dingyuntian
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d164e4db00
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refactor: 移除废弃的 TimelineManager 和 MonoCenter
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2026-03-09 20:54:59 +08:00 |
|
dingyuntian
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26118265d9
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chore: 更新 Addressable 资源配置和场景
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2026-03-09 16:03:18 +08:00 |
|
dingyuntian
|
1881f82e0e
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style: 清理未使用的 using 语句
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2026-03-09 16:02:52 +08:00 |
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dingyuntian
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86fbaf775f
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yarn(dialog): 更新石头剧情对话节点和过渡效果
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2026-03-09 16:02:32 +08:00 |
|
dingyuntian
|
19138f624a
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feat(dialog): 对话系统集成 SingleCastEventSystem
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2026-03-09 16:01:53 +08:00 |
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dingyuntian
|
efb2ed69e3
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fix(blockpuzzle): 修复方块拼图回收逻辑和面板显示
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2026-03-09 16:00:11 +08:00 |
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dingyuntian
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eaaf458de3
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feat(event-kit): 添加 SingleCastEventSystem 单播事件系统
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2026-03-09 15:59:23 +08:00 |
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dingyuntian
|
18772bda93
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style: 移除 OutsideCenter 中的调试日志
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2026-03-09 13:06:05 +08:00 |
|
dingyuntian
|
3d02781487
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scene: 配置 Persistence 场景音量参数
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2026-03-09 13:05:58 +08:00 |
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dingyuntian
|
8c48af685b
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fix(audio-kit): 修复音量滑块使用对数曲线匹配人耳听觉
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2026-03-09 13:05:50 +08:00 |
|
dingyuntian
|
589628456b
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chore: 更新 Addressable 资源组配置
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2026-03-08 22:14:34 +08:00 |
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dingyuntian
|
4b879484cc
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config: 添加石头测试场景 ScriptableObject
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2026-03-08 22:14:19 +08:00 |
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dingyuntian
|
bd517e2c6c
|
scene: 更新石头维修场景配置
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2026-03-08 22:14:09 +08:00 |
|
dingyuntian
|
e07aca9545
|
scene(fix-system): 更新维修面板 Prefab 配置
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2026-03-08 22:14:00 +08:00 |
|
dingyuntian
|
e27888457f
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art: 更新维修面板开关动画
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2026-03-08 22:13:50 +08:00 |
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dingyuntian
|
2f358d2eaf
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art: 添加插线模块动画资源
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2026-03-08 22:13:41 +08:00 |
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dingyuntian
|
0ccb3ff8dd
|
localization: 添加石头对话本地化资源
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2026-03-08 22:13:34 +08:00 |
|
dingyuntian
|
674b5cb7bb
|
yarn(dialog): 调整佩佩开场对话
|
2026-03-08 22:13:24 +08:00 |
|
dingyuntian
|
aa4e27419c
|
yarn(dialog): 更新石头入场和对话节点配置
|
2026-03-08 22:13:11 +08:00 |
|
dingyuntian
|
51c8d7abc9
|
yarn(dialog): 添加石头维修各阶段对话剧本
|
2026-03-08 22:13:00 +08:00 |
|
dingyuntian
