Commit Graph
222 Commits
Author SHA1 Message Date
dingyuntian 209a795141 Merge branch 'develop' into bugfix/内存问题 2026-03-27 18:55:12 +08:00
dingyuntian bf3120fc1c Merge branch 'develop' into bugfix/内存问题 2026-03-27 16:32:27 +08:00
dingyuntian 9a9645dfec feat: 使用 ResourceSystem 异步加载精灵与关卡配置
Made-with: Cursor
2026-03-27 15:42:46 +08:00
bottlefish f67641407d fix(huoshan): 修复多轮表达重叠并支持非目标粒子数配置
Made-with: Cursor
2026-03-27 14:26:42 +08:00
dingyuntian 5879aee7a3 scene(peipei): 调整修复场景布局与切割线交互配置
Made-with: Cursor
2026-03-26 14:12:21 +08:00
dingyuntian e026f0e510 chore(eye): 删除废弃的EyeTransitionManager和相关旧资源引用 2026-03-24 15:33:50 +08:00
bottlefish e89f8dbe23 feat(huoshan): 扩展火山语言系统与表情管理 2026-03-13 22:07:52 +08:00
bottlefish 421fc9944c Merge branch 'develop' into 火山美术合入2.11 2026-03-13 18:33:30 +08:00
bottlefish eea12c1728 把释放log的序列拆成两部分 2026-03-13 13:02:40 +08:00
dingyuntian ee6fcc7aff fix: 修复条件编译和资源系统变更导致的代码问题 2026-03-12 17:46:51 +08:00
bottlefish 4bfafa9f7d feat(sales): 旋钮盖子开合与环形进度条
Made-with: Cursor
2026-03-12 17:44:38 +08:00
bottlefish 8b16db34d8 feat(language): 非目标粒子干扰效果与火山释放 log 淡出
CandidateParticle 添加干扰抖动;LanguageParticleManager 完成时淡出 panel、button、releaseLog 界面。

Made-with: Cursor
2026-03-12 15:26:28 +08:00
bottlefish 17994d4b56 feat(emotionwave): empty 待机态、预设切换过渡、noiseOnlyBlend、渲染优化
empty 改为极弱噪波待机态;增加预设切换 crossfade 与 flash 效果;
noiseOnlyBlend 支持纯噪波渲染;两段式归一化使 fillAmount=1 正确填满;switch_emotion_wave_config 支持 progress 参数。

Made-with: Cursor
2026-03-12 15:26:08 +08:00
bottlefish 0bcdcba8a1 fix(fix): 调整对话气泡加载时机与销售态槽位优先级
Enter 中先 LoadBubbles 再 SwitchCamera,避免 me: 释放log 时找不到 Player 槽位。
SalesState 中优先使用 salesManager.bubbleSlotGroup,缺失时回退 ScreenSystem。

