dingyuntian
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f0bf5e47a9
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fix(fix-system): 修复屏幕面板启动状态未置位
在启动屏幕面板流程中补充 isSystemOn 置 true,避免系统状态与 UI 激活状态不一致。
Made-with: Cursor
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2026-03-30 16:33:56 +08:00 |
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dingyuntian
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57a9f9b6cb
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Merge branch 'develop' into bugfix/打孔带重构
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2026-03-30 16:27:38 +08:00 |
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dingyuntian
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6ee319ab4f
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feat(fix-system): 重构打孔带流程并接入新收藏与插槽系统
Made-with: Cursor
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2026-03-30 15:56:55 +08:00 |
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bottlefish
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e15c7c5c19
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Merge branch 'develop' into 3.28全流程拉通
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2026-03-30 14:28:45 +08:00 |
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dingyuntian
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fbfda00150
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fix: 维修面板初始灯光状态可配置
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2026-03-28 21:45:00 +08:00 |
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bottlefish
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e1562b749f
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修复错误
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2026-03-28 21:33:11 +08:00 |
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bottlefish
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fc03cfdd4a
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feat: 梦境门、热力图、身体模块与终端 UI 全流程逻辑
Made-with: Cursor
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2026-03-28 19:37:52 +08:00 |
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bottlefish
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188397cd40
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拉通
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2026-03-28 15:57:34 +08:00 |
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dingyuntian
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1d15f5daff
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fix: 合并后编译错误
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2026-03-27 22:43:38 +08:00 |
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dingyuntian
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bf3120fc1c
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Merge branch 'develop' into bugfix/内存问题
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2026-03-27 16:32:27 +08:00 |
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dingyuntian
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0ebbc9c341
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fix(resource-kit): 修复场景资源加载器生命周期与初始化时序
Made-with: Cursor
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2026-03-26 16:08:41 +08:00 |
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dingyuntian
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f9803d2d1a
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refactor(fix-system): 重构身体模块材质加载为Addressables异步流程
Made-with: Cursor
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2026-03-26 14:11:33 +08:00 |
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dingyuntian
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a561909134
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feat(fix-system): 添加EyeModule并重构视觉模块控制
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2026-03-24 15:34:08 +08:00 |
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bottlefish
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8264014ba4
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scene(huoshan): 场景与火山表达 Timeline 配置
Made-with: Cursor
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2026-03-13 22:08:25 +08:00 |
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bottlefish
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421fc9944c
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Merge branch 'develop' into 火山美术合入2.11
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2026-03-13 18:33:30 +08:00 |
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dingyuntian
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3afe9c074f
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chore: 删除废弃的 Screen System、FixLightSystem 和相关代码
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2026-03-12 17:50:00 +08:00 |
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dingyuntian
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1b43eeb6a7
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fix(fix-system): 适配 ClinicSystem 到新资源系统
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2026-03-12 17:47:35 +08:00 |
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bottlefish
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faa14386f5
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fix(fix): 调整对话气泡加载时机与销售态槽位优先级
Enter 中先 LoadBubbles 再 SwitchCamera,避免 me: 释放log 时找不到 Player 槽位。
SalesState 中优先使用 salesManager.bubbleSlotGroup,缺失时回退 ScreenSystem。
Made-with: Cursor
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2026-03-12 15:22:39 +08:00 |
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bottlefish
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1f8f3be86e
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feat(fix): 表达流程中插入火山表达深入 Timeline
Made-with: Cursor
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2026-03-11 20:12:05 +08:00 |
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dingyuntian
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80f51677eb
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fix(fix-system): 移除对废弃 TimelineManager 的引用
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2026-03-09 20:55:15 +08:00 |
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dingyuntian
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efb2ed69e3
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fix(blockpuzzle): 修复方块拼图回收逻辑和面板显示
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2026-03-09 16:00:11 +08:00 |
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dingyuntian
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4b9657126d
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feat(fix-system): 重构维修系统适配管理器架构
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2026-03-08 22:12:05 +08:00 |
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dingyuntian
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3a9320e6f3
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feat(fix-system): 添加维修系统管理器
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2026-03-08 22:11:52 +08:00 |
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dingyuntian
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b59bb651ea
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fix(fix-system): 修复CablePanelLight枚举引用和命名空间问题
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2026-03-06 18:31:54 +08:00 |
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dingyuntian
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b05e59f564
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feat(fix-system): 重构BlockPuzzle系统,完善石头维修流程
