroutineGetter(),
|
||||
() => { Status = ActionStatus.Finished; });
|
||||
}
|
||||
|
||||
public void OnExecute(float dt)
|
||||
@@ -58,14 +60,14 @@ namespace AibisDream.Kit
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static class CoroutineExtension
|
||||
{
|
||||
public static ISequence Coroutine(this ISequence self, Func<IEnumerator> coroutineGetter)
|
||||
{
|
||||
return self.Append(CoroutineAction.Allocate(coroutineGetter));
|
||||
}
|
||||
|
||||
|
||||
public static IAction ToAction(this IEnumerator self)
|
||||
{
|
||||
return CoroutineAction.Allocate(() => self);
|
||||
|
||||
@@ -29,7 +29,7 @@ namespace AibisDream.Kit
|
||||
retNode.CurrentSeconds = 0.0f;
|
||||
return retNode;
|
||||
}
|
||||
|
||||
|
||||
public static Delay Allocate(Func<float> delayTimeFactory, Action onDelayFinish = null)
|
||||
{
|
||||
var retNode = Pool.Allocate();
|
||||
@@ -60,7 +60,7 @@ namespace AibisDream.Kit
|
||||
this.Finish();
|
||||
OnDelayFinish?.Invoke();
|
||||
}
|
||||
|
||||
|
||||
CurrentSeconds += dt;
|
||||
}
|
||||
|
||||
@@ -83,23 +83,23 @@ namespace AibisDream.Kit
|
||||
{
|
||||
OnDelayFinish = null;
|
||||
IsFinalized = true;
|
||||
ActionQueue.AddCallback(new ActionQueueRecycleCallback<Delay>(Pool,this));
|
||||
ActionKitMonoBehaviourEvents.AddCallback(new ActionQueueRecycleCallback<Delay>(Pool, this));
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsFinalized { get; set; }
|
||||
}
|
||||
|
||||
|
||||
public static class DelayExtension
|
||||
{
|
||||
public static ISequence Delay(this ISequence self, float seconds,Action onDelayFinish = null)
|
||||
public static ISequence Delay(this ISequence self, float seconds, Action onDelayFinish = null)
|
||||
{
|
||||
return self.Append(Kit.Delay.Allocate(seconds,onDelayFinish));
|
||||
return self.Append(Kit.Delay.Allocate(seconds, onDelayFinish));
|
||||
}
|
||||
|
||||
public static ISequence Delay(this ISequence self,Func<float> delayTimeFactory,Action onDelayFinish = null)
|
||||
|
||||
public static ISequence Delay(this ISequence self, Func<float> delayTimeFactory, Action onDelayFinish = null)
|
||||
{
|
||||
return self.Append(Kit.Delay.Allocate(delayTimeFactory,onDelayFinish));
|
||||
return self.Append(Kit.Delay.Allocate(delayTimeFactory, onDelayFinish));
|
||||
}
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user