|
f3b30fbc28
|
fix(framework): 修复 ActionKit 和 TimelineKit 相关问题
|
2026-03-08 22:12:48 +08:00 |
|
dingyuntian
|
c8c2cdcf5d
|
feat(blockpuzzle): 重构方块拼图系统支持完整流程
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2026-03-08 22:12:15 +08:00 |
|
dingyuntian
|
4b9657126d
|
feat(fix-system): 重构维修系统适配管理器架构
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2026-03-08 22:12:05 +08:00 |
|
dingyuntian
|
3a9320e6f3
|
feat(fix-system): 添加维修系统管理器
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2026-03-08 22:11:52 +08:00 |
|
dingyuntian
|
43a1d1a303
|
scene(fix-system): 更新石头维修场景和面板Prefab配置
|
2026-03-06 18:32:15 +08:00 |
|
dingyuntian
|
a1b2426033
|
fix(dialog): 修复auto_next标记未正确自动推进对话的问题
|
2026-03-06 18:32:02 +08:00 |
|
dingyuntian
|
b59bb651ea
|
fix(fix-system): 修复CablePanelLight枚举引用和命名空间问题
|
2026-03-06 18:31:54 +08:00 |
|
dingyuntian
|
b05e59f564
|
feat(fix-system): 重构BlockPuzzle系统,完善石头维修流程
|
2026-03-06 18:31:41 +08:00 |
|
dingyuntian
|
9745c8d054
|
feat(timeline-kit): 添加Timeline资源引用常量类
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2026-03-06 18:31:29 +08:00 |
|
dingyuntian
|
c04ddb7cad
|
chore: 删除废弃的身体维修界面PSB和BlockPuzzleValidator配置
|
2026-03-06 18:31:15 +08:00 |
|
dingyuntian
|
5d6b543f2f
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chore: 配置通用资源Addressable组和石头维修资源映射
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2026-03-06 18:31:05 +08:00 |
|
dingyuntian
|
b2b959fe24
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Merge branch 'develop' into feature/石头流程跑通
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2026-03-06 16:56:44 +08:00 |
|
dingyuntian
|
91bb97b8c8
|
chore(editor): 清理 TimelineNameCache 未使用变量和冗余 meta 文件
- 删除未使用的 CacheFolderRelativePath 字段
- 删除 timeline_name_cache.json.meta 文件(对应 json 已不存在)
Made-with: Cursor
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2026-03-06 16:49:58 +08:00 |
|
dingyuntian
|
23d363463c
|
feat(scene-mgmt): 添加全屏图片展示功能
新增全屏/大图展示功能,支持 Yarn 命令控制:
- ShowLargeObj: 显示大图并淡入
- HideLargeObj: 隐藏大图并淡出
- HideAll: 同时隐藏大小图
- 实现大小图互斥切换逻辑
- 重构 HideObj 方法支持可选强制隐藏参数
在梦境场景中配置了大图渲染器和游戏对象,
添加相关 Yarn 命令绑定到 Dialog System。
Made-with: Cursor
|
2026-03-06 16:49:23 +08:00 |
|
dingyuntian
|
159fa7f48a
|
yarn(dialog): 添加石头 Fiction_Shitou1 剧本
Made-with: Cursor
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2026-03-06 15:35:06 +08:00 |
|
dingyuntian
|
57fae471db
|
yarn(dialog): 更新佩佩开场对话
Made-with: Cursor
|
2026-03-06 15:34:21 +08:00 |
|
dingyuntian
|
ef6b61c657
|
chore: 删除 Yarn 目录下的 VSCode 配置
Made-with: Cursor
|
2026-03-06 15:33:55 +08:00 |
|
dingyuntian
|
806561ff72
|
style(editor): 简化 TimelineNameCache 代码格式
Made-with: Cursor
|
2026-03-06 15:32:42 +08:00 |
|
dingyuntian
|
f7c29ed260
|
feat(fix-system): 添加维修面板系统启动协调与灯光同步
Made-with: Cursor
|
2026-03-06 15:30:32 +08:00 |
|
dingyuntian
|
36fc4bf577
|
scene: 更新维修场景与预制体以支持石头流程
Made-with: Cursor
|
2026-03-06 15:30:24 +08:00 |
|
dingyuntian
|
589e29dcc0
|
art: 替换石头部维修为插线维修美术资源
Made-with: Cursor
|
2026-03-06 15:30:03 +08:00 |
|
dingyuntian
|
a5cbbc3dc3
|
refactor(fix-system): 移除 Engine 拉绳小游戏系统
Made-with: Cursor
|
2026-03-06 15:27:35 +08:00 |
|
dingyuntian
|
c6e9053da5
|
refactor(fix-system): 将 Cable 线缆系统迁移至 FixSystemNew
Made-with: Cursor
|
2026-03-06 15:27:03 +08:00 |
|
dingyuntian
|
62d8945832
|
refactor(fix-system): 移除 Gear 齿轮小游戏系统
Made-with: Cursor
|
2026-03-06 15:24:06 +08:00 |
|
dingyuntian
|
83715142f8
|
Merge branch 'develop' into feature/维修侧边面板整合
|
2026-03-05 19:53:06 +08:00 |
|
dingyuntian
|
dd4095b381
|
chore: 将 TimelineNameCollector 编辑器缓存加入 gitignore 并移除跟踪
Made-with: Cursor
|
2026-03-05 19:16:51 +08:00 |
|
dingyuntian
|
84ec827f6c
|
chore: 更新 TMP Fallback 字体资源
Made-with: Cursor
|
2026-03-05 19:12:24 +08:00 |
|
dingyuntian
|
7e55c05d55
|
scene(fix-system): 更新维修相关场景配置
Made-with: Cursor
|
2026-03-05 19:11:47 +08:00 |
|
dingyuntian
|
40ad8739ee
|
art(fix-system): 更新维修面板预制体与界面美术资源
Made-with: Cursor
|
2026-03-05 19:11:40 +08:00 |
|
dingyuntian
|
5c4a766518
|
art(fix-system): 重组维修面板 Timeline 动画资源
Made-with: Cursor
|
2026-03-05 19:11:31 +08:00 |
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