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2026-03-06 18:31:41 +08:00 |
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dingyuntian
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f7c29ed260
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feat(fix-system): 添加维修面板系统启动协调与灯光同步
Made-with: Cursor
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2026-03-06 15:30:32 +08:00 |
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dingyuntian
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c6e9053da5
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refactor(fix-system): 将 Cable 线缆系统迁移至 FixSystemNew
Made-with: Cursor
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2026-03-06 15:27:03 +08:00 |
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dingyuntian
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bc369bd86e
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feat(fix-system): 整合维修面板灯光系统并重构面板结构
Made-with: Cursor
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2026-03-05 19:11:12 +08:00 |
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dingyuntian
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e20beb8207
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fix: 修复 FixStateMachine、ShockSystem 和 PhysicCable
Made-with: Cursor
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2026-03-03 21:45:54 +08:00 |
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dingyuntian
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d89bba279b
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feat: 完善 Screen System 屏幕面板系统功能
Made-with: Cursor
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2026-03-03 21:45:21 +08:00 |
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dingyuntian
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fa0672445b
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refactor: 优化 BodyModule 身体模块系统
Made-with: Cursor
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2026-03-03 21:45:09 +08:00 |
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dingyuntian
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9d5fccf39d
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feat: 新增 CablePanel 电缆面板组件
Made-with: Cursor
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2026-03-03 21:44:57 +08:00 |
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dingyuntian
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5794c49a39
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refactor(fix-system): 重构维修侧边栏面板架构并整合方块拼图
Made-with: Cursor
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2026-03-02 20:00:18 +08:00 |
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bottlefish
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b4eccaa26b
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修改步进模式进入动画,新增透镜动画
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2026-02-28 16:51:24 +08:00 |
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dingyuntian
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19c290091e
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refactor: 移除SpriteGroupKit并清理诊疗旧指令
Made-with: Cursor
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2026-02-28 15:55:29 +08:00 |
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bottlefish
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f5a0f852d2
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fix(fixsystem): BodyModule 层级适配 Scalehandler
Made-with: Cursor
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2026-02-27 20:57:54 +08:00 |
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bottlefish
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b29d1a7314
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feat(timeline): 钳子摘/放盖子 Timeline 与 Addressable 配置
Made-with: Cursor
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2026-02-27 19:05:17 +08:00 |
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bottlefish
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6af8b3f5ab
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Merge branch 'develop' into 火山美术合入2.11
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2026-02-26 19:50:59 +08:00 |
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bottlefish
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6ccc6f1569
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refactor(fix): 优化修复状态机逻辑
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2026-02-26 17:18:20 +08:00 |
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dingyuntian
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5555b0c361
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Merge branch '火山头部美术替换' into feature/石头完善
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2026-02-25 20:49:34 +08:00 |
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 bottlefishandCursor
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0011581503
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fix(sales): 销售模块进入时注册对话气泡
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-02-13 20:13:23 +08:00 |
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 bottlefishandCursor
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4c39f260b9
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fix(sales): 进入 Sales 状态时切换相机与 BodyModule 模块组
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-02-12 22:52:30 +08:00 |
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 bottlefishandClaude Code
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cdeae42efb
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feat: 添加归档系统和销售系统基础
- 新增Archive相关资源和预制体
- 新增SalesSystem销售系统基础
- 添加火山美术资源文件夹
Co-Authored-By: Claude Code <noreply@anthropic.com>
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2026-02-11 18:25:50 +08:00 |
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dingyuntian
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7fedffa764
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带测试代码,可跑,问题待修改
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2026-02-05 22:37:38 +08:00 |
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dingyuntian
|
1d1ea4488c
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初版石头功能可用
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2026-02-04 23:53:16 +08:00 |
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dingyuntian
|
2109610194
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灯光部分修正
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2026-02-03 20:49:52 +08:00 |
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dingyuntian
|
ec629982be
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石头维修美术替换
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2026-02-03 20:23:17 +08:00 |
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dingyuntian
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7d7e2fcdf0
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屏幕问题
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2026-01-28 16:20:19 +08:00 |
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bottlefish
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0d9b65f73b
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完善一些提示流程
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2026-01-27 18:40:08 +08:00 |
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dingyuntian
|
7464cd8b6c
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更新
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2026-01-22 18:16:11 +08:00 |
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