Made-with: Cursor
2026-03-12 15:24:46 +08:00
bottlefish 725c841895 feat(expression): 表达系统目标/非目标解绑与干扰短句逻辑
Made-with: Cursor
2026-03-11 20:11:52 +08:00
dingyuntian efb2ed69e3 fix(blockpuzzle): 修复方块拼图回收逻辑和面板显示 2026-03-09 16:00:11 +08:00
dingyuntian c8c2cdcf5d feat(blockpuzzle): 重构方块拼图系统支持完整流程 2026-03-08 22:12:15 +08:00
dingyuntian b05e59f564 feat(fix-system): 重构BlockPuzzle系统,完善石头维修流程 2026-03-06 18:31:41 +08:00
dingyuntian a5cbbc3dc3 refactor(fix-system): 移除 Engine 拉绳小游戏系统
Made-with: Cursor
2026-03-06 15:27:35 +08:00
dingyuntian 62d8945832 refactor(fix-system): 移除 Gear 齿轮小游戏系统
Made-with: Cursor
2026-03-06 15:24:06 +08:00
dingyuntian bc369bd86e feat(fix-system): 整合维修面板灯光系统并重构面板结构
Made-with: Cursor
2026-03-05 19:11:12 +08:00
dingyuntian 617c6573b8 refactor: 重构 BlockPuzzle 迷你游戏系统
Made-with: Cursor
2026-03-03 21:46:24 +08:00
dingyuntian e1e9cf081f feat(blockpuzzle): 优化方块拼图长按拖拽抖动手感
Made-with: Cursor
2026-03-02 20:02:10 +08:00
dingyuntian 5794c49a39 refactor(fix-system): 重构维修侧边栏面板架构并整合方块拼图
Made-with: Cursor
2026-03-02 20:00:18 +08:00
bottlefish c22162ce8b 修改波形动画,新增波形这里的空状态 2026-03-02 17:22:57 +08:00
bottlefish d4bc913b97 增加表达表达模块完成时的火山形象,透镜动画修复错误 2026-03-02 11:59:55 +08:00
bottlefish 138ecc7f40 波形屏幕相关表现完善,表达深入修改过程中 2026-02-28 18:54:00 +08:00
bottlefish b4eccaa26b 修改步进模式进入动画,新增透镜动画 2026-02-28 16:51:24 +08:00
dingyuntian 756a04213f feat(blockpuzzle): 重构方块交互事件并支持点击拖拽模式切换
Made-with: Cursor
2026-02-28 15:54:26 +08:00
bottlefish 03b77ef1bf refactor(huoshan): SliderController 移除波形联动、修正顺时针逻辑、添加 Gizmo
Made-with: Cursor
2026-02-27 15:04:50 +08:00
bottlefish ad06b005b9 feat(huoshan): 步进模式动画流程与释放 Animator 控制权
Made-with: Cursor
2026-02-27 15:03:31 +08:00
bottlefish 6af8b3f5ab Merge branch 'develop' into 火山美术合入2.11 2026-02-26 19:50:59 +08:00
dingyuntian 1b072f875f timeline工具 2026-02-26 19:01:28 +08:00
bottlefish 4041f5d639 feat(huoshan): 扩展销售管理器功能和 Yarn 命令 2026-02-26 17:17:48 +08:00
bottlefish 8f396419f3 refactor(huoshan): 重构旋钮和摇柄控制器交互系统 2026-02-26 17:17:42 +08:00
bottlefish 370f79a25a feat(huoshan): 添加销售视图进场动画控制器 2026-02-26 17:17:36 +08:00
bottlefish 8d57abfd8c feat(huoshan): 添加销售系统辉光管渲染和特效组件 2026-02-26 17:16:05 +08:00
bottlefish bc2e625a88 feat(huoshan): 增强情感波形系统支持多预设配置 2026-02-26 17:15:52 +08:00
dingyuntian 5555b0c361 Merge branch '火山头部美术替换' into feature/石头完善 2026-02-25 20:49:34 +08:00
bottlefishandCursor a0d47e7948 chore(huoshan): 添加 EmotionWave 目录 meta
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-25 16:21:14 +08:00
bottlefishandCursor a8a0084d23 refactor(sales): 通过 SalesManager 暴露 Crank/Slider 供 Yarn 使用
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-25 16:19:46 +08:00
bottlefishandCursor a2a34825bf feat(huoshan): 情感波浪 EmotionWave 模块
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-25 16:19:28 +08:00
bottlefishandCursor 33647b230a feat(waveform): 添加 ScreenTopLine 脚本和 EmotionWaveManager 预制体
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-25 14:40:39 +08:00
bottlefishandCursor 79b9102243 feat(sales): 销售模块深入,发条-滑片协调与阶段事件
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-13 20:13:14 +08:00
bottlefishandCursor 743687e757 feat(sales): 发条控制器增强 - 环轨道、returnDuration、Gizmo、interactionCollider
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-13 16:58:28 +08:00
bottlefishandCursor 794b1f8d38 feat(sales): SliderController 改用 ParticleSystem 实现等离子体弧线,移除拖拽交互
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-12 22:52:21 +08:00
bottlefishandCursor 1b3c5ee838 chore(meta): SalesSystem 补全 .meta 引用
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-12 19:57:36 +08:00
bottlefishandCursor 0b62505f83 fix(sales): KnobController typo、ProcessorLightController 变量与可见性、SalesYarnCommand 引用
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-12 19:51:56 +08:00
bottlefishandClaude Opus 4.6 99f972820e feat(系统): 新增销售系统交互控制器
实现销售系统核心交互组件:
- CrankController: 曲柄/旋钮控制
- KnobController: 旋钮交互逻辑
- ProcessorLightController: 处理器灯光控制
- SalesYarnCommand: Yarn 命令集成
- SliderController: 滑片控制器

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 18:48:44 +08:00
dingyuntian 7273a37e76 石头手感调整 2026-02-11 21:04:26 +08:00