Files
2025-04-25 20:24:11 +08:00

69 lines
1.7 KiB
C#

using System;
namespace AibisDream.Kit
{
internal class Callback : IAction
{
private Callback()
{
}
private Action _callback;
private static readonly SimpleObjectPool<Callback> SimpleObjectPool = new(() => new Callback(), null, 10);
public static Callback Allocate(Action callback)
{
var callbackAction = SimpleObjectPool.Allocate();
callbackAction.ActionID = ActionKit.IDGenerator++;
callbackAction.Reset();
callbackAction.IsFinalized = false;
callbackAction._callback = callback;
return callbackAction;
}
public bool Paused { get; set; }
public bool IsFinalized { get; set; }
public ulong ActionID { get; set; }
public ActionStatus Status { get; set; }
public void OnStart()
{
_callback?.Invoke();
this.Finish();
}
public void OnExecute(float dt)
{
}
public void OnFinish()
{
}
public void Deinit()
{
if (!IsFinalized)
{
IsFinalized = true;
_callback = null;
ActionKitMonoBehaviourEvents.AddCallback(
new ActionQueueRecycleCallback<Callback>(SimpleObjectPool, this));
}
}
public void Reset()
{
Paused = false;
Status = ActionStatus.NotStart;
}
}
public static class CallbackExtension
{
public static ISequence Callback(this ISequence self, Action callback)
{
return self.Append(Kit.Callback.Allocate(callback));
}
